Dwarf Fortress
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konkol84




Posts: 3684
Location: Po(o)land
PostPosted: Tue, 6th Dec 2022 22:24    Post subject:
Well that was fucking stupid Laughing I'm gonna show myself the doors out of the fortress


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HubU
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Posts: 11366

PostPosted: Tue, 6th Dec 2022 22:26    Post subject:
konkol84 wrote:
Well that was fucking stupid Laughing I'm gonna show myself the doors out of the fortress


Nah, the menus are pretty clogged and the popups not very intuitive. But it's faaaar better than the original Laughing

So far? It's DF, now with a sweet tileset and a clickable UI, in it's newest iteration.
You love the original? You love this.
You don't know it/never tried? It's as good as ever a time to do so Smile
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vurt




Posts: 13881
Location: Sweden
PostPosted: Wed, 7th Dec 2022 01:05    Post subject:
i dont even know how to dig. tutorial isn't super helpful. says click the surface, go down one level, click again, the only thing this does is deselect that yellow square. and yes i have stairwell selected.

edit: ah, so i was going up one level, not down.. the graphics while better are still kind of vague, will take some time to get comfortable with the UI Very Happy
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Lopin18




Posts: 3379
Location: US
PostPosted: Wed, 7th Dec 2022 03:00    Post subject:
This really caught me by surprise, the greatest game ive played. I spent like 5 years playing this at work. LOVED every minute of it. This release has brigthened my week. TIME FOR FUCKING DF.
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konkol84




Posts: 3684
Location: Po(o)land
PostPosted: Wed, 7th Dec 2022 18:59    Post subject:
Ah shit. First issue i encountered is that I cannot mark an animal to be butchered. The icon is outside of the livestock window and unresponsive. I've got an obsessed dwarf but he needs bones to craft some crazy shit Smile


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HubU
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PostPosted: Wed, 7th Dec 2022 19:09    Post subject:
konkol84 wrote:
Ah shit. First issue i encountered is that I cannot mark an animal to be butchered. The icon is outside of the livestock window and unresponsive. I've got an obsessed dwarf but he needs bones to craft some crazy shit Smile


In the original, having a "refuse" stockpile outside (dead shit might rot and miasma the fort otherwise) tends to give them an open-air "pet cemetery" to pick bones from Very Happy

I know that in some (way) earlier builds, they would stroke their dicks about bone/whatever material of an almost random origin (which you couldn't, realisticaly, have in your possession, or at hand), while I think that they now should almost 100% use something that is supposed to be available somehow in your starting biome/area.

I also think that "moods" still work the same, so give that cunt what he needs, and he, mostly, will become LEGENDARY in said skill at the end of his dwarven crack-fueled project Very Happy


Last edited by HubU on Wed, 7th Dec 2022 19:13; edited 1 time in total
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Lopin18




Posts: 3379
Location: US
PostPosted: Wed, 7th Dec 2022 19:12    Post subject:
Well if he didnt give him his bone he probably is chopping heads off by now
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HubU
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Posts: 11366

PostPosted: Wed, 7th Dec 2022 19:35    Post subject:
Lopin18 wrote:
Well if he didnt give him his bone he probably is chopping heads off by now


Not always, they generaly get super depressed and end up at the end of some local pond.

Quote:
Kosothorshar Namal, "Palacewebbed the Destined Weights", A bituminous coal crown. All craftsdwarfship is of the highest quality, it is encrusted with round bituminous coal cabochons.

On the item is an image of Lopin the dwarf in horse bone. Lopin is surrounded and cooked by the dwarves.


Very Happy
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konkol84




Posts: 3684
Location: Po(o)land
PostPosted: Wed, 7th Dec 2022 20:37    Post subject:
Seems like rescaling the interface helps with icons being unclickable


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friketje




Posts: 2185

PostPosted: Thu, 8th Dec 2022 11:44    Post subject:
A shame the devs didn't outsources some graphical/interface stuff, altough there is some charm in the ms-dos feel of the game.
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HubU
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Posts: 11366

PostPosted: Fri, 9th Dec 2022 00:15    Post subject:
This release is a WOP, not the polished gem to be expected, after 15 fucking years.
Also, the pricetag doesn't help. 15 would have been more palatable.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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konkol84




Posts: 3684
Location: Po(o)land
PostPosted: Sun, 11th Dec 2022 20:21    Post subject:
fuck this game... it's so addicting Smile had my first titan come to my fortress, whooped his ass and now i'm exporting hill titan bone amulets Challenge Accepted


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HubU
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Posts: 11366

PostPosted: Sun, 11th Dec 2022 21:56    Post subject:
konkol84 wrote:
fuck this game... it's so addicting Smile had my first titan come to my fortress, whooped his ass and now i'm exporting hill titan bone amulets Challenge Accepted


Hahaha congrats! That's no small feat! Glad you love it Very Happy
Please share screens of the most egregious shit that happens to you! Razz
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konkol84




Posts: 3684
Location: Po(o)land
PostPosted: Mon, 12th Dec 2022 19:14    Post subject:
Apparently magical dragons are much stronger than hill titans...

 Spoiler:
 


oh well, I kinda had to re-think the workshop placement anyways Everything Went Better Than Expected


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lametta




Posts: 2617

PostPosted: Fri, 1st Dec 2023 19:00    Post subject:
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lametta




Posts: 2617

PostPosted: Thu, 25th Apr 2024 00:49    Post subject:
Little late on this one but for those who are interested : Adventure mode is out!

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lametta




Posts: 2617

PostPosted: Wed, 8th Jan 2025 17:20    Post subject:


full version out @23rd i guess
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