Splinter Cell and Rainbow Six
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ixigia
[Moderator] Consigliere



Posts: 65099
Location: Italy
PostPosted: Tue, 31st Jan 2017 21:58    Post subject:
Apparently, it's still alive:

Quote:
Collider: Are you still producing Splinter Cell?

Basil Iwanyk: I am. We’ve got a script. It’s a little long, but it’s the best script we’ve had. Now that I’m back from Mexico City, we’re going in there to figure out how to cut some pages and give it to [Tom] Hardy. This draft kind of addressed Tom’s notes. We’re going to give it to Hardy in the next couple of weeks and hopefully try to get it done this year.


The best part though is undoubtedly:
Quote:
Does the financial box office of Assassin’s Creed play into Splinter Cell or are these separate things?

Iwanyk: They’re separate kind of things. The story of the financial success of Assassin’s Creed is yet to be told because we do live in an international world; it’s still rolling out. Assassin’s Creed had a very specific world to it and a very specific storyline, character, all that stuff. Splinter Cell really is a first-person shooter game. And so the challenge of making Splinter Cell interesting was we didn’t have this IP with a very specific backstory. That allowed us to make up our own world and really augment and fill out the characters. I don’t think one applies to the other because I don’t think our movie will feel like a movie that came out of a video game, I think it’ll feel like a badass, Tom Hardy action movie, which is what we wanted.

Laughing
The producer sounds knowledgeable enough to perfectly capture the essence of Splinter Cell, just like it happened with Hitman xD

http://collider.com/splinter-cell-movie-tom-hardy/
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4treyu




Posts: 23180

PostPosted: Tue, 31st Jan 2017 22:00    Post subject:
Oh dear Laughing
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VonMisk




Posts: 9475
Location: Hatredland
PostPosted: Tue, 31st Jan 2017 22:08    Post subject:
4treyu wrote:
Oh dear Laughing


I only hope Hardy will shat on it.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 31st Jan 2017 22:35    Post subject:
ixigia wrote:
The best part though is undoubtedly:
Quote:
Splinter Cell really is a first-person shooter game. And so the challenge of making Splinter Cell interesting was we didn’t have this IP with a very specific backstory. That allowed us to make up our own world and really augment and fill out the characters. I don’t think one applies to the other because I don’t think our movie will feel like a movie that came out of a video game, I think it’ll feel like a badass, Tom Hardy action movie, which is what we wanted.

Laughing
The producer sounds knowledgeable enough to perfectly capture the essence of Splinter Cell, just like it happened with Hitman xD

http://collider.com/splinter-cell-movie-tom-hardy/

LOL

If Hardy is in it, i will still watch it tho.
Even if it's just some popcorn action flick.
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difm




Posts: 6618

PostPosted: Wed, 1st Feb 2017 09:06    Post subject:
Goddamnit Ixi!

You necroed a thread just the crush our hopes, you sawage! Rage


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Fri, 15th Nov 2024 17:46    Post subject:
Splinter Cell is dead

Quote:
As reported by The Direct, the movie - which was announced over a decade ago and was set to star Tom Hardy - has been canned because the production team "just couldn't get it right".


https://www.eurogamer.net/ubisofts-splinter-cell-movie-cancelled-after-producer-admits-they-just-couldnt-get-it-right
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OrignalSpaceJockey




Posts: 2407
Location: Sweden
PostPosted: Fri, 15th Nov 2024 19:50    Post subject:
Laughing Maybe they tried too hard to get it left that it just wasnt possible to get it far right...
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