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Nodrim
Posts: 9925
Location: Romania
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Posted: Fri, 3rd Apr 2026 18:24 Post subject: |
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| Amadeus wrote: | I too am mad its so successful cause its kind of bad
Not on a technical level mind you.. but otherwise its just bland and uninspired |
This is a common problem with today's games.
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Posted: Sat, 4th Apr 2026 11:11 Post subject: |
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This game is strange. The story is meh, but the world is just one of the best open worlds I've seen (if not the best). I usually plan to spend just an hour or two and end up spending 6 or more doing some stupid shit.
It is kind of "time waster" kind of game, but with not MTX involved and that is what is enticing for me (and maybe others). I've paid for it once and have the whole package with some QOL and other minor patches being released every now and then.
If this would have CP2077 or Witcher kind of story and storytelling this would be a GOTY contender for sure. Now I would say this might win best graphic and best artistic design at best. We are still early in the year and there are some good titles still coming like Gothic, GTA, Kena that can easily swipe those.
And as it will be for sure on my "games I really enjoy to play" list, It wouldn't make it a GOTY for sure as story and narrative wise, it is a wasted potential.
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vurt
Posts: 14133
Location: Sweden
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Nodrim
Posts: 9925
Location: Romania
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vurt
Posts: 14133
Location: Sweden
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Posted: Sat, 4th Apr 2026 19:36 Post subject: |
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Nodrim
Posts: 9925
Location: Romania
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Posted: Sat, 4th Apr 2026 19:45 Post subject: |
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| vurt wrote: | I dont think ive seen a single person claim the controls are amazing for this game tbh, not even the "fanboys".
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Go back a few pages
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vurt
Posts: 14133
Location: Sweden
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Nodrim
Posts: 9925
Location: Romania
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Posted: Sat, 4th Apr 2026 20:33 Post subject: |
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@vurt
| zekkere1 wrote: |
game jurnos are trash, game media is trash. i have literally no idea why are they having problems with controls, its not like there arent milion pop ups and info about them rotfl, also its not that fking hard, cmon. but to who am i even talking, game jurnos idiots cant finish easy ass tutorials in platformer or play like retarted. kojima was right, special mode with immortality and with everything x times easier, just for game media lol. seen somewhere that dude had problems with jumping on platforms, when u literally have precision jump controls, ffs whats wrong with those people. |
There's pages of people wondering what the fuck to do in certain situations and videos trying to shed light on the misleading prompts, even for controllers.
The deeper you go, the more bloated the game mechanics are. There's no logical reason from a gameplay or narrative standpoint to have the punch and the focused punch to break a fucking wall, besides the pushing and the axiom pushing. Or to use the light of the sword to look for the weak spot of an enemy when the weak spot is its fucking body.
On the plus side, I love the effort they put in the fauna (and flora). Seeing an eagle dive for a fish was peak. The hippos are a bit too pacifistic, but you can't have it all. 
Last edited by Nodrim on Sat, 4th Apr 2026 21:12; edited 3 times in total
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Posted: Sat, 4th Apr 2026 20:39 Post subject: |
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| Amadeus wrote: | I too am mad its so successful cause its kind of bad
Not on a technical level mind you.. but otherwise its just bland and uninspired |
Everyone has their opinion but imo:
This is the first single player game of a studio.
It had an odd development cycle and was supposedly shifted from MMO to sp game.
Does that excuse all the faults and short comings?
Ofc not but fact is it's their first game and it has enough to offer to ppl for it to succeed and sell miliions of copies.
Doesn't mean everyone has to like it but not everyone has to hate it either. Plus they are trying to fix the short comings. For how long ? We'll see I guess.
Maybe their second game will be much better.
More competition+ potential of the dev can be good.
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vurt
Posts: 14133
Location: Sweden
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vurt
Posts: 14133
Location: Sweden
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Posted: Sat, 4th Apr 2026 23:57 Post subject: |
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What i often miss in many of these new open world games are more traditional fantasy creatures. I was thinking the same when i saw Mortal Shell 2... everything has to be "weird", "unique". Instead it just turns into generic mush.
I appreciate it in Elden Ring and DS because they are actual artists, they can do them justice. In these games with less talented artists, they should stick to the classics, Harpies, Skeletons and Zombies, Golems, Goblins. I think Dragons Dogma 1 did this in a good way.
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Posted: Sun, 5th Apr 2026 21:11 Post subject: |
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Trying to get rid of the terrible noise.
Using DLAA with DLSS 4.5L atm.
Can't use RR as it just destroys the framerate.
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| Page 17 of 17 |
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