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LeoNatan
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Location: Israel
PostPosted: Fri, 12th Jun 2026 04:19    Post subject:
ixigia wrote:
Since I ran out of Deux Ex games to replay and the poor franchise will never see the final chapter of Jensen's truncated story *shakes cybernetic fist*, here's some Invisible War Cool Face

The Visible Upgrade mod is mandatory to make the game playable on modern systems ( https://www.moddb.com/mods/deus-ex-2-visible-upgrade -> get the Beta update also) - albeit unfortunately it doesn't fix the frequent annoying loading screens on account of the tiny console-friendly levels, the dumbified UI, streamlined mechanics/universal ammo, blind AI, wonky physics and... you name it. Still, despite being one of the most disappointing sequels ever, the story is salvageable and so is the gloomy atmosphere, sharing many similarities with its (slightly more respectable) sibling Deadly Shadows.

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Not a shame.


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ixigia
[Moderator] Consigliere



Posts: 65423
Location: Italy
PostPosted: Sat, 24th Oct 2026 18:49    Post subject:
Some Gothic 1 Remake in Anginasauce, probably the 2026 game I enjoyed the most - which is quite ironic since it's a very faithful recreation of a title released 25 years ago. Just goes to show how timeless and engrossing the Piranha formula is (when done right) in terms of challenge, immersion and exploration. It comes with useful QoL tweaks/additions too, then mods take care of the rest (custom camera, inventory, extended fast travel etc.). Didn't encounter any pesky stuttering either on my rig, which is a reason to celebrate these days.


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Metal Angina Solid 3 Snake Deluxe, another faithful remake that comes with some quirks due to the console-centric nature, but the game is charming and the panthering around does have its moments. It's the type of bizarre Jap Kojimboness that I can withstand, although sometimes the cheese reaches red alert levels. Razz Laughing It plays well with M&KB, however, mods are required for the FOV and for enabling framegen since optimisation is especially lacking here.

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The recomp'd Darkness, practically like playing an official port powered by the ol' trusty Riddick tech which means fully dynamic lighting/destructible lights and immersive action. It's a pretty short but intense story-driven ride with interesting ideas (although not quite fully developed), and the power fantasy of being a kickass Darkness-fueled Jackie boy is there.


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And Double Agent, another flawless porting job. It doesn't dethrone Chaos Theory for me, but it definitely is a far better and more refined game than our original version outsourced to China.

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ixigia
[Moderator] Consigliere



Posts: 65423
Location: Italy
PostPosted: Sun, 1st Nov 2026 18:47    Post subject:
After 11 years it was finally time to visit Yharnam, eat some umbilical cords with a nice Chianti and pester every single beast in there [Praise the s̶u̶n vileblood moon]

I used the Jgamrot port and all went smoothly like a proper PC game, a magical thing. As for the game itself, it was exactly as captivating as I expected despite some minor quirks - with the signature top-notch From exploration, grim atmosphere, glorious music and rock-solid level design where new things lurk at every corner. I was actually handling the challenge surprisingly well by my standards, until the DLC arrived and reminded me who the real bosses were Very Happy Laughing

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And Sons of The Forest, a competent sequel gameplay-wise with QoL features and whatnot (including a three-armed and three-legged waifu for good measure). I found its structure and pacing less interesting than those of the first game, though, which was tighter/more mysterious in terms of both lore and actual tension.

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