Joe Dever's Lone Wolf HD Remastered
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Immunity




Posts: 5626

PostPosted: Fri, 5th Dec 2014 02:12    Post subject: Joe Dever's Lone Wolf HD Remastered
Joe.Devers.Lone.Wolf.HD.Remastered-CODEX



  • Official web page: Official Site
  • Steam Store page: Store page
  • Publisher: Plug In Digital, Bulkypix
  • Developer: Forge Reply srl
  • Genre: Interactive game book RPG
  • Release date: November 27, 2014
  • Story/Description:
    Quote:

    Lone Wolf is back, as a video game with a brand-new story, a deep combat system, stunning graphics and much more! Make meaningful choices and carve your own path through this epic non-linear adventure. Test your strength in dynamic turn-based battles, prove your skill with the lock-picking minigame and accept the challenge of wits posed by the mysterious Shianti Cube!

    The author Joe Dever has played an active role in the development of the game. The story he has written fits with the original continuity, but it also sheds a new light on Lone Wolf’s world, Magnamund!

    For Sommerlund and the Kai!

  • Multiplayer: No
  • System requirements:
     Spoiler:
     

    Launch trailer:




Basically, this is a pseudo turn-based choose your own adventure RPG based on Joe Dever's classic Lone Wolf series. The story was written by Dever, and takes place between the events of Books 3 and 4, although a narrated movie fills in the gaps for you if you haven't read the books, and the adventure can be played as standalone with no prior background necessary.

You begin by creating a character, selecting his focus (strength, dexterity, or intelligence - this influences your initial stats). You also pick between sets of "disciplines", for example either Healing or Animal Kinship. These not only influence the choices you can making during passive sections of the book, but also grant you active abilities during combat (animal kinship lets you communicate with wild-life, and also summon a wolf by your side during combat for example).

There's an inventory/equipment system present, and you "level" at the end of each chapter according to the choices you picked. If you picked more dexterity oriented action choices, you'll level more in dexterity, etc.

The combat is pseudo-turn based. You have a timer during which you can perform combat actions, each of which drain either your mana or stamina. However, if you're not selecting an action (have the wheel open as it were), enemies can still take an action during your turn. It's a strange design decision, and one I haven't completely figured out, but it's not so bad. Once you select an attack, you'll usually have to succeed in performing it by a quick time event (wait to click, click and drag, or mash like a mad-man).

The story itself is classic Dever quality, with some slickly drawn pencil shaded animations during certain parts.

I completely missed that this was even in development (Dever has been trying to get a game adaptation of his books for a long time now, and they've all fallen through (an MMO was even planned at one point), so I made a thread for it.

Anyway, check this out if you're into game books / turn based (kinda) RPGs etc. Definitely grab it if you're a fan of his work!
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 5th Dec 2014 02:31    Post subject:
This looks wicked fun, thanks for bringing it to my attention. The battle system looks a lot like Infinity Blade on iOS, is it anything like that?
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Immunity




Posts: 5626

PostPosted: Fri, 5th Dec 2014 02:47    Post subject:
sabin1981 wrote:
This looks wicked fun, thanks for bringing it to my attention. The battle system looks a lot like Infinity Blade on iOS, is it anything like that?


Honestly couldn't tell you, as I don't own a smart-phone or tablet.

Basically, each main weapon type (sword, axe, mace) has 3 different types of attacks. When you click on your characters weapon during your turn, time pauses (on normal it pauses on hard it doesn't), and you select your preferred attack type. An animation plays of you attacking, and you complete the quick time event to successfully attack/do bonus damage. Keep in mind the enemy can block/dodge/parry your attack, largely based on a dice roll that happens behind the scenes.

Your weapon attacks drain stamina. Your Kai abilities and Sommerswerd (not a typo ) drain mana. Both types are on a cool down (you can't do 2 light attacks in a row for instance). As your turn ticks by and you choose to do nothing, you regain some mana/stamina. You also regain mana/stamina during the enemy's turn, although you might spend some of it back doing melee counters.

You might just have to play to find out if you like it. Sorry I couldn't be more help. Sad


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 5th Dec 2014 02:53    Post subject:
It's all good matey, the description sounds great fun anyhow so I'm downloading as we speak Smile
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Immunity




Posts: 5626

PostPosted: Sun, 7th Dec 2014 20:49    Post subject:
Well, finally finished it after ~18 hours according to the save file time-stamp.

The writing retained the original feel of the books, so no qualms there.

However, the game itself was WAY too focused on combat, and this got pretty fucking old, especially towards the end. In the novels, well timed use of your Kai disciplines often meant forgoing fights entirely, or ending them before they've even started. In the game however, using your Kai Disciplines only ever gave you a little advantage during the forthcoming unavoidable fights, either by letting you go first, or by starting with your enemies already somewhat damaged. This was a big let down and really added to the lack of depth.

Story decisions were also largely linear, with the only real choices being presented in "either, or" fashion. This was in stark contrast to the books as well.

Combat itself was, I imagine, the standard tablet/phone affair, with swiping and mashing to increase damage/succeed in attacks. The big fucking failure in this regard was the completely fucking asinine design decision that your enemies got to attack you during YOUR turn randomly, but you aren't allowed to do ANYTHING during THEIR turn. Seriously? What the fuck? This alone in large part negated any "strategy" to the fights, and definitely makes it unworthy of being called a "turn based" system. It feels like this decision was made largely due to sheer incompetence on the devs part - no gamer with a modicum of sense would have made it.

There were also some balance issues, with a focus on the Intelligence stat leaving you largely gimped until late game, and even then I'm not sure it was wroth it. Certain Kai Discipline combat skills were also largely worthless (the summoned wolf, that departs mid fight and leaves you unable to use other abilities while it is up).

Overall, combat was not what I would consider either good or fair. If they make a sequel I sincerely hope they took a long, hard look at it and revise it appropriately, though I doubt that'll ever happen.

And while I appreciate Mr. Devers' talents as a writer, he is NOT meant for narrative voice-work. Sorry Joe!

All in all I'd say play this if you need a decent time waster or are a fan of the books. Honestly, not a bad bit of content there for only $15 though.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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SpykeZ




Posts: 23710

PostPosted: Sun, 7th Dec 2014 22:03    Post subject:
I played this for a few hours on my tablet a while back. It's A LOT of reading. And in the like, 2 hours I played I never got to the combat lol, and I didn't care because the parts I did play were a lot of fun.


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0wen




Posts: 3566

PostPosted: Mon, 8th Dec 2014 01:57    Post subject:
When I first saw the title, I thought it said John Denver's Lone Wolf HD Remastered. Now that would have been an interesting game.
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