Eliminage Gothic
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Vryder




Posts: 846

PostPosted: Sun, 14th Sep 2014 19:57    Post subject: Eliminage Gothic
Eliminage Gothic



  • Official web page: LINK
  • Publisher: Ghostlight LTD
  • Developer: Starfish-SD Inc
  • Genre: RPG
  • Release date: September 18, 2014
  • Story/Description:
    Quote:
    From the makers of the world renowned "Wizardry Empire" titles, Starfish SD brings you the latest entry in their popular series of dungeon crawlers. Elminage Gothic, previously only available in Japanese on PlayStation® Portable, now comes to PC offering a classic old school dungeon crawling experience with a dark, gothic twist!

    In ancient times, the Great and Dark Gods clashed in a ferocious war over Man's control of the world, bringing despair and ruin to the lives of all humans.

    As the conflict raged, the Great Gods sought to vanquish the power of the Dark Gods through the faith of humans. In return for their faith, the Gods promised humans a world of peace and prosperity and thereby a contract between humans and the Great Gods was formed.

    By the contract, the Dark Gods could not interfere with the world of humans and were forever sealed inside their world of darkness. The people worshiped the Great Gods in thanks for their prosperity, and the world entered an era of peace.

    However...

    The humans grew complacent and allowed their faith to fade.

    Now, in the far-off realm of Ishmag, King Jardin ushers in an age of peace. Unknown to him, the dark powers have already begun reaching out in secret, planting the seeds to bring about the revival of the Dark Gods into the hearts of men. Foul and hideous creatures are emerging from the deep, treacherous caves of Tsun-Kurn and rumours of a rising evil are creeping across the peaceful lands.

    It is up to you to arm yourself and descend into the depths of Tsun-Kurn in an attempt to put an end to the ever growing darkness and save your kingdom.

    Features include:

    Well over 80 hours of dungeon crawling gameplay!
    Hundreds of stunning monsters, creatures and demons to defeat
    Multiple character classes
    The classic and traditional "THAC0" system!
    Full English translation

    This PC conversion also features a number of improvements over the original, including:

    Higher resolution art
    Improved user interface
    8 stunning Steam Trading Cards to collect!

  • Multiplayer: NO
  • System requirements:
    Quote:
    Minimum:
    OS: Windows XP
    Processor: 1GHz
    Memory: 1 GB RAM
    Graphics: DirectX 9.0c compatible graphics card with 64Mb RAM and support for v3 shaders
    DirectX: Version 9.0c
    Hard Drive: 420 MB available space
    Sound Card: DirectX 9.0c compatible sound card

  • Steam page: http://store.steampowered.com/app/291960
  • Price: $9.99 / £6.99

I'm always looking forward to more dungeon crawlers and this one looks decent. It might be worth taking a look if you're a fan of Wizardry games.
Price is currently 20% off until September 25th.
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JBeckman
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Posts: 34734
Location: Sweden
PostPosted: Sun, 14th Sep 2014 21:03    Post subject:
Will be taking a look at the game when it's released, might be a fun dungeon romp. Smile
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madmax17




Posts: 18479
Location: Croatia
PostPosted: Sun, 14th Sep 2014 21:45    Post subject:
Niggas gonna get sued for using that name.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 14th Sep 2014 21:47    Post subject:
madmax17 wrote:
Niggas gonna get sued for using that name.


Why, has king trademarked the word gothic as well? Cool Face
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Req
Banned



Posts: 130

PostPosted: Mon, 15th Sep 2014 01:03    Post subject:
Drowning_witch wrote:
madmax17 wrote:
Niggas gonna get sued for using that name.


Why, has king trademarked the word gothic as well? Cool Face


The Gothic King sounds like a better name. Aww Yeah
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sabin1981
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Posts: 87805

PostPosted: Thu, 18th Sep 2014 20:25    Post subject:
Out now Smile
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JBeckman
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Posts: 34734
Location: Sweden
PostPosted: Thu, 18th Sep 2014 20:30    Post subject:
Played it for a little while, I recommend reading up on the game and game mechanics since it plays similar to the Japanese console developed Wizardry games thus the game mechanics are pretty complex and overall it's a bit more hardcore, won't be a easy game.

For example you have to assign a age value to your characters and while this initially seems simple with how a higher age gives a better roll-range for stats (Increases minimum value.) it also ages your character and it is possible to die (Beyond the help of resurrection.) by becoming too old either by natural aging, traps or curses though it is also possible to reduce aging.
(The roll range will also determine what points you have and it prefers giving low values whereas you might need a value of 20 or even 30 to get the better classes plus there's gender and alignment too, can even select ? as a gender instead of just male and female.)

Various races as well although the ability to import a character picture was cut from this version of the game for some reason.
(Some other adjustments were done as well from how I understood it plus it's the original PSP edition and not the extended upon 3DS edition with equipment icons and a greater bestiary from what I read on their Steam forums.)
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Gorkk




Posts: 18

PostPosted: Thu, 18th Sep 2014 22:47    Post subject:
In the 1st game of the series, age also determines your bonus when leveling.
Old age = more stats at start, less at level up.

Not sure if it is the same in this version.
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JBeckman
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Posts: 34734
Location: Sweden
PostPosted: Fri, 19th Sep 2014 20:42    Post subject:
http://steamcommunity.com/app/291960/discussions/0/616188677563108065/#p3

The game was updated.

...


All files were deleted. Razz
(Well the settings file survived so that's something at least.)

EDIT: While the config file survived it seems the save files did not, I guess some (All) Steam customers are going to be a little bit annoyed.
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sabin1981
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Posts: 87805

PostPosted: Fri, 19th Sep 2014 20:46    Post subject:
"people that stole this game playing without problem probably"

Fuck you man, stop fucking lying.







.... there is no Yarr release Crying or Very sad
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JBeckman
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Posts: 34734
Location: Sweden
PostPosted: Fri, 19th Sep 2014 20:48    Post subject:
I wonder how the thread will look like when people notice the missing savegames.
(They stored it all in the game directory it seems and since the Steam file update process can remove folders it looks like it took all the files in them too regardless of content, however the config file is added by the game when it's started and is thus not listed in those AppID/DepotCache files so that's why it survived.)

I'm glad I was just exploring with a really poorly balanced party and had barely started exploring the first dungeon. Smile


EDIT: Seems the save files survived.


Last edited by JBeckman on Fri, 19th Sep 2014 22:57; edited 3 times in total
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sabin1981
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Posts: 87805

PostPosted: Fri, 19th Sep 2014 20:50    Post subject:
JBeckman wrote:
I wonder how the thread will look like when people notice the missing savegames.
(They stored it all in the game directory and since the Steam file update process can remove folders it looks like it took all the content too.)


Aw shit... that's not good. Developers really need to stop messing around and just stick with the standard MyDocs\MyGames stuff. Losing save files on a game like THIS is not going to go down well at all.
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Overlord123




Posts: 2335

PostPosted: Sat, 20th Sep 2014 11:11    Post subject:
sabin1981 wrote:
JBeckman wrote:
I wonder how the thread will look like when people notice the missing savegames.
(They stored it all in the game directory and since the Steam file update process can remove folders it looks like it took all the content too.)


Aw shit... that's not good. Developers really need to stop messing around and just stick with the standard MyDocs\MyGames stuff. Losing save files on a game like THIS is not going to go down well at all.

You know there is a folder called "Saved Games" since Vista specifically for this. But nearly no game is using it.
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sabin1981
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Posts: 87805

PostPosted: Sat, 20th Sep 2014 13:39    Post subject:
@Overlord123

Yeah but isn't MyGames older? We really need to stick to one standard and use that - it's so much easier and cleaner.

So I take it there's still no release? Not even a files-only one for Steam emu?
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sat, 20th Sep 2014 13:47    Post subject:
sabin1981 wrote:
@Overlord123

Yeah but isn't MyGames older? We really need to stick to one standard and use that - it's so much easier and cleaner.


I've been annoyed by that for years now. Everyone dumping their shit everywhere Standardize it already!


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sabin1981
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PostPosted: Sat, 20th Sep 2014 13:58    Post subject:
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sat, 20th Sep 2014 14:42    Post subject:
I miss the days when the saves were in the same place where the game was installed... Sad
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sabin1981
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Posts: 87805

PostPosted: Sat, 20th Sep 2014 14:45    Post subject:
blackdochia wrote:
I miss the days when the saves were in the same place where the game was installed... Sad


I guess the developers of Elminage agree with you Razz I get why some people like that, it's tidier and makes for a more "portable" game installation, but I prefer uniformity and keeping things in one place. That way I always know where everything is.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Sat, 20th Sep 2014 16:35    Post subject:
Yeah right nowadays saves are split between my documents, program data and even appdata. I always forget and lose something whenever i reinstall the os -.-


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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sabin1981
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Posts: 87805

PostPosted: Sat, 20th Sep 2014 16:39    Post subject:
Yeah, it's ridiculous. There need to be some kind of development guidelines, like picking a sodding folder and sticking to it!
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Overlord123




Posts: 2335

PostPosted: Sat, 20th Sep 2014 17:04    Post subject:
Don't forget Steam's userdata folder. Laughing
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 20th Sep 2014 17:16    Post subject:
any rls?


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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sabin1981
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Posts: 87805

PostPosted: Sat, 20th Sep 2014 17:17    Post subject:
prudislav wrote:
any rls?


Not yet, not even a files only one. Though it's probably best to wait for a patch anyhow.
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JBeckman
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Posts: 34734
Location: Sweden
PostPosted: Tue, 23rd Sep 2014 21:58    Post subject:
The game was updated or rather they finally fixed whatever was needed for the art book and soundtrack to download properly.

Speaking of that the enemy designs are pretty weird although for a game like this I guess it's nothing new.
(Some are normal, others are kinda cute, a few are weird and then there's a number that are just really messed up.)

EDIT: 116 pages with 4 creatures per page, 464 all in all.
(Though some are palette swaps although some of them also change other minor details.)
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Gorkk




Posts: 18

PostPosted: Sat, 27th Sep 2014 00:42    Post subject:
Ok, I need help.

Obviously the game would have a ice cave to make things more of a PITA.

How to get from X (17,9) to Y (6,0)?



Solved.... just had to sleep on it Smile
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