Wayward Tide (Starbound studio/co-op/pirates)
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Tue, 9th Sep 2014 05:53    Post subject: Wayward Tide (Starbound studio/co-op/pirates)


Quote:
Wayward Tide is a co-operative top-down action adventure game, taking place in a treacherous archipelago during the golden age of piracy. You and up to three other friends will find yourselves in a bustling sea-town, ready to swash-buckle your way through five mysterious islands, of ever increasing riches (and difficulty). You’ll battle dangerous enemies, hoard treasures, solve fiendish puzzles and avoid deadly traps… or maybe you’ll backstab your crew to get ahead!


 Spoiler:
 


Quote:
One of the key features we’re focusing on is the nature of the puzzles and traps, which will introduce a competitive edge to the co-op experience. For instance, you and your friends might find yourself dealing with a pressure plate trap.

The solution would involve everyone stepping off at the same time. Stepping off too early will unhelpfully drop a boulder on your friend. We’re currently planning on a way to resurrect co-op players from time to time, so it’s not game over if a few of you get killed along the way.

Be warned, however – Death comes at a price. If all players die, they’ll find themselves washed up at the starting town. The treasure will carry over, allowing them to upgrade in the town stores, but the next attempt at the island will be a different experience thanks to the randomly generated levels.


Planned Features:

  • 1-4 Player Support (Local and Online Co-op)
  • Competitive Co-op Experience
  • Randomly Generated levels
  • Five distinct islands with their own theme, enemies, puzzles and traps
  • Modding Support


http://blog.chucklefish.org/
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Boneleech




Posts: 1439

PostPosted: Tue, 9th Sep 2014 05:56    Post subject:
Fuckers havent ended finished starbound alpha... sigh
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Interinactive
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PostPosted: Tue, 9th Sep 2014 05:59    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:47; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 9th Sep 2014 11:59    Post subject:
It's Chucklefish, they never finish what they started first. Starbound has been in alpha/beta for nearly a goddamn YEAR and they've only just now announced that they "see 1.0 on the horizon" -- it was the same for Terraria too, that was in beta (or at least "not feature complete") for an ungodly amount of time.

Well I've learned my lesson, that's for sure. This looks fun but I'm going nowhere near it until it's completely finished.
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Tue, 9th Sep 2014 15:10    Post subject:
How does it matter, it's a totally different team working on it

Mind Is Full Of Fuck
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 9th Sep 2014 15:21    Post subject:
deadpoetic wrote:
How does it matter, it's a totally different team working on it

Mind Is Full Of Fuck


"Chucklefish inhouse project"

Same developer, same people, just because they have structured a "different team, totes!" doesn't mean anything when the company hasn't even finished the current game it is working on.
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Tue, 9th Sep 2014 16:45    Post subject:
Yeah but even if Starbound isnt finished, I dont see what's wrong in creating a new team for a new game.

There are only so many people that can work on a small game without walking on each others head.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 9th Sep 2014 16:49    Post subject:
I'd understand if Chucklefish were a large studio but they're not.. and so my opinion still stands; starting work on an entirely new game whilst the existing one isn't finished is ridiculous.
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Tue, 9th Sep 2014 16:56    Post subject:
Okay
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Tue, 9th Sep 2014 17:10    Post subject:
are you happy now sabin? you've made him a sad panda Mad Razz
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 9th Sep 2014 17:12    Post subject:
I'm sorry! Sad The game really does fun, honest! I hope it works out for the best, I'm just not going to get involved until it's completely finished Very Happy
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Tue, 9th Sep 2014 17:20    Post subject:
understandably. At least this way you get a lot of beta testing done for you Wink


kogel mogel
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