Warhammer 40k: Inquisitor - Martyr
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Breezer_




Posts: 10843
Location: Finland
PostPosted: Tue, 5th Jun 2018 20:59    Post subject:
Game feels now even more awesome, too bad servers got fucked due to the "unexpectedly high amount of players" Laughing
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prudislav
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PostPosted: Tue, 5th Jun 2018 23:10    Post subject:
lmao this is hilaious the Martyr quys decided to go online-only because "reasons" and then not even 2k players cripples their servers


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Nodrim




Posts: 9639
Location: Romania
PostPosted: Wed, 6th Jun 2018 00:12    Post subject:
The low fps animations were fixed just before release. This is a huge improvement for the game.

A gift for players:
https://steamcommunity.com/games/527430/announcements/detail/1658894183036454503
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Breezer_




Posts: 10843
Location: Finland
PostPosted: Wed, 6th Jun 2018 01:22    Post subject:
Loving the game, had a blast session with friends, i can already see myself sinking countless hours to the game.
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r3dshift




Posts: 2823

PostPosted: Wed, 6th Jun 2018 11:18    Post subject:
prudislav wrote:
lmao this is hilaious the Martyr quys decided to go online-only because "reasons" and then not even 2k players cripples their servers

Here's betting they're gonna drop the online-only shit in a few months, once they realise they cannot provide the necessary infrastructure.


Frant wrote:
Shitass games are ruining piracy.
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prudislav
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PostPosted: Wed, 6th Jun 2018 11:21    Post subject:
i dont think so

looking at their glorious statement Very Happy
https://steamcommunity.com/app/527430/discussions/0/1473095965291684995/


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Breezer_




Posts: 10843
Location: Finland
PostPosted: Wed, 6th Jun 2018 11:28    Post subject:
r3dshift wrote:
prudislav wrote:
lmao this is hilaious the Martyr quys decided to go online-only because "reasons" and then not even 2k players cripples their servers

Here's betting they're gonna drop the online-only shit in a few months, once they realise they cannot provide the necessary infrastructure.


It was 6k players Cool Face They have already upped the capacity, works fine, in fact servers started working like 2 hours after they went down, it was pretty quick fix for such small studio.
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prudislav
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PostPosted: Wed, 6th Jun 2018 11:37    Post subject:
Breezer_ wrote:
It was 6k players Cool Face

ook so just slightly less funny .. you know like from LMAO to ROFL


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h0rnyfavn
Serial Humper



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PostPosted: Wed, 6th Jun 2018 14:14    Post subject:
prudislav wrote:
i dont think so

looking at their glorious statement Very Happy
https://steamcommunity.com/app/527430/discussions/0/1473095965291684995/


What a load of bullshit. Laughing


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Rage




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PostPosted: Wed, 6th Jun 2018 14:22    Post subject:
It's a diablo 3 clone, i guess, what's the problem with online only? Sounds fine to me.


Clown Fiesta
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Nodrim




Posts: 9639
Location: Romania
PostPosted: Wed, 6th Jun 2018 15:05    Post subject:
Diablo 3 clone? Rolling Eyes What developers would actually want to copy that game? Laughing
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Rage




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PostPosted: Wed, 6th Jun 2018 15:06    Post subject:
What's wrong with it? I played it since release up to season.. 5 i think, it was fun.


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Nodrim




Posts: 9639
Location: Romania
PostPosted: Wed, 6th Jun 2018 15:13    Post subject:
What's wrong with it? Where should I begin? I'm going to skip over the pathetic and shallow story with butterfly bosses and a lord of lies that is more predictable than a child.

The gameplay was poorly designed from the get-go as it was constructed around the pay to win feature known as RMAH. The progression was terrible, poorly executed itemization and absolutely horrible difficulties meant to lure players into buying better items for actual money. The post-launch patches tried to fix this and they did it in the worst possible way, by adding a simplistic and infinite progression system.
The expansion, while it's better, had no chance in repairing the mistakes made with the base game. In Blizzard's fashion, they took inspiration from where they could, made the loot trivial so every casual can be happy and based the leaderboard on some serious RNG.
I don't know how much it has improved since, but I highly doubt it's by much. The bad design choices were irreversible. It's no surprise they didn't continue with another expansion. They had an excellent formula with Diablo 2: LoD that just needed better endgame and to be brought up to date. That formula is nowhere to be found in Diablo 3 and it shows.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Wed, 6th Jun 2018 15:20    Post subject:
How's the loot in the game? When I played it back in early early beta, it was ... bad.

You got one item from completing a mission and that's it. There was no drops or anything.


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Nodrim




Posts: 9639
Location: Romania
PostPosted: Wed, 6th Jun 2018 15:22    Post subject:
That was more like an Early Alpha. Very Happy Much has changed since there, including the itemization. There are multiple gear slots to fill on your character and the items are tiered into levels of quality. I haven't played much since release, but they promised unique items around which you can create specific builds.
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Rage




Posts: 2757

PostPosted: Wed, 6th Jun 2018 15:33    Post subject:
You live in a fantasy world, mate. Vanilla was a bit tasteless, sure, though mostly for lack of content, not the RMAH, which i didnt mind and neither did the vast majority of the players. It's just the vocal few, as always.

But, with the addition of the expansion and adventure mode, greater rifts and curated character builds, new sets and such, there's dozens of hours of entertainment pretty much every season. More if you're the going-after-the-leaderboard kind (I'm personally not, i usually leveled 1-2 characters to play with friends in coop). More content than i cared to go through for the price.

The game was a YUUGE success, and as for not continuing with another expansion, i'd be surprised if they did, it's a 6 year old game by now? Who wants to play the same game for so many years on end? I personally played it on and off for about 4 years i think, but fatigue sets in with any game after that long. I'd buy D4 in a heartbeat though.

What i'm trying to get to is that opinions are like assholes, everyone has one. It's just that yours seem to be predominantly negative, about everything. You're literally in every thread, hating on every game. Stop being so bitter, perhaps? Or don't i'm sure you can find the odd-man out to agree with you and then you can pat eachother on the back and move on to the next thread. Laughing


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PickupArtist




Posts: 9940

PostPosted: Wed, 6th Jun 2018 15:35    Post subject:
its clearly the van hellsing engine, and that one never needed online only. its a shit way to control piracy.

but the game looked booring as fuck. dull loot, always the same gfx and map design, corridor clearing 24/7 BOOOOORING

the fact they dare sell it already and have zero endgame ready, is d3 all over again ... and we all know how that wroked out lol
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Nodrim




Posts: 9639
Location: Romania
PostPosted: Wed, 6th Jun 2018 15:39    Post subject:
Rage wrote:
You live in a fantasy world, mate. Vanilla was a bit tasteless, sure, though mostly for lack of content, not the RMAH, which i didnt mind and neither did the vast majority of the players. It's just the vocal few, as always.


As always, replying to arguments with absolute bullshit. We live in a consumer's society where gamers buy based on hype, the majority will surely speak against what they purchased. Actions speak louder than words, considering how fast the playerbase dropped.

Rage wrote:

But, with the addition of the expansion and adventure mode, greater rifts and curated character builds, new sets and such, there's dozens of hours of entertainment pretty much every season. More if you're the going-after-the-leaderboard kind (I'm personally not, i usually leveled 1-2 characters to play with friends in coop). More content than i cared to go through for the price.


Entertainment is not quantifiable and hardly means shit as it is a subjective value that differs for each player.
It's quite funny seeing that you don't realize that a game of this caliber needed a paid expansion to actually have some content and even after that it isn't much.

Rage wrote:

The game was a YUUGE success, and as for not continuing with another expansion, i'd be surprised if they did, it's a 6 year old game by now?


Success, yet another marker for quality! The AAA gaming industry doesn't lack success at all (read what I said about consumer's society). Watch Dogs, The Division, Destiny 2, Battlefront 2, PUBG are extremely successful, need I go on?
Exactly, it's been 6 years and there was no second expansion.

Rage wrote:

Who wants to play the same game for so many years on end? I personally played it on and off for about 4 years i think, but fatigue sets in with any game after that long. I'd buy D4 in a heartbeat though.


Are really asking this question in a discussion involving Blizzard, a studio who's keeping a game alive since 2004?

Rage wrote:
It's just that yours seem to be predominantly negative, about everything. You're literally in every thread, hating on every game. Stop being so bitter, perhaps? Or don't i'm sure you can find the odd-man out to agree with you and then you can pat eachother on the back and move on to the next thread. Laughing


So everyone should just praise on everything right? I know things are not the same on consoles where stagnation is king. But in PC gaming we want things to evolve. Evolution doesn't come by closing your eyes when you see a problem.


Last edited by Nodrim on Wed, 6th Jun 2018 15:53; edited 1 time in total
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PickupArtist




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PostPosted: Wed, 6th Jun 2018 15:51    Post subject:
dude there is no such thing as expansions, its called annual pass now
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Rage




Posts: 2757

PostPosted: Wed, 6th Jun 2018 15:56    Post subject:
Nodrim wrote:
Rage wrote:
You live in a fantasy world, mate. Vanilla was a bit tasteless, sure, though mostly for lack of content, not the RMAH, which i didnt mind and neither did the vast majority of the players. It's just the vocal few, as always.


As always, replying to arguments with absolute bullshit. We live in a consumer's society where gamers buy based on hype, the majority will surely speak against what they purchased. But maybe actions speak louder than words, considering how fast the playerbase dropped.

Rage wrote:

But, with the addition of the expansion and adventure mode, greater rifts and curated character builds, new sets and such, there's dozens of hours of entertainment pretty much every season. More if you're the going-after-the-leaderboard kind (I'm personally not, i usually leveled 1-2 characters to play with friends in coop). More content than i cared to go through for the price.


Entertainment is not quantifiable and hardly means shit as a subjective value that differs from one player to another. It's funny cause you don't see the fact that a game of this caliber needed a paid expansion to actually have something to do in it and even after that it isn't much.


Yeah but you think your arguments are facts, i'm saying they're just your opinion, since you don't back them up with anything real. Think about it, how many of your actual peers that played the game complained about the RMAH? None of the people ( and trust me there were lots of us, QA's in a gaming company at the time) i spoke to about this game at the time cared or minded, most of us actually made money off of it. As for the player base dropping, i don't know what to say about that, namely cause i can't find any player numbers anywhere? Is there somewhere to see how many people are active still? 6 years after launch? Regardless of that, people will always flock to the next shinning thing. Seeing as it's a 6 year old game, it's surprising that it's still played at all. When you look at this type of game today, you've got 2 serious options, either D3, or PoE. Nothing else really stood out.

Also maybe lay off with the ad hominems?

Your second point on entertainment not being quantifiable, what? What do we have grading for games then? Is that not a quantification of the entertainment to be found in a game?
For this particular game, the problem was that after a rather large number of hours, you'd run out of things to do. Which is normal, for any game that isn't an MMO, or one of those games-as-a-service things. Initially you could get maybe around 60-70 hours of unique gameplay combinations, and with the addition of the expansion, that number could be stretched out to however long you wanted. I made around 20 characters, equipped them, and still had a lot more to play for, if i wanted to continue.


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Nodrim




Posts: 9639
Location: Romania
PostPosted: Wed, 6th Jun 2018 16:04    Post subject:
You want statements from people that the RMAH bothered them? Or are you asking me to further justify why a pay to win feature is bad?!
The fact that the RMAH was removed goes to show that it wasn't so well received. And the emptiness following its removal shows that the game was designed around it.
People in general are not vocal, in fact society is quite mellow, otherwise we'll have a bunch of revolutions every few months to throw out useless governments and such. You are from Romania, right? You should know! Laughing

I didn't insult you, I attacked your replies.

How is the opinion of one person the quantification of the entertainment found in a game when that's purely based on taste? A review's purpose is to look at the quantifiable elements and measure them against the product's scope and other products that are a like. (it's actually more complex than that, but I cba to write even more).
Giving Diablo 3 is a poor example considering the history of the franchise with Diablo 2 still being played today. It's the game's fault as a Hack & Slash that the content doesn't provide enough.


Last edited by Nodrim on Wed, 6th Jun 2018 16:10; edited 1 time in total
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Rage




Posts: 2757

PostPosted: Wed, 6th Jun 2018 16:06    Post subject:
Nodrim wrote:
Rage wrote:

The game was a YUUGE success, and as for not continuing with another expansion, i'd be surprised if they did, it's a 6 year old game by now?


Success, yet another marker for quality! The AAA gaming industry doesn't lack success at all (read what I said about consumer's society). Watch Dogs, The Division, Destiny 2, Battlefront 2, PUBG are extremely successful, need I go on?
Exactly, it's been 6 years and there was no second expansion.

Rage wrote:

Who wants to play the same game for so many years on end? I personally played it on and off for about 4 years i think, but fatigue sets in with any game after that long. I'd buy D4 in a heartbeat though.


Are really asking this question in a discussion involving Blizzard, a studio who's keeping a game alive since 2004?

Rage wrote:
It's just that yours seem to be predominantly negative, about everything. You're literally in every thread, hating on every game. Stop being so bitter, perhaps? Or don't i'm sure you can find the odd-man out to agree with you and then you can pat eachother on the back and move on to the next thread. Laughing


So everyone should just praise on everything right? I know things are not the same on consoles where stagnation is king. But in PC gaming we want things to evolve. Evolution doesn't come by closing your eyes when you see a problem.


Stop editing dude, just post everything you wanna post in one go, it really breaks the flow of the conversation. Anyway.

Success is a marker for quality. Obviously. Most of the games you mentioned are perfectly fine games, (aside from PUBG, which i think the market just saw as an apetizer, and is fast being replaced by Fortnite) what's your point here?

WoW's a MMO. It's getting annual content expansions. Not sure what i can add here.

Also, don't use the PC Master race shit, it's petty. I own 2 high-end gaming computers, a vive, and a ps pro. I don't see myself as a pc gamer or a console gamer, i'm just a gamer. And no, you don't need to praise everything, you just need to be mindful, as with all things i life, about how you express yourself. People that listen to you might actually miss out on certain games and experiences because they take your opinion as fact. As a reviewer that you are, you need to know that your words do carry weight, so you need to make sure you're not sending the wrong message. Or not, free country and all.

How about an experiment for your own writing style, have 2 positives for every negative.


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Nodrim




Posts: 9639
Location: Romania
PostPosted: Wed, 6th Jun 2018 16:11    Post subject:
Rage wrote:

Stop editing dude, just post everything you wanna post in one go, it really breaks the flow of the conversation. Anyway.


I know it's annoying, but I'm quite busy right now and I didn't want for your reply to go unanswered. Very Happy

PS: I edited some more! Laughing

Rage wrote:

Success is a marker for quality.


In what world? Confused Success is a marker for popularity and marketing. It can be a marker for quality, sure, but that's increasingly rare nowadays. I gave you a few examples of extremely successful games that have plenty of real issues. I could make that list way bigger without even having to search online for a name.

Rage wrote:
And no, you don't need to praise everything, you just need to be mindful, as with all things i life, about how you express yourself. People that listen to you might actually miss out on certain games and experiences because they take your opinion as fact. As a reviewer that you are, you need to know that your words do carry weight, so you need to make sure you're not sending the wrong message. Or not, free country and all.


This is your mistake. I am a reviewer, but I post here as an user. These aren't my final conclusions about a game, but spread out ideas into multiple posts. Reading one without the others means you only got a bit of what I'm thinking and even putting them together you won't complete the puzzle. I reserve my judgement for the reviews when/if those happen, where my goal is to be as objective as possible, despite any personal preferences and opinions about certain things.

Rage wrote:

How about an experiment for your own writing style, have 2 positives for every negative.


This is absolutely illogical. It's like trying to "configure" my way of writing to say more positive things than negatives at a quite high ratio. I should write about things as I perceive them. Even more so as a reviewer, my "job" is not to praise video games. My "job" is to analyze game from a technical, mechanical and artistic way and point their qualities and faults as I see them. Others might see things differently and that's fine, we can always argue on forums about that.


Last edited by Nodrim on Wed, 6th Jun 2018 16:30; edited 1 time in total
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Rage




Posts: 2757

PostPosted: Wed, 6th Jun 2018 16:24    Post subject:
Nodrim wrote:
You want statements from people that the RMAH bothered them? Or are you asking me to further justify why a pay to win feature is bad?!
The fact that the RMAH was removed goes to show that it wasn't so well received. And the emptiness following its removal shows that the game was designed around it.
People in general are not vocal, in fact society is quite mellow, otherwise we'll have a bunch of revolutions every few months to throw out useless governments and such. You are from Romania, right? You should know! Laughing

I didn't insult you, I attacked your replies.

How is the opinion of one person the quantification of the entertainment found in a game when that's purely based on taste? A review's purpose is to look at the quantifiable elements and measure them against the product's scope and other products that are a like. (it's actually more complex than that, but I cba to write even more).
Giving Diablo 3 is a poor example considering the history of the franchise with Diablo 2 still being played today. It's the game's fault as a Hack & Slash that the content doesn't provide enough.


I think Blizz just couldn't be arsed to deal with the morally-grey drama and just removed it tbh. I didn't necessarily see it as pay to win, since there was no direct head-to-head competition to be had there, and taking one item from someone to give to someone else would simply switch their positions on the leaderboard, nothing else. It's not like everyone was straight up buying copies of the best stuff to fill the leaderboard with. One person selling a good item to someone else meant that they themselves would drop off the leaderboard.

Also, yep, i'm from Romania, but left some time ago, living in spain now. It's mostly a difference between the west and the east. In the west, companies/people/politicians are more inclined to avoid public embarassment, whereas in countries like Romania, when Dragnea is caught taking bribes and whatever, he laughs in your face saying, "Yeah, so what? You can't do shit", publicly. Lack of shame, this is to me.

So, you're not wrong in your second statment, we just take away different things from that. There's the opinion of one individual, and then there's the common opinion of several, after which i usually make my own decision on whether to give it a go or not. And i doubt that D2 is played more than D3 is at this time, i'd find it silly, i personally can't even look at screenshots of the game now. grinhurt


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Rage




Posts: 2757

PostPosted: Wed, 6th Jun 2018 16:33    Post subject:
Nodrim wrote:
Rage wrote:

Stop editing dude, just post everything you wanna post in one go, it really breaks the flow of the conversation. Anyway.


I know it's annoying, but I'm quite busy right now and I didn't want for your reply to go unanswered. Very Happy

PS: I edited some more! Laughing

Rage wrote:

Success is a marker for quality.


In what world? Confused Success is a marker for popularity and marketing. It can be a marker for quality, sure, but that's increasingly rare nowadays. I gave you a few examples of extremely successful games that have plenty of real issues. I could make that list way bigger without even having to search online for a name.

Rage wrote:
And no, you don't need to praise everything, you just need to be mindful, as with all things i life, about how you express yourself. People that listen to you might actually miss out on certain games and experiences because they take your opinion as fact. As a reviewer that you are, you need to know that your words do carry weight, so you need to make sure you're not sending the wrong message. Or not, free country and all.


This is your mistake. I am a reviewer, but I post here as an user. These aren't my final conclusions about a game, but spread out ideas into multiple posts. Reading one without the others means you only got a bit of what I'm thinking and even putting them together you won't complete the puzzle. I reserve my judgement for the reviews when/if those happen, where my goal is to be as objective as possible, despite any personal preferences and opinions about certain things.

Rage wrote:

How about an experiment for your own writing style, have 2 positives for every negative.


This is absolutely illogical. This is like trying to "configure" my way of writing to say more positive things than negatives at a quite high ratio. I should write about things as I perceive them. Even more so as a reviewer, my "job" is not to praise video games. My "job" is to analyze game from a technical, mechanical and artistic way and point their qualities and faults as I see them. Others might see things differently and that's fine, we can always argue on forums about that.



So you agree that success is a marker for quality. I didn't say it's the only marker. grinhurt

On the second and third point, i think it's a larger issue that i'm trying to address here with the twitter generation, where we are so overly brief in our communications that we can no longer have coherent or legible discussions, without making it sound like we're 10yos discovering forums for the first time. This is the part where someone comes in the thread and says "Shit sucks yo " (Watch this space).
What i'm getting at is that in my belief, even as users, professional reviewers, whatever, we should try to be as clear as possible, to provide quality content for all of our peers. Of course, this is just my general belief that we should try to be better as a community. Which i know is wishful thinking, but it can't stop me from at least trying. As you see, most of my posts with impressions and the like try to offer as much information as possible so that people get an idea of what i'm seeing. I'm not dropping some responsibility in your lap though, it's everyone's call how they want discussions to go on these forums.

What we've got now is mostly PC Games turned into Tech Support, with 1-2 impressions on the games posted per page, at best, rest of posts are irrelevant ramblings like mine.


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prudislav
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PostPosted: Wed, 6th Jun 2018 16:49    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Thu, 7th Jun 2018 08:44    Post subject:
This game is definitely better than it was in the early EA.

I did ~6 missions last night (at least in the beginning they're fast ~5-10 minutes / mission).

You can tune the difficulty of the missions, and it ramps up quite majorly (I boosted the first 'non tutorial' mission difficulty up by 1 and the final boss killed me 3 times.

There's now random loot drop from monsters (very infrequent so far however) and boxes with loot (not just medikits / supplies).

I'll definitely try few more missions today.

I'm playin blade assassin or some such. a chick with a di.. sword.


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Clevesa




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PostPosted: Thu, 7th Jun 2018 09:07    Post subject:
Should I wait for it to be updated / patched more, or it's good as it is now?
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Breezer_




Posts: 10843
Location: Finland
PostPosted: Thu, 7th Jun 2018 09:09    Post subject:
The difficulty tune is similar to D3, you can ramp it up so high that you get face rolled in one shot. I have been struggling with Assault (supposed to be a tank class) in normal challenge mode, currently 8 lvl, and if the power level on mission requirement is same as mine is, its going to be a chore (friends tho who play ranged classes, doesn´t have any problems -.-), so i guess melee is not that great for higher difficulties, since all god damn mobs in this game are ranged (or you need to play this game like gears of war, staying in cover all the time with your melee char and using rifle or something).

Clevesa wrote:
Should I wait for it to be updated / patched more, or it's good as it is now?


You should definately play it now, atleast the single player campaign, which seems to work pretty flawlessy. Coop currently has insane lag problems, since they are tuning their server capacity still.
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Clevesa




Posts: 3694

PostPosted: Thu, 7th Jun 2018 09:47    Post subject:
Cool, thank you.
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