Crimson Desert [Early Access]
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DaLexy




Posts: 3076
Location: Germany
PostPosted: Mon, 30th Mar 2026 17:02    Post subject:
Na, an account is half the price but i cant be arsed to relog or buy a sketchy account. Ill guess i pass then for some time as HV is not my jazz.

tonizito wrote:
DaLexy wrote:
Anyone know a place to get a sub 50 bucks steam key - all i see is overpriced shops (close to retail or above) or cheap fucking MS Store/RoW (Latin America) keys... I dont think that game is worth more than that.
Cheapest I see seems to be eneba at 50:
https://www.allkeyshop.com/blog/products/?search_name=crimson+desert


Yeah ive checked those and its all xbox/ms store when its around 50, havent seen a steam one yet under 67 which means i can go directly to steam and get it there... maybe i will do that depending how bored i get in the near future.


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blackeyedboy




Posts: 10510
Location: Transylvania
PostPosted: Mon, 30th Mar 2026 18:14    Post subject:
"In this video I take an in-depth look at the river technology in Crimson Desert from the perspective of an environment artist. Having previously worked on river development for Red Dead Redemption 2, I’m especially interested in how Pearl Abyss are pushing water simulation forward and what makes these rivers feel so believable.

This is not a gameplay or story video. Instead we focus purely on the environment art, terrain design, and the water simulation technology that makes these rivers the most impressive I’ve seen in games."



"Topics covered:

• Water simulation vs traditional flow maps
• How Crimson Desert rivers achieve realistic flow
• Terrain design and believable river construction
• Simulation optimization techniques
• Interaction between characters, objects, and water
• Why I regard this as the best river tech in gaming"


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madmax17




Posts: 20546
Location: Croatia
PostPosted: Mon, 30th Mar 2026 18:52    Post subject:
^ Posted on the previous page.
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friketje




Posts: 2489

PostPosted: Mon, 30th Mar 2026 20:19    Post subject:
Always believed the water looked awfull but the problem is it looks shit at a distance (the way you normally look at it) and good when you are in the river. The devs have to do some serious work to fix this all.
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headshot
VIP Member



Posts: 37800
Location: UK
PostPosted: Mon, 30th Mar 2026 20:39    Post subject:
Respect to the developers for churning out updates!
Seems to be on a daily basis just lately Very Happy

https://crimsondesert.pearlabyss.com/en-us/News/Notice?_categoryNo=2


May the NFOrce be with you always.
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friketje




Posts: 2489

PostPosted: Mon, 30th Mar 2026 22:12    Post subject:
headshot wrote:
Respect to the developers for churning out updates!
Seems to be on a daily basis just lately Very Happy

https://crimsondesert.pearlabyss.com/en-us/News/Notice?_categoryNo=2


They just cancelled the DLSS update cause it looked shit.

Fun game though. But it's just a mixed bag. I don't care realy, i'm having fun.

Imagine that one day they will release a game that does everything right. The questing of Baldurs Gate 3. KCD2's immersive authentic world. The perfect combat of your favourite game. And with the enormous world and shitload of content that this game gives you. And it all works like it should So Much Win
I hope this day will come someday before I die.
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Stormwolf




Posts: 24189
Location: Norway
PostPosted: Mon, 30th Mar 2026 22:59    Post subject:
They downgraded a dlss model to preset e from d so naturallly it looked bad. Im sure it was done to stifle some fps complaints, but this isnt hownyou do it. Maybe they can try implementing dlss properly first. If i enable frame gen it breaks the moment i enter a menu or press pause. Then i need to toggle it off and on again.
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friketje




Posts: 2489

PostPosted: Mon, 30th Mar 2026 23:01    Post subject:
Stormwolf wrote:
They downgraded a dlss model to preset e from d so naturallly it looked bad. Im sure it was done to stifle some fps complaints, but this isnt hownyou do it. Maybe they can try implementing dlss properly first. If i enable frame gen it breaks the moment i enter a menu or press pause. Then i need to toggle it off and on again.


That sucks. DLAA and 2x framegen is working fine for me.

But they realy fucked up DLSS. This is the first game ever i'm bothered with how DLSS looks.
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Stormwolf




Posts: 24189
Location: Norway
PostPosted: Mon, 30th Mar 2026 23:16    Post subject:
I believe people modify the sharpness of dlss for better results also. Im shelving the game until the most grievous bugs and feature errors are ironed out so i don't know the details of that.
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bringiton




Posts: 3821

PostPosted: Tue, 31st Mar 2026 09:34    Post subject:
Stormwolf wrote:
They downgraded a dlss model to preset e from d so naturallly it looked bad. Im sure it was done to stifle some fps complaints, but this isnt hownyou do it. Maybe they can try implementing dlss properly first. If i enable frame gen it breaks the moment i enter a menu or press pause. Then i need to toggle it off and on again.

Can't you inject the latest DLSS model by yourself? Or does that only make things worse?


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friketje




Posts: 2489

PostPosted: Tue, 31st Mar 2026 09:57    Post subject:
I think the problem is within the game. There is to much optimisation going on for dlss to give a decent picture. This game has to be run in 1440 native. 4 k is better. The higher the resolution, the less artifacts you’ll get.

That said the compromise you’ll get without dlss runs pretty well with decent graphics. It works, as long as you don’t use dlss for upscaling.
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Stormwolf




Posts: 24189
Location: Norway
PostPosted: Tue, 31st Mar 2026 10:03    Post subject:
bringiton wrote:
Stormwolf wrote:
They downgraded a dlss model to preset e from d so naturallly it looked bad. Im sure it was done to stifle some fps complaints, but this isnt hownyou do it. Maybe they can try implementing dlss properly first. If i enable frame gen it breaks the moment i enter a menu or press pause. Then i need to toggle it off and on again.

Can't you inject the latest DLSS model by yourself? Or does that only make things worse?


You talk about dlss version. But i think you can also use nvidia app or dlss swapper to also change rr, dlss etc presets. I havent tried for this game though. It neess some patches before i bother
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headshot
VIP Member



Posts: 37800
Location: UK
PostPosted: Tue, 31st Mar 2026 11:58    Post subject:
I never had this one but I’ve only done a handful of the bosses so far Very Happy

https://crimsondesert.pearlabyss.com/en-us/News/Notice/Detail?_boardNo=79

Quote:
Patch Notes Version 1.01.03
Fixed an issue where some bosses would sometimes stop moving during combat.


May the NFOrce be with you always.
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vurt




Posts: 14133
Location: Sweden
PostPosted: Tue, 31st Mar 2026 12:12    Post subject:
...so for those playing: how is the level design, any cool fortresses, dungeons?

my favorite open world RPG of all time is Elden Ring, the level design there is just amazing i think, though sometimes it does feel a bit MMO-like, which takes away a little..

Is this even close?
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pho08




Posts: 2824

PostPosted: Tue, 31st Mar 2026 12:27    Post subject:
Still 200k players last 24h

>80% very positive rating (up from "mixed")

People seem to like it

https://steamdb.info/app/3321460/charts/#reviews
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friketje




Posts: 2489

PostPosted: Tue, 31st Mar 2026 12:41    Post subject:
vurt wrote:
...so for those playing: how is the level design, any cool fortresses, dungeons?

my favorite open world RPG of all time is Elden Ring, the level design there is just amazing i think, though sometimes it does feel a bit MMO-like, which takes away a little..

Is this even close?


What level design Laughing. You’ll go to a base and face an endless storm of mobs. Haven’t seen any real dungeons, but i’m only 50 hours in.

This is a bad game that’s somehow fun to play. World design is awesome though.
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blackeyedboy




Posts: 10510
Location: Transylvania
PostPosted: Tue, 31st Mar 2026 12:47    Post subject:
Story?

Is there even such thing? Laughing

Characters?


Meh.

Script?

Eh.

World?

The most flarking immersive and interactive open world I've ever played!

--

New hotfix, I see:

Patch Notes Version 1.01.03 (All Platforms Hotfix)

Steam (PC): Patch available now
Steam (Mac): Patch available now

Fixed an issue where some bosses would sometimes stop moving during combat.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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vurt




Posts: 14133
Location: Sweden
PostPosted: Tue, 31st Mar 2026 13:52    Post subject:
seems like the game does not really have dungeons, apart from small rooms. that's a bummer. though sometimes it can be nice to just have a cool overworld too.

it pretty much seems like TEMU Zelda: Tears of the Kingdom hehe, but without dungeon world... though of course, Zelda has a very specific type of graphics which, to me, isnt super immersive, though it can look quite beautiful in a cartoony way.
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friketje




Posts: 2489

PostPosted: Tue, 31st Mar 2026 19:08    Post subject:
It's Zelda TOTK indeed in an eclectic medieval fantasy setting. With MMO quests, dynasty warriors combat, terrible puzzles and a huge open world.
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headshot
VIP Member



Posts: 37800
Location: UK
PostPosted: Tue, 31st Mar 2026 19:34    Post subject:
friketje wrote:
It's Zelda TOTK indeed in an eclectic medieval fantasy setting. With MMO quests, dynasty warriors combat, terrible puzzles and a huge open world.


Perfectly explained Laughing


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blackeyedboy




Posts: 10510
Location: Transylvania
PostPosted: Tue, 31st Mar 2026 19:35    Post subject:
https://www.youtube.com/shorts/r-WBRdvtHgY


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headshot
VIP Member



Posts: 37800
Location: UK
PostPosted: Tue, 31st Mar 2026 19:37    Post subject:
blackeyedboy wrote:


Oh wow that’s pretty good. Surely the developers intended it?


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blackeyedboy




Posts: 10510
Location: Transylvania
PostPosted: Tue, 31st Mar 2026 19:46    Post subject:
What do you think?

They did?

Or didn't?

Mobster with a Fag

-- EDIT

 Spoiler:
 


Easter-egg?! Smile


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headshot
VIP Member



Posts: 37800
Location: UK
PostPosted: Wed, 1st Apr 2026 01:54    Post subject:
I think they did.
The animation looks too much like pole vaulting for it not to be intentional!


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DaLexy




Posts: 3076
Location: Germany
PostPosted: Wed, 1st Apr 2026 12:23    Post subject:
Wtf is with the wind in this game, it looks like you are in a constant hurricane zone


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vurt




Posts: 14133
Location: Sweden
PostPosted: Wed, 1st Apr 2026 17:57    Post subject:
yeah.. they should have it more varied too, like sometimes the wind goes strong, sometimes it slows and things are still etc.

if too demanding they should have a setting for it in options, like weak,medium,strong.
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Immunity




Posts: 5666

PostPosted: Wed, 1st Apr 2026 21:18    Post subject:
DaLexy wrote:
Wtf is with the wind in this game, it looks like you are in a constant hurricane zone


They are just copying Ghost of Tsushima - same hurricane like effect all the time.

Can't expect much from Temu devs. Laughing
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lametta




Posts: 2682

PostPosted: Wed, 1st Apr 2026 23:47    Post subject:
Immunity wrote:
DaLexy wrote:
Wtf is with the wind in this game, it looks like you are in a constant hurricane zone


They are just copying Ghost of Tsushima - same hurricane like effect all the time.

Can't expect much from Temu devs. Laughing


4 million copies sold Surprised
Just gunna leave this here.



 Spoiler:
 
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headshot
VIP Member



Posts: 37800
Location: UK
PostPosted: Thu, 2nd Apr 2026 01:11    Post subject:
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Amadeus




Posts: 2398
Location: Yes
PostPosted: Fri, 3rd Apr 2026 17:27    Post subject:
I too am mad its so successful cause its kind of bad

Not on a technical level mind you.. but otherwise its just bland and uninspired
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