Next-gen gaming: The 60fps battle explained
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Kaltern




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Location: Lockerbie, Scotland
PostPosted: Sun, 25th Jan 2015 14:45    Post subject: Next-gen gaming: The 60fps battle explained
http://gadgetshow.channel5.com/news/next-gen-gaming-60fps-battle-explained

Quote:
At 30 FPS, a standard that most games on consoles currently meet, it's difficult for the human eye to detect the changes in frames.


Quote:
As to whether we actually need games that run at 60 FPS, it's worth taking a look at the movie industry as a comparison. While game developers and manufacturers target ever faster frame rates, most films are still projected at a relatively slow 24 FPS - a lot closer to the 30 FPS seen in the majority of games up until now - and we have to admit that we've never watched a film and come away thinking 'I wish they'd crammed more frames in, it's a bit like watching a stop-motion clip...'.


Quote:
60fps is something both the Xbox One and PS4 should be able to handle, with the power-packed consoles perfectly placed to take full advantage of faster, more detailed games, although some games do drop to lower resolutions to make higher framerates a possibility.




Gotta love The Gadget Show.
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Interinactive
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PostPosted: Sun, 25th Jan 2015 14:48    Post subject:
⁢⁢


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Silent_Lurker




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PostPosted: Sun, 25th Jan 2015 15:03    Post subject:
Now imagine what would happen if they test framerate differences in games with GSync or FreeSync enabled :

Mind Is Full Of Fuck


They will proudly say "You see, we told you 30fps feels exactly like 60 fps !"

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KamamuraCZ




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PostPosted: Sun, 25th Jan 2015 15:06    Post subject:
Seems like the "independent" gaming journalists have a new task from their overlords from game publishers and hw manufacturers - explain the failure of the "nextgen" consoles to sound like a victory.

Notice that the article does not even divulge the name of its author. A collective effort, perhaps? No self-respecting journalist wanted to sign under drivel like this, more likely.
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Saner




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PostPosted: Sun, 25th Jan 2015 15:14    Post subject:
Does anyone take anything the gadget show says seriously ?


ragnarus wrote:

I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ?Smile

Saner is not being serious. Unless its the subject of Santa!
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qqq




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PostPosted: Sun, 25th Jan 2015 15:25    Post subject:
"At 30 FPS, a standard that most games on consoles currently meet, it's difficult for the human eye to detect the changes in frames. "


Not the human eye again lol wut When the fuck will they understand its about how you feel and control the game and not about what the god damn eye can see.
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Morphineus
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PostPosted: Sun, 25th Jan 2015 15:38    Post subject:
The human eye is well over any numbers they can throw at them at the far end of the tech we have available. It's best not to entertain this unscientific drivel they keep on rehashing, if they or anyone else would truly be interested they'd search for studies rather than spouting unfounded nonsense.

And... it's the fucking gadget show... the name alone should tell you not to take it serious.


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Yuri




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PostPosted: Sun, 25th Jan 2015 15:42    Post subject:
Well said Morphy



1 and 2 are still amazing.
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Nui
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PostPosted: Sun, 25th Jan 2015 15:47    Post subject:
qqq wrote:
Not the human eye again lol wut When the fuck will they understand its about how you feel and control the game and not about what the god damn eye can see.

Actually 30fps is nowhere near enough for my eyes NOT to SEE jumping motion. Btw, how easy this can be detected heavily depends on the monitor. Motion blur makes this quite a lot harder.
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Mister_s




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PostPosted: Sun, 25th Jan 2015 16:19    Post subject:
I liked the last quote.
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The_Zeel




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PostPosted: Sun, 25th Jan 2015 16:26    Post subject:
i swear, the next person claiming that the human eye cant perceive more than 24 fps...
these are the creationists of the video game industry.
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KillerCrocker




Posts: 20488

PostPosted: Sun, 25th Jan 2015 17:18    Post subject:
I really don't fucking care. Why touch on this topic again. Just finish the damn games, optimize and make them stable. not far cry 4 bullshit or unity
ofc human eye can see more than "24fps"
the only reason that 24fps in movies is accceptable is because we are not controlling it so there is no input lag... and every frame by itself is blurred just because of how image is captured. So when played, it looks smooth. Games dont work that way. Some games do it well like Crysis (tho motion blur is still overdone and not perfect) but control input lag at 30fps is INACCEPTABLE for mouse playing. It is kinda ok with controller but I was never able to play with mouse below 60fps


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Shoshomiga




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PostPosted: Sun, 25th Jan 2015 17:21    Post subject: I have left.
I have left.
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The_Zeel




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PostPosted: Sun, 25th Jan 2015 17:23    Post subject:
Quote:
60fps is something both the Xbox One and PS4 should be able to handle, with the power-packed consoles perfectly placed to take full advantage of faster, more detailed games, although some games do drop to lower resolutions to make higher framerates a possibility.


ps4 and xboner are the first console generation in history, that didnt have graphics superior to pc at launch.
all the other console generations delivered more impressive gfx than pc at launch, until pc overtook after a few months up to a year as always.
this time the consoles were 1 year behind pc at launch and this guy is talking about power-packed consoles.
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KillerCrocker




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PostPosted: Sun, 25th Jan 2015 17:37    Post subject:
True Zeel.
I remember being very impressed by ps2 devil may cry game and killzone just as I was amazed by early 360 stuff like full auto or gears of war. both lasted year-year and half. This time new consoles dont have a shit. nor performance, nor graphics..... they have bloodborne tho Sad


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Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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djaoni




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PostPosted: Sun, 25th Jan 2015 17:41    Post subject:
KamamuraCZ wrote:
Seems like the "independent" gaming journalists have a new task from their overlords from game publishers and hw manufacturers - explain the failure of the "nextgen" consoles to sound like a victory.

Notice that the article does not even divulge the name of its author. A collective effort, perhaps? No self-respecting journalist wanted to sign under drivel like this, more likely.


Must be the case.

Can't see any other reason all these retards would come out of the woodwork with their 30 FPS garbage.
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zibztrollingme




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PostPosted: Sun, 25th Jan 2015 18:13    Post subject:
I would love to bludgeon to death anyone that brings the 24fps movie discussion into this because they have no fucking idea what they are talking about.
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Nui
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PostPosted: Sun, 25th Jan 2015 18:20    Post subject:
KillerCrocker wrote:
and every frame by itself is blurred just because of how image is captured. So when played, it looks smooth.

Highly subjective topic, but...

Smoother, yes. But not smooth. It will produce judder, because each image has to be displayed for such a long time, so it doesnt flicker like crazy. The duration causes a tracked image to stutter back and forth in our visual system (judder). The amount of motion blur necessary to fix that would be far beyond reasonable.

An actual solution is only a higher framerate. And I hope the industry continues with this HFR stuff, which I havent seen myself yet Razz
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cyclonefr




Posts: 6970

PostPosted: Sun, 25th Jan 2015 18:22    Post subject:
The_Zeel wrote:
Quote:
60fps is something both the Xbox One and PS4 should be able to handle, with the power-packed consoles perfectly placed to take full advantage of faster, more detailed games, although some games do drop to lower resolutions to make higher framerates a possibility.


ps4 and xboner are the first console generation in history, that didnt have graphics superior to pc at launch.
all the other console generations delivered more impressive gfx than pc at launch, until pc overtook after a few months up to a year as always.
this time the consoles were 1 year behind pc at launch and this guy is talking about power-packed consoles.


Yes and no... I remember X360 at launch had a few exclusives, and also had many PC ports (Quake 4, CoD 2 for example) that were on par with PC versions actually.

I don't remember any X360 game being more impressive than a PC game graphically back then... I was just amazed by the fact such a console, for such a small price, could run CoD 2 in 720p @ 60fps... And that basically you could play most PC games fully maxed at 60fps in 1280x720, which needed an expensive PC (I remember spending 480€ on a 6800 GT back then, and it barely was enough to have CoD 2 in 1280x1024 @ 60fps)....
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The_Zeel




Posts: 14922

PostPosted: Sun, 25th Jan 2015 18:24    Post subject:
KillerCrocker wrote:
True Zeel.
I remember being very impressed by ps2 devil may cry game and killzone just as I was amazed by early 360 stuff like full auto or gears of war. both lasted year-year and half. This time new consoles dont have a shit. nor performance, nor graphics..... they have bloodborne tho Sad


sad thing is that even bloodborne, one of sony's flagship exclusives, cant maintain even consistent 30 fps, i had frequent dips to 20, but it was the beta so i ll wait for the final game before i judge the performance.
luckily the gameplay and atmosphere both were amazing as expected, the twists on the souls formula definitely had alot of thought put into.


Last edited by The_Zeel on Sun, 25th Jan 2015 18:26; edited 1 time in total
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KillerCrocker




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PostPosted: Sun, 25th Jan 2015 18:26    Post subject:
Nui wrote:
KillerCrocker wrote:
and every frame by itself is blurred just because of how image is captured. So when played, it looks smooth.

Highly subjective topic, but...

Smoother, yes. But not smooth. It will produce judder, because each image has to be displayed for such a long time, so it doesnt flicker like crazy. The duration causes a tracked image to stutter back and forth in our visual system (judder). The amount of motion blur necessary to fix that would be far beyond reasonable.

An actual solution is only a higher framerate. And I hope the industry continues with this HFR stuff, which I havent seen myself yet Razz

Well I prefer video captured at 30fps myself. it looks more natural than video captured at higher shutter speeds.
I was testing it with my dslr and a fountain Laughing


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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KillerCrocker




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PostPosted: Sun, 25th Jan 2015 18:27    Post subject:
cyclonefr wrote:
The_Zeel wrote:
Quote:
60fps is something both the Xbox One and PS4 should be able to handle, with the power-packed consoles perfectly placed to take full advantage of faster, more detailed games, although some games do drop to lower resolutions to make higher framerates a possibility.


ps4 and xboner are the first console generation in history, that didnt have graphics superior to pc at launch.
all the other console generations delivered more impressive gfx than pc at launch, until pc overtook after a few months up to a year as always.
this time the consoles were 1 year behind pc at launch and this guy is talking about power-packed consoles.


Yes and no... I remember X360 at launch had a few exclusives, and also had many PC ports (Quake 4, CoD 2 for example) that were on par with PC versions actually.

I don't remember any X360 game being more impressive than a PC game graphically back then... I was just amazed by the fact such a console, for such a small price, could run CoD 2 in 720p @ 60fps... And that basically you could play most PC games fully maxed at 60fps in 1280x720, which needed an expensive PC (I remember spending 480€ on a 6800 GT back then, and it barely was enough to have CoD 2 in 1280x1024 @ 60fps)....

Back in 2005-2006 such a thing as 1080p didnt existed. I was playing everything at 1280x960 and later at 1680x1050.
Quake4 was fucking horrible on 360 when it came out. Prey was much better on 360. Was hardly getting playable framerates on pc while 360 was better at the time.
that is just my pc back then, tho


3080, ps5, lg oled

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"


Last edited by KillerCrocker on Sun, 25th Jan 2015 18:28; edited 2 times in total
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Nui
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PostPosted: Sun, 25th Jan 2015 18:28    Post subject:
KillerCrocker wrote:
Well I prefer video captured at 30fps myself. it looks more natural than video captured at higher shutter speeds.
I was testing it with my dslr and a fountain Laughing

And it should get even better at higher framerates.
Problem is that the "film look" of movies is just a cumulation of errors, which we grew accustomed to Laughing
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 25th Jan 2015 18:30    Post subject:
Saner wrote:
Does anyone take anything the gadget show says seriously ?


Yes Sad There isn't much 'good' mainstream technical journalism in the UK, and TGS has been on our screens for years, so people are going to watch it and nod their heads sagely, as the great Jon Bentley has decreed that some things are better than others because they can't survive a 10 foot drop onto concrete - never mind how GOOD the item in question actually is overall...
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The_Zeel




Posts: 14922

PostPosted: Sun, 25th Jan 2015 18:31    Post subject:
videos/films at 24 or 30 are fine, since they have a natural motion blur.
while i liked the 48 fps rendition of the hobbit movies, it does have a soap effect that makes imperfections in cinematography more obvious.
it really depends on the movie and what we are accustomed to,
since the hobbit movies already have silly little pot smoking cockfags with hairy feet running about, the soap effect doesnt really matter.
now, watching a serious movie like schindlers list at 48 fps, i think that would be weird.
i guess i ll watch schindlers list with svp next Laughing
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zibztrollingme




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PostPosted: Sun, 25th Jan 2015 18:34    Post subject:
The film look for actual films makes sense. Shooting something over 24fps does not make it look better, it makes it look fake because it is fake.

Once you go above 24fps (like the hobbit) the brain receives more information and is able to distinguish the fakeness of it (sets, costumes, make-up, actors faking etc).

With 24fps there are frames missing in the information flow and the brain needs to "fill in", it receives just enough information to figure out what's happening but it needs to "imagine" the rest to paint a complete picture. Thus movies at 24 come across as "realistic".

Of course that does not apply to god damn video games as it is not something mimicking reality ffs.
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Kaltern




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Location: Lockerbie, Scotland
PostPosted: Sun, 25th Jan 2015 18:35    Post subject:
Can I just say, that a lot of this fps stuff is more relevant now than say 15 years ago, because back then, some were still using CRT monitors, and refresh rates / resolutions on those were totally different - you could easily lower the res and maintain a good FPS, because the res didn't really make as much of a difference as it does now, being fixed pixels and all.

Sometimes I wish CRT's could be brought back in some way. Wasn't there talk of a laser TV that allowed great pics without fixed res?


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Nui
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PostPosted: Sun, 25th Jan 2015 18:36    Post subject:
The_Zeel wrote:
videos/films at 24 or 30 are fine, since they have a natural motion blur.

To me they just studder like mad. 30 being quite a bit better.

If 30 fps video looks anything but smooth to me, it should be obvious that games are even greater offenders.

The_Zeel wrote:
now, watching a serious movie like schindlers list at 48 fps, i think that would be weird.

Unless you get used to it, perhaps? I mean it does more life like
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The_Zeel




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PostPosted: Sun, 25th Jan 2015 18:37    Post subject:
i dunno, it was a huge difference if i played a game at my then native 1024x768 or only 640x480.
(or even 512x384 god forbid)
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Mister_s




Posts: 19863

PostPosted: Sun, 25th Jan 2015 18:39    Post subject:
Why is 24fps for movies such a magic number? It's just what you're used to, simple as that. It doesn't look fake, it looks different. The same applies to games. How many people you think know what fps they are playing at when gaming on TV? I doubt there are many. Majority rules. Back when I had a shitty PC, gaming at 20fps, it didn;t bother me. The moment I experienced what was actually possible (with better HW that is), 20fps suddenly looked like crap.

As long as consoles are stuck at 30, people will be stuck at 30.


Last edited by Mister_s on Sun, 25th Jan 2015 18:42; edited 2 times in total
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