Battlefield 3
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MinderMast




Posts: 6172

PostPosted: Wed, 28th Dec 2011 23:43    Post subject:
This game could be even better if they made the squad/party/platoon join work properly. They did already improve this, so when you join on someone at the start of the game, more often the not you will end up in the same squad as long there is not too many of you.
And it's understandable that you can't shove 8 people on the same side without unbalancing the teams, but the game could rearrange the teams at the beginning of the next round and put the party/platoon on the same side. Otherwise it's a shame to waste half the game time "warming up", trying to find an opening to switch teams and then, finally, the "proper" game begins.

Not that I mind shooting fellow Humpers in the face from time to time, but I'd like to have a choice in the matter Smile
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4treyu




Posts: 23026

PostPosted: Wed, 28th Dec 2011 23:48    Post subject:
I wonder how come thay haven't added the Create Squad feature yet after 3-4 patches. Scratch Head
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grapper




Posts: 877
Location: Nuked
PostPosted: Thu, 29th Dec 2011 00:16    Post subject:
iNatan wrote:
http://www.youtube.com/watch?v=FOaGhE_sejI

Probably old but Laughing

Can someone please explain how you get the names to look like that in the video in all different colors? It looks nothing like that in my kill-box. I like how it looks here better.


Question 2. Can you give me some good tips on how to get rid of Javelin if you are laser targeted and it's been fired? Flares don't work do they? Is only hope ECM jammer before anyone can look on with SOFLAM?
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savov




Posts: 170

PostPosted: Thu, 29th Dec 2011 00:22    Post subject:
If you mean the colors - its from the colorblind option they added with the latest patch. Dunno if they have released it for consoles.
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grapper




Posts: 877
Location: Nuked
PostPosted: Thu, 29th Dec 2011 00:26    Post subject:
savov wrote:
If you mean the colors - its from the colorblind option they added with the latest patch. Dunno if they have released it for consoles.

Aha!

I will have to play with it on and see what it does. Not colorblind, but I like the vibrant colors better for the text. Thanks. Razz
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WaldoJ
VIP Member



Posts: 32678

PostPosted: Thu, 29th Dec 2011 00:43    Post subject:
can you still ax ea support to get uhmerican version of bf3? when you bought ruskie?


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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MinderMast




Posts: 6172

PostPosted: Thu, 29th Dec 2011 00:45    Post subject:
grapper wrote:
Question 2. Can you give me some good tips on how to get rid of Javelin if you are laser targeted and it's been fired? Flares don't work do they? Is only hope ECM jammer before anyone can look on with SOFLAM?

Once it's been fired, your only choice is to put as much cover as possible between you and the missile. If you are out in the open, you are pretty much screwed. Sometimes you catch a break and the Javelin misses you just barely and starts flying circles around you. I suppose you can just slightly increase the odds by pulling a sharp turn at the right time. Flares most definitely do not work if you have been designated, now they sometimes even fail against the usual heat seekers.

All that is often irrelevant, since almost every time it happens you won't actually get any warning at all that a Javelin has been fired, is incoming or is even trying to get a lock on you. If you get lucky, you will actually see the launch, but even then, there isn't that much time to do anything, especially if you barely have any speed. I suppose ECM can buy you some time to try and get away (if it actually prevents the lasers from designating you... does it?), but I don't think it helps if the missile has already been fired.

Best approach is a preemptive strike on the spotters. Seek out the SOFLAMs and stay out of their LoS and take them out the first chance you get... preferably from their blind spot. Having a few people on comms helping you with this improves the odds of success Smile
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Boognish




Posts: 329

PostPosted: Thu, 29th Dec 2011 00:48    Post subject:
Shinin wrote:
At least the big BF2 maps offered an actual playable area. In BF3 you can indeed fly way off from the battlefield, into the nice and useless background scenery, but there is jack shit to be found.


Kind of a pointless rant when you consider most everyone is on the objectives and not wanking about in the wilderness anyway. You can still dogfight out there which is what is intended.

I can't even believe we are still talking about the size of these maps. Its not ARMA II (which I love by the way) and its not MW23456. Its Battelfield and they are just about perfect in my opinion. Focused and not laboriously large. I don't want to spend 30 minutes driving a tank to an objective just to have some jackass ram a plane into me at mach3.

Ok now I'M ranting... god I love this game.
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grapper




Posts: 877
Location: Nuked
PostPosted: Thu, 29th Dec 2011 01:05    Post subject:
MinderMast wrote:
grapper wrote:
Question 2. Can you give me some good tips on how to get rid of Javelin if you are laser targeted and it's been fired? Flares don't work do they? Is only hope ECM jammer before anyone can look on with SOFLAM?

Once it's been fired, your only choice is to put as much cover as possible between you and the missile. If you are out in the open, you are pretty much screwed. Sometimes you catch a break and the Javelin misses you just barely and starts flying circles around you. I suppose you can just slightly increase the odds by pulling a sharp turn at the right time. Flares most definitely do not work if you have been designated, now they sometimes even fail against the usual heat seekers.

All that is often irrelevant, since almost every time it happens you won't actually get any warning at all that a Javelin has been fired, is incoming or is even trying to get a lock on you. If you get lucky, you will actually see the launch, but even then, there isn't that much time to do anything, especially if you barely have any speed. I suppose ECM can buy you some time to try and get away (if it actually prevents the lasers from designating you... does it?), but I don't think it helps if the missile has already been fired.

Best approach is a preemptive strike on the spotters. Seek out the SOFLAMs and stay out of their LoS and take them out the first chance you get... preferably from their blind spot. Having a few people on comms helping you with this improves the odds of success Smile


Thanks for elaborate post, that's what I thought. It is a bummer you don't get a warning when a Jav is tracking you, how are you supposed to be able to counter it... ¨
Guess staying low and flying very close to terrain is your best option and hope it crashes into the ground/house/vegitation. Also, is there any way to know if it is a SOFLAM that has targeted you or if it is just "regular" targeting?

Also, Stungravy - the guy that made the A-team Rendezook video has some amusing other videos. Love this one and the top comment is spot on. Music goes so well with the footage!
Very Happy
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 29th Dec 2011 08:20    Post subject:
people forget how it was on bf1942/bf2 maps ...

it was crap BECAUSE it was simply "race of the jeep cappers" and nothing else.

yeah, people forget so fast .... conquest on vanilla bf maps was boring crap.

Conquest in bf3 is way WAY better, now its actually possible to reach flags on foot in time and not seeing 2 jeeps circle them ,capping/recapping them, while you on foot, in a tank etc werent of much use (some maps it was less like that, but most it was).
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Yondaime
VIP Member



Posts: 11741

PostPosted: Thu, 29th Dec 2011 12:32    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:43; edited 1 time in total
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 29th Dec 2011 17:30    Post subject:
just perm banned this dude from our server :

http://battlelog.battlefield.com/bf3/soldier/DERYKB1968/stats/372279905/

yeah, he aint cheating .. at all ^^

 Spoiler:
 
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Thu, 29th Dec 2011 17:54    Post subject:
So any news about a patch coming any time soon, or is dice too busy working on BC3 / future DLC?


i9 7500K, GTX980 Quad Frozr VI, 24GB RAM
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MinderMast




Posts: 6172

PostPosted: Thu, 29th Dec 2011 18:17    Post subject:
I think DICE is too busy enjoying the holiday break to be working on anything big.
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ixigia
[Moderator] Consigliere



Posts: 64993
Location: Italy
PostPosted: Thu, 29th Dec 2011 18:27    Post subject:
Thankfully the situation isn't that problematic, the game still suffers of some minor issues but overall I haven't encountered any terrifying bug Smile (BC2 on the other hand was definitely a lot more "unpolished", especially in the first months Razz)
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Beerijs




Posts: 22

PostPosted: Thu, 29th Dec 2011 18:49    Post subject:
ixigia wrote:
Thankfully the situation isn't that problematic, the game still suffers of some minor issues but overall I haven't encountered any terrifying bug Smile (BC2 on the other hand was definitely a lot more "unpolished", especially in the first months Razz)
Minor issues.

Reaction
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4treyu




Posts: 23026

PostPosted: Thu, 29th Dec 2011 18:57    Post subject:
Beerijs wrote:
ixigia wrote:
Thankfully the situation isn't that problematic, the game still suffers of some minor issues but overall I haven't encountered any terrifying bug Smile (BC2 on the other hand was definitely a lot more "unpolished", especially in the first months Razz)
Minor issues.

Reaction


For many of us they're really minor now after the patches. Sorry to know they're kind of major for you Reaction
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ixigia
[Moderator] Consigliere



Posts: 64993
Location: Italy
PostPosted: Thu, 29th Dec 2011 19:00    Post subject:
Yup, for me (non professional player who plays with friends just for fun) the game is almost perfect.

Even the framerate issues that I've recently had in the Karkand maps have been fixed with the latest beta drivers, so I really can't complain
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 29th Dec 2011 19:01    Post subject:
Beerijs wrote:
ixigia wrote:
Thankfully the situation isn't that problematic, the game still suffers of some minor issues but overall I haven't encountered any terrifying bug Smile (BC2 on the other hand was definitely a lot more "unpolished", especially in the first months Razz)
Minor issues.

Reaction


you may wanna elaborate.
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grapper




Posts: 877
Location: Nuked
PostPosted: Thu, 29th Dec 2011 19:03    Post subject:
It's a lot less buggy than any other BF game already. That's actually better than I expected. Like said before they could optimize netcode a little bit and do some balancing things but otherwise it's great the way it is.
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4treyu




Posts: 23026

PostPosted: Thu, 29th Dec 2011 19:18    Post subject:
Sin317 wrote:
Beerijs wrote:
ixigia wrote:
Thankfully the situation isn't that problematic, the game still suffers of some minor issues but overall I haven't encountered any terrifying bug Smile (BC2 on the other hand was definitely a lot more "unpolished", especially in the first months Razz)
Minor issues.

Reaction


you may wanna elaborate.


I suspect this one is visiting us from Mordor Cool Face
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 29th Dec 2011 19:33    Post subject:
ixigia wrote:
Yup, for me (non professional player who plays with friends just for fun) the game is almost perfect.

Even the framerate issues that I've recently had in the Karkand maps have been fixed with the latest beta drivers, so I really can't complain

Surely it wasn't the drivers ixi
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garus
VIP Member



Posts: 34200

PostPosted: Thu, 29th Dec 2011 19:34    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:28; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 64993
Location: Italy
PostPosted: Thu, 29th Dec 2011 19:56    Post subject:
I was just saying that everything is finally perfect for me, of course it was the drivers since I was still using the whql from October! Razz
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nootay




Posts: 25

PostPosted: Fri, 30th Dec 2011 20:20    Post subject:
well i was hoping below radar would help with the soflam locking, but it doesnt. even with stealth on i feel like it only takes a couple seconds for soflam to lock a heli. im guessing this is more realistic but damn it makes flying a chopper hard
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4treyu




Posts: 23026

PostPosted: Fri, 30th Dec 2011 21:47    Post subject:
nootay wrote:
well i was hoping below radar would help with the soflam locking, but it doesnt. even with stealth on i feel like it only takes a couple seconds for soflam to lock a heli. im guessing this is more realistic but damn it makes flying a chopper hard


Believe me, with practice (and a decent gunner)you can manage to stay flying for more than 2 minutes against SOFLAMs and Stinger/IGLA. Right now the deadliest foes for a chopper are enemy jets, if the jet pilots are decent they can take you down really easy. I'm afraid the jet main cannon was overbuffed against other flying vehicles in the last patch.

That's the reason why attack helicopters rape so much in Sharqi (no jets).
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notmeagain




Posts: 233
Location: BF3 Soldier: WhiteCoat
PostPosted: Fri, 30th Dec 2011 22:23    Post subject:
4treyu wrote:
nootay wrote:
well i was hoping below radar would help with the soflam locking, but it doesnt. even with stealth on i feel like it only takes a couple seconds for soflam to lock a heli. im guessing this is more realistic but damn it makes flying a chopper hard


Believe me, with practice (and a decent gunner)you can manage to stay flying for more than 2 minutes against SOFLAMs and Stinger/IGLA. Right now the deadliest foes for a chopper are enemy jets, if the jet pilots are decent they can take you down really easy. I'm afraid the jet main cannon was overbuffed against other flying vehicles in the last patch.

That's the reason why attack helicopters rape so much in Sharqi (no jets).


Defo,

I was gunner for a full 20m match on Sharqi, the pilot "1nd1v1d" was amazing to say the least.

Even without comms, he was able to orient himself to the targets i was firing at.

We finished 44-0/43-0 and were only hit once.

At most points we were 6ft off the ground unless a tank appeared and then we'd pop up and slap it down.

Very very good round (apart from the game crash at the end!)


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grapper




Posts: 877
Location: Nuked
PostPosted: Fri, 30th Dec 2011 22:36    Post subject:
Seems to me that javelins are just crazy against choppers. Once I've gotten mine away towards a chopper I don't think I've ever missed. And as a pilot you don't hear it approaching either. Hmmm...
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mehee




Posts: 331

PostPosted: Fri, 30th Dec 2011 22:46    Post subject:
grapper wrote:
Seems to me that javelins are just crazy against choppers. Once I've gotten mine away towards a chopper I don't think I've ever missed. And as a pilot you don't hear it approaching either. Hmmm...


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garus
VIP Member



Posts: 34200

PostPosted: Fri, 30th Dec 2011 23:19    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:27; edited 1 time in total
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