THQ Nordic announces new game: Black Mirror scheduled for release this November
THQ Nordic is thrilled to reveal its new project: Black Mirror, a Gothic horror adventure, due for release on 28th November 2017. The game will be developed by the Bremen studio KING Art Games, known for “The Book of Unwritten Tales”, “The Dwarves” and “The Raven”, and will be available on PC/Mac/Linux, PS4 and Xbox One.
Black Mirror - The Brand
The game name may already exist one way or another, and no, we’re not talking about the Netflix series. The first part of the creepy point-and-click series was released in 2004 as “The Black Mirror”, which produced two more spin-offs, “Black Mirror II” (2009) and “Black Mirror III” (2011).
But don’t worry, even players unfamiliar with the previous games in the series can also enjoy Black Mirror, because this reboot of the franchise tells a totally independent and new story. The major difference between the new and old Black Mirror, apart from the modern graphics of course, will be a new gameplay element: interaction with vision-like apparitions.
Gamescom 2017 and Website
A playable demo of Black Mirror will be ready for gamescom 2017 for both industry and public visitors to try out, and the THQ Nordic Stand (A011) is in the Entertainment Area in Hall 8. Please contact us below if you are media and would like to schedule an appointment and interview the development team during the show.
Those who can’t attend gamescom in Cologne, can at least visit our new website for a first impression of Black Mirror: blackmirror-game.com.
About Black Mirror
Like in the original graphic adventure trilogy, the Gothic Horror genre and its unique atmosphere of madness and psychological distress remains at the heart of Black Mirror.
The point-and-click gameplay of the original trilogy served as the basis for the re-imagined gameplay, which focuses on close-up investigation and interaction with nightmarish visions that plague the protagonist of the game David Gordon.
Key Features
• A modern re-imagining of the acclaimed gothic-horror adventure series
• Interactions with vision-like apparitions which help you learn more about the past of your family
• Eerie atmosphere focusing on the horrors of the mind, in the style of EA Poe and HP Lovecraft
• High quality voice acting from a compelling ensemble cast
Wait... So I am not THE ONLY PERSON ON EARTH who played and loved first black mirror ?!
Bring stiff Samuel Gordon back!
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Wait... So I am not THE ONLY PERSON ON EARTH who played and loved first black mirror ?!
Bring stiff Samuel Gordon back!
Liked it very much, German dub was great as well (It had some of the best VA in the business here so not very surprising), it and Runaway let to the first adventure games renaissance here in Germany so i assume a lot of Germans played it.
Wait... So I am not THE ONLY PERSON ON EARTH who played and loved first black mirror ?!
Bring stiff Samuel Gordon back!
Liked it very much, German dub was great as well (It had some of the best VA in the business here so not very surprising), it and Runaway let to the first adventure games renaissance here in Germany so i assume a lot of Germans played it.
Thank god for the Germans when it comes to adventure games. Died everywhere except Germany.
Wait... So I am not THE ONLY PERSON ON EARTH who played and loved first black mirror ?!
Bring stiff Samuel Gordon back!
i liked them all.
I think I have 2 on steam and 3 still boxed unwrapped for some strange reason
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Black Mirror was a classic, not without flaws but it provided an incredibly atmospheric experience and genuine old-school point 'n adventuring. I actually never got around playing the sequels, but I will eventually (it's never too late ).
A "modern re-imagining" approach for consoles could be a risky stinky one (yes Syberia 3, I'm looking at you), but it's always up to the developers to decide the entity of the streamlinization. If we're lucky we might still have a decent game, fingers crossed.
Seems decent to be honest. Didn't expect much more anyway. The adventure puzzle games seem to decline these days. Is there anything good for the last 2 years except Sherlock Holmes: Devil's Daughter and occasionally some of the Telltale's 10 mins quickies?
Seems decent to be honest. Didn't expect much more anyway. The adventure puzzle games seem to decline these days. Is there anything good for the last 2 years except Sherlock Holmes: Devil's Daughter and occasionally some of the Telltale's 10 mins quickies?
Not much sadly, there really is a decline . Thankfully though we've still had some pleasant rare old school exceptions here and there, away from the modern cinematic automatization, with Wadjet Eye's titles (Technobabylon and Shardlight, both great in my opinion), Amanita's brilliant Samorost 3 and the surprising Stasis. I've heard good things about Thimbleweed Park too, but it's in my backlog at the moment.
I've played the isomirror for a couple of hours (until I had to give up), it is an alternative reboot completely unrelated to the original series but alas, it's also a strange hybrid between classic adventure and modern cinematic-ness with an interface 100% designed for gamepads (approximative movements, no point and click, giant icons), streamlined exploration, inventory and objectives, along with tons of cutscenes where the mediocre models, faces and animations really stand out.
The game suffers from the same problems that also afflicted the poor Syberia 3, there was an attempt to focus on the cinederpmatic storytelling aspect rather than on the investigative bits, but without proper resources it's difficult to provide an immersive experience and everything crumbles since there isn't enough depth to make up for that. The environments themselves and lighting are actually well done, and there are (rare) proper-ish puzzles here and there, but the experience really is a watered down one, in all senses. Shame!
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