Firewatch’s main character is a “chubby” man named Henry. His life hits a rough patch, so Henry decides to get away from everything and everyone by taking a job as a lookout in a fire tower. Completely alone except for a walkie talkie connection to his supervisor, Delilah, Henry is surrounded by a hundred miles of forest to watch, some books to read, and a typewriter.
On his first day of the job, Henry responds to a routine call: some drunk idiots are shooting off fireworks in the middle of the summer-scorched forest. During the live gameplay demo, we got a look at the game’s storytelling mechanics, which have a lot in common with Telltale’s The Walking Dead and Wolf Among Us series: a few dialog options vary in terms of humor, harshness, and earnestness, and letting the timer run out and the radio fall silent is always an option. Henry hikes out to confront the drunk campers at the urging of Delilah. Henry finds empty beer cans and bottle rockets and the player chooses whether and how to talk about these things with Delilah.
On returning to the firewatch tower, Henry discovers that his new home has been broken into and all of his things have been ransacked, which kicks off the mystery: how alone is Henry, really? Who else might be out here? Are there more dangerous things in the woods than bears and forest fires?
Trailer looks good but I'm 99,9997% confident it is misleading. Especially after this part:
Quote:
During the live gameplay demo, we got a look at the game’s storytelling mechanics, which have a lot in common with Telltale’s The Walking Dead and Wolf Among Us series
Trailer looks good but I'm 99,9997% confident it is misleading. Especially after this part:
Quote:
During the live gameplay demo, we got a look at the game’s storytelling mechanics, which have a lot in common with Telltale’s The Walking Dead and Wolf Among Us series
That dialogue in the trailer is really cringe worthy.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
February 9th, 2016. Goddamn shame that I'll be away from my PC for months and will miss this... along with many other games it seems. Ah well, it'll be one hell of a package to come home to
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
People reported they ended the game less than four hours, that's 10$ for an hour, and still Dev whine why he didn't have good figures for his game, The Witness could be a great game if he just make it cost like 20-25$ max.
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