Destiny 2 was as bad as any of these games on release. Bungie, like many other developers, has a cult following (I don't get why) which gives them a pass on everything. Years and expansions later, Destiny 2 is not that much better. If this is the best this subgenre can conjure, it speaks volume of the state of online looter shooters.
It shows that not anyone can make an online shooter easily as users make it up. Destiny had a rough launch but so much was changed when Forsaken dropped. Bungie didn't give up and only kept fixing/messing/fixing stuff. There is no other looter game on the market that is as active or good as Destiny. The gunplay, exotic missions, raid, dungeons, are all simply too good.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
The exotic missions are usually a grind ending with a reused mission. Are we going to praise Bungie for that?
Not every exotic mission though? Both new Hawkmoon and Dead Man's Tale are very good missions.
Obviously not every exotic going to have a unique mission. Some do and they are done well. If each season gets Hawkmoon or DMT type of quest, it is good.
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The problem with looter shooters is that everyone tries to copy a formula that's deeply flawed.
They all copy and still fail at the basic level itself.
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Forsaken was good, everything since is mediocre at best.
The story campaign will continue to be mediocre. Both SK and Europa along with all seasons have added good content since Forsaken.
GoS and PoH from SK are excellent. The prophecy is a great free dungeon. DSC raid is awesome from Europa. Hawkmoon and DMT are solid exotic quests from new seasons.
All these are already better than Last Wish and ST dungeon. Not to forget how bad seasons were with Forsaken compared to SK and current.
Not every exotic mission though? Both new Hawkmoon and Dead Man's Tale are very good missions.
I wouldn't call a few jumps ending up with a fight a good mission. You also replay that area a bunch of times because for once they made something new and has to be exhausted.
Not every exotic mission though? Both new Hawkmoon and Dead Man's Tale are very good missions.
I wouldn't call a few jumps ending up with a fight a good mission.
I would take that over generic grind quests and jumping ending up with a fight has been the core of Destiny stuff. Pretty much every activity follows it. Be it strikes or dungeon or raid. All have the find route/jump around/get into a fight formula. The layout, visuals, audio, mechanics, design, etc makes it fun.
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You also replay that area a bunch of times because for once they made something new and has to be exhausted.
You technically don't have to grind it weekly if you don't want the extra pinnacle or rolls. Catalyst can be completed without doing the mission.
I personally kind of like that it is there. I remember Whisper and Outbreak missions. Playing those few times for catalyst and then never touched again as it no longer served any purpose. Total waste of all the work went into it.
Destiny might have lots of ups and downs but at least far from dead compared to Anthem/Division. There is no better online looter shooter game at the moment. All tried to kill Destiny and ended up dying while Destiny is still going strong years later.
Former BioWare executive producer Mark Darrah has proposed a bold $10 million plan to revive Anthem as a fully single-player RPG. The idea comes just days after EA officially shut down Anthem's servers, marking a potential new chapter for the sci-fi shooter.
Originally released in 2019, Anthem was BioWare's attempt at a shared-world shooter built around high-flying mech suits and live-service mechanics. Despite a dazzling reveal and promising gameplay concept, however, the title launched to middling reviews and quickly lost its player base. Mark Darrah, who was brought back to lead the now-canceled "Anthem Next" overhaul in 2020, has remained one of the game's most vocal advocates, especially since Anthem players had been asking for an offline mode long before the game was shut down. His latest comments come merely days after it was rendered completely unplayable following EA's decision to shut down its servers on January 12, 2026.
In a recently released video titled "The Truth About What Happened on Anthem," Darrah laid out a three-phase plan for a single-player reboot of the game, estimating a total cost of $10 million. In order to do that, Anthem's technical framework would need to be upgraded for current-gen platforms like the PS5 and Switch 2, allowing it to target locked 60 FPS and enhanced visuals. Since local server code had existed internally before launch, offline play was entirely feasible even without needing EA's support, a point that resonates even more strongly now that hundreds of fans have signed a petition to save Anthem. The final, and easily most expensive component, would involve creating AI-controlled squadmates to replace the original four-player requirement, offering a true BioWare-style experience centering on the sort of narrative depth and companion dynamics that fans love.
Here is a fact-based summary of the story contents:
Former BioWare executive producer Mark Darrah has proposed a bold $10 million plan to revive Anthem as a fully single-player RPG. The idea comes just days after EA officially shut down Anthem's servers, marking a potential new chapter for the sci-fi shooter.
Originally released in 2019, Anthem was BioWare's attempt at a shared-world shooter built around high-flying mech suits and live-service mechanics. Despite a dazzling reveal and promising gameplay concept, however, the title launched to middling reviews and quickly lost its player base. Mark Darrah, who was brought back to lead the now-canceled "Anthem Next" overhaul in 2020, has remained one of the game's most vocal advocates, especially since Anthem players had been asking for an offline mode long before the game was shut down. His latest comments come merely days after it was rendered completely unplayable following EA's decision to shut down its servers on January 12, 2026.
In a recently released video titled "The Truth About What Happened on Anthem," Darrah laid out a three-phase plan for a single-player reboot of the game, estimating a total cost of $10 million. In order to do that, Anthem's technical framework would need to be upgraded for current-gen platforms like the PS5 and Switch 2, allowing it to target locked 60 FPS and enhanced visuals. Since local server code had existed internally before launch, offline play was entirely feasible even without needing EA's support, a point that resonates even more strongly now that hundreds of fans have signed a petition to save Anthem. The final, and easily most expensive component, would involve creating AI-controlled squadmates to replace the original four-player requirement, offering a true BioWare-style experience centering on the sort of narrative depth and companion dynamics that fans love.
Anthem Boss Fight
More than just a technical overhaul, Darrah framed this revival as a way to finally deliver the single-player RPG fans expected all along. By focusing on story, character-driven squads, and personal progression rather than the grind most expect from live-service IPs, the reboot would effectively reverse-engineer Anthem into the kind of BioWare experience that made the studio famous. He also used the video to support the broader Stop Killing Games movement, arguing that publishers should be required to preserve games in at least some playable form. While Darrah acknowledged that EA is unlikely to pursue the plan, he believes Anthem's best chance at survival lies in reimagining it for the players it was originally meant to serve.
Although Darrah's proposal has generated plenty of buzz among BioWare loyalists and Anthem preservation advocates, he suspects that EA is unlikely to greenlight the project — and it's not all that surprising why. The $10 million plan stands in direct opposition to Anthem's original vision as an always-online live-service title. Given the ongoing discourse around why Anthem failed, such as development missteps and misaligned expectations, it's clear that the game's downfall still casts a long shadow. Yet even so, by shifting toward a single-player structure and removing the constraints of official servers, Darrah argues that the game could find new life, offering a redemptive arc similar to titles like No Man's Sky or Cyberpunk 2077 that overcame rocky launches to become the fan favorites they are now.
Of course, some argue that folding Anthem into the Mass Effect universe may be a better long-term strategy than reviving it as a standalone title. Still, whether EA bites or not, Darrah's video has definitely reignited conversations about Anthem's unrealized potential all over the web and what publishers owe to players even after the lights go out. With video game preservation movements gaining traction and nostalgia for ambitious failures continuing to grow, Anthem's potential rebirth as a single-player RPG may not be as far-fetched as it once seemed. For now, though, Darrah's vision remains a compelling "what if" in gaming history — one that fans can only hope catches fire the way it was always supposed to.
Sure thing buddy, they're going to blow $10M more on top of this failure
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I liked Anthem but it had problems so I think they should have another shot at it and make it the game it was meant to be instead of that conceptual gameplay trailer we got before the game was rushed out the door. Might have a better chance given how much hardware has advanced in the last 7 years.
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