Author |
Message |
Topic: Rust [Early Access] |
apeape
Replies: 135
Views: 17564
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Forum: PC Games Arena Posted: Fri, 24th Jan 2014 01:27 Subject: Rust [Early Access] |
My friend's got a server up with faster than normal crafting and pretty rapid air drops if anyone wants to check it out
net.connect rust.progr.am:28065 |
Topic: Dark Souls "Baka Gaijin Edition" |
apeape
Replies: 7021
Views: 451639
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Forum: PC Games Arena Posted: Thu, 23rd Aug 2012 20:38 Subject: Dark Souls "Baka Gaijin Edition" |
found the framerate lock but the game runs faster when you modify it to run at 60, trying to see if it can be fixed to run normal speed while still rendering at 60 now. just wait till people start spe ... |
Topic: Dark Souls "Baka Gaijin Edition" |
apeape
Replies: 7021
Views: 451639
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Forum: PC Games Arena Posted: Thu, 23rd Aug 2012 20:04 Subject: Dark Souls "Baka Gaijin Edition" |
This must be the saddest and yet the most funny shit port in the history of PC gaming, funny being the fix that took so little to come out.
yeah, from was literally too lazy to change lik ... |
Topic: Dark Souls "Baka Gaijin Edition" |
apeape
Replies: 7021
Views: 451639
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Forum: PC Games Arena Posted: Thu, 23rd Aug 2012 19:56 Subject: Dark Souls "Baka Gaijin Edition" |
yeah I just modded the exe to render at 1920x1080 as well, no DX hook required.
going to try and find the 30fps lock now.
http://i.imgur.com/4bhZy.jpg
The list of addresses you need to change the v ... |
Topic: Dark Souls "Baka Gaijin Edition" |
apeape
Replies: 7021
Views: 451639
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Forum: PC Games Arena Posted: Thu, 23rd Aug 2012 09:26 Subject: Dark Souls "Baka Gaijin Edition" |
i found a huge archive of old fmod versions if anyone feels like helping try them all, http://www.fmod.org/index.php/download/find
think its one of the 4.28 or 4.30 branches, not sure which yet |
Topic: Dark Souls "Baka Gaijin Edition" |
apeape
Replies: 7021
Views: 451639
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Forum: PC Games Arena Posted: Thu, 23rd Aug 2012 09:18 Subject: Dark Souls "Baka Gaijin Edition" |
Yeah, has anyone tried the dlls from dragon age origins? it used fmod iirc. I just tried the ones from Crysis 2, no go. |
Topic: Dark Souls "Baka Gaijin Edition" |
apeape
Replies: 7021
Views: 451639
|
Forum: PC Games Arena Posted: Thu, 23rd Aug 2012 08:40 Subject: Dark Souls "Baka Gaijin Edition" |
its done seeding |
Topic: Dark Souls "Baka Gaijin Edition" |
apeape
Replies: 7021
Views: 451639
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Forum: PC Games Arena Posted: Thu, 23rd Aug 2012 05:53 Subject: Dark Souls "Baka Gaijin Edition" |
92%, should be done in a few hours |
Topic: Dark Souls "Baka Gaijin Edition" |
apeape
Replies: 7021
Views: 451639
|
Forum: PC Games Arena Posted: Wed, 22nd Aug 2012 22:40 Subject: Dark Souls "Baka Gaijin Edition" |
the game exe isn't protected, only the loader, so a crack should be possible once the upload is finished (jesus, australia has terrible internet) |
Topic: DayZ - An ARMA2 Zombie Apocalypse Survival Mod |
apeape
Replies: 4281
Views: 228967
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Forum: PC Games Arena Posted: Sun, 27th May 2012 23:40 Subject: DayZ - An ARMA2 Zombie Apocalypse Survival Mod |
Shit runs like 5fps for me after the latest patch. The devs are aware of the bug, though so hopefully it will be fixed soon  |
Topic: Botanicula |
apeape
Replies: 35
Views: 4123
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Forum: PC Games Arena Posted: Sun, 22nd Apr 2012 01:59 Subject: Botanicula |
If anyone gets stuck on the stomach part with the red ball, try setting the game to 60% window size. On 100% my cursor wasn't influencing the physics nearly as much. Fucking buggy flash bullshit... |
Topic: Batman: Arkham City [R] |
apeape
Replies: 4874
Views: 429068
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Forum: PC Games Arena Posted: Tue, 22nd Nov 2011 17:08 Subject: Batman: Arkham City [R] |
Ditto  |
Topic: Deus Ex: Human Revolution |
apeape
Replies: 14106
Views: 1586333
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Forum: PC Games Arena Posted: Sun, 28th Aug 2011 04:53 Subject: Deus Ex: Human Revolution |
Has anyone else got an annoying sound delay/sync issue? I remember similar issues from games using directshow to play back sounds, for example ffdshow messed up Oblivion.
http://www.youtube.com/watch ... |
Topic: Assassin's Creed: Brotherhood |
apeape
Replies: 1671
Views: 154357
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Forum: PC Games Arena Posted: Sun, 20th Mar 2011 05:52 Subject: Assassin's Creed: Brotherhood |
guard genocide http://www.abload.de/thumb/acbsp2011-03-1922-11-1dtp2.jpg
lol, almost as good as the bug I got in AC2:
http://dl.dropbox.com/u/6281166/attackoftheclones2.jpg |
Topic: Sniping game |
apeape
Replies: 50
Views: 4060
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Forum: PC Games Arena Posted: Mon, 7th Mar 2011 02:45 Subject: Sniping game |
JFK reloaded was a lot of fun. |
Topic: How mainstream games butchered themselves |
apeape
Replies: 17
Views: 1905
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Forum: PC Games Arena Posted: Mon, 7th Mar 2011 02:39 Subject: How mainstream games butchered themselves |
I have to agree with this guy about Bulletstorm. The first 15 minutes were infuriating to me. After several tedious cutscenes/QTEs I managed to out-QA their QA staff and get stuck behind the moron npc ... |
Topic: Miner Wars |
apeape
Replies: 54
Views: 6423
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Forum: PC Games Arena Posted: Tue, 11th Jan 2011 19:51 Subject: Miner Wars |
Jeez, the patcher is going ridiculously slow, like <40KiB/s. The game looks really cool, though. I hope they get multiplayer implemented soon. |
Topic: [PS3] Gran Turismo 5 |
apeape
Replies: 1079
Views: 83603
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Forum: Console Arena Posted: Wed, 5th Jan 2011 07:30 Subject: [PS3] Gran Turismo 5 |
@Apeape
You can manually toggle Patch Mode on/off simply by pressing R1 in MultiMan at the game list =)
Yeah, I just didn't want to have to bother every time, since gt5 is all I'm playing atm. |
Topic: [PS3] Gran Turismo 5 |
apeape
Replies: 1079
Views: 83603
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Forum: Console Arena Posted: Tue, 4th Jan 2011 06:28 Subject: [PS3] Gran Turismo 5 |
Its working for me but it keeps freezing during loading for certain tracks, like the top gear track. It just sits at 100% playing terrible jazz music indefinitely..
Might try the hdd install and s ... |
Topic: Two Worlds 2 |
apeape
Replies: 2332
Views: 258256
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Forum: PC Games Arena Posted: Wed, 10th Nov 2010 18:29 Subject: Two Worlds 2 |
newzleech finds it.
e: nevermind :X |
Topic: Fallout: New Vegas |
apeape
Replies: 5428
Views: 582030
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Forum: PC Games Arena Posted: Tue, 2nd Nov 2010 16:45 Subject: Fallout: New Vegas |
The respawning definitely happens. It also seems a bit buggy with regards to saves. I was exploring a hidden deathclaw area and loaded my quicksave, suddenly I found myself surrounded by 15 deathclaws ... |
Topic: Fallout: New Vegas |
apeape
Replies: 5428
Views: 582030
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Forum: PC Games Arena Posted: Wed, 20th Oct 2010 12:00 Subject: Fallout: New Vegas |
Anyone know where I can buy/obtain a house near the starting areas? I really want to unload some of this extra gear I'm lugging around without selling it for peanuts.
edit: nevermind, friend jus ... |
Topic: Fallout: New Vegas |
apeape
Replies: 5428
Views: 582030
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Forum: PC Games Arena Posted: Mon, 18th Oct 2010 20:54 Subject: Fallout: New Vegas |
I take it someone has already tried making a frakenbuild with the decrypted exe and ini but the data from the 360 version?
You would probably have to go through every data file and flip the endiann ... |
Topic: Dead Rising 2 |
apeape
Replies: 1433
Views: 207283
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Forum: PC Games Arena Posted: Sat, 25th Sep 2010 21:29 Subject: Dead Rising 2 |
Ok granted xliveless is tiny, its still fun to trash talk them . It would be nice if they at least had the same functionality as the full game with regards to controllers though, especially when the ... |
Topic: Dead Rising 2 |
apeape
Replies: 1433
Views: 207283
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Forum: PC Games Arena Posted: Sat, 25th Sep 2010 21:21 Subject: Dead Rising 2 |
Ah didn't know I needed your permission to complain about half-working releases, my bad. |
Topic: Dead Rising 2 |
apeape
Replies: 1433
Views: 207283
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Forum: PC Games Arena Posted: Sat, 25th Sep 2010 21:14 Subject: Dead Rising 2 |
It's modified to add the exports that were missing in xliveless, takes 2 seconds to add another function that returns 0. By stolen I mean giving 0 credit to the originators of the code they're using, ... |
Topic: Dead Rising 2 |
apeape
Replies: 1433
Views: 207283
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Forum: PC Games Arena Posted: Sat, 25th Sep 2010 21:06 Subject: Dead Rising 2 |
It is skidrow's fault, theyre using stolen (as usual) xliveless source instead of doing a proper crack like razor's gta cracks. |
Topic: Dead Rising 2 |
apeape
Replies: 1433
Views: 207283
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Forum: PC Games Arena Posted: Sat, 25th Sep 2010 20:23 Subject: Dead Rising 2 |
If somebody can post the cfg/cat files from the Polish version (same version the .exe file originated from) we may be able to get gfwl to work. |
Topic: Dead Rising 2 |
apeape
Replies: 1433
Views: 207283
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Forum: PC Games Arena Posted: Sat, 25th Sep 2010 05:42 Subject: Dead Rising 2 |
As a note by modifying the main exe LIVE won't initialize at all since the exe is altered (Those .cat/.cfg file info data.) so that's why it won't work, interesting workaround though.
Just teste ... |
Topic: Dead Rising 2 |
apeape
Replies: 1433
Views: 207283
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Forum: PC Games Arena Posted: Sat, 25th Sep 2010 04:22 Subject: Dead Rising 2 |
Game seems to run well, one thing I noticed though is the audio during cutscenes is ridiculously quiet. I have volume mixer up on my 2nd monitor and it was using like 2% of max volume at most. |
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