Metal Gear Solid Delta (Snake Eater Remake)
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headshot
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PostPosted: Thu, 26th Oct 2023 21:48    Post subject:


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monk3ybusin3ss




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tonizito
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PostPosted: Sun, 9th Jun 2024 19:41    Post subject:
Can't get that much excited for a remake, even if they were to implement all the mechanics from MGS5 in it. As batshit as it seems it will be, at least Death Stranding 2 will try something new instead of just playing it safe like this.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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PostPosted: Sun, 9th Jun 2024 20:28    Post subject:
I’d like to know what Hideo Kojima thinks Very Happy


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PostPosted: Mon, 10th Jun 2024 02:38    Post subject:
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PostPosted: Tue, 11th Jun 2024 12:06    Post subject:
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PostPosted: Tue, 11th Jun 2024 12:08    Post subject:
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tonizito
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PostPosted: Tue, 11th Jun 2024 13:46    Post subject:
Hah, no way it releases this year


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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tonizito
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PostPosted: Wed, 12th Jun 2024 23:58    Post subject:
Bump cause the retard shitting up the forum inadvertently sent this thread (and who knows how many others) to the shadow realm when his posts were nuked.


Anyway that 2024 release date was already backtracked:
https://www.eurogamer.net/metal-gear-solid-delta-snake-eater-release-date-leaks-as-producer-wants-fans-to-hold-team-to-account
Quote:
UPDATE 5pm: GameStop has admitted it shared an incorrect release date for Metal Gear Solid Delta: Snake Eater in its previous post.

A new post from the retailer has stated an official release will come from Konami, as we'd expect.

Further, as some fans have pointed out to Eurogamer, the original Snake Eater was released on 17th November 2004, so GameStop's post may have been a mis-reading - that date is a Sunday in 2024.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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PostPosted: Thu, 13th Jun 2024 00:03    Post subject:
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PostPosted: Sat, 29th Jun 2024 23:33    Post subject:


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LeoNatan
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PostPosted: Mon, 26th Aug 2024 13:51    Post subject:
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PostPosted: Mon, 26th Aug 2024 13:55    Post subject:
Laughing


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LeoNatan
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PostPosted: Mon, 26th Aug 2024 14:30    Post subject:
Why aren’t they using the same engine as MGS5? What is in here that wasn’t possible in that engine?
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cyclonefr




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PostPosted: Mon, 26th Aug 2024 14:42    Post subject:
Nothing new in those videos except blah blah using old screenshots and videos making my old Intel mac crawl when scrolling, thanks @headshot


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PostPosted: Mon, 26th Aug 2024 14:46    Post subject:
You are most very welcome @cyclonefr Very Happy


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bringiton




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PostPosted: Wed, 28th Aug 2024 16:29    Post subject:
LeoNatan wrote:
Why aren’t they using the same engine as MGS5? What is in here that wasn’t possible in that engine?

No programmer left who could actually handle the FOX engine.


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PostPosted: Wed, 11th Sep 2024 01:21    Post subject:




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Tschoob




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PostPosted: Sun, 15th Sep 2024 02:32    Post subject:
Fox Engine was really impressive for it's time thanks to great visuals but what is even more note worthy is the stellar performance, it ran so good even on low end machines.
UE5 can go fuck itself
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ixigia
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PostPosted: Sun, 15th Sep 2024 14:56    Post subject:
Supposedly, UE is one of the easiest engines these days when it comes to toolsets available and required knowledge - it's not a coincidence that so many upcoming remakes are using it (MGS3, Silent Hill 2, Gothic 1, The Witcher etc.). The tricky part which many fail at is balancing the visual upgrade with proper optimization..only pseudo-wizards can achieve that Razz

I agree about the good ol' snappy Fox, too bad Konami didn't continue to invest in its development because they were too busy chasing silly trends that had nothing to do with gaming.
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bringiton




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PostPosted: Wed, 18th Sep 2024 15:45    Post subject:
ixigia wrote:
Supposedly, UE is one of the easiest engines these days when it comes to toolsets available and required knowledge - it's not a coincidence that so many upcoming remakes are using it (MGS3, Silent Hill 2, Gothic 1, The Witcher etc.). The tricky part which many fail at is balancing the visual upgrade with proper optimization..only pseudo-wizards can achieve that Razz

I agree about the good ol' snappy Fox, too bad Konami didn't continue to invest in its development because they were too busy chasing silly trends that had nothing to do with gaming.

I'd argue that other engines are also hard to optimize, but UE5 caters to "lazy" developers and so they simply don't have the talent at hand.

Same as with DLSS: In theory a super powerful tool to top of visuals, in reality used to barely get games to 30 fps and cover subpar performance.


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StEFaN7




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PostPosted: Thu, 26th Sep 2024 17:21    Post subject:
eat this snake


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PostPosted: Thu, 26th Sep 2024 17:42    Post subject:
Laughing


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StEFaN7




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PostPosted: Fri, 27th Sep 2024 14:39    Post subject:
old voice track on shiny new graphics sound bad


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Stormwolf




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PostPosted: Fri, 27th Sep 2024 21:57    Post subject:
Unreal engine 5. Well, enjoy the stutterfest
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PostPosted: Thu, 7th Nov 2024 13:44    Post subject:


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