In search for the Ultimate Power, a Dark Lord and his wretched army are ravaging a once peaceful land, destroying villages and leaving no good soul alive. To put a stop to this carnage, the warrior named Haggis must wield again his already bloodstained blade and chase down the Dark Lord. Odallus is the story of Haggis’ pursue in the format of a dark fantasy classic game.
Odallus is a NES inspired exploration game with lots of action. It will be divided in stages, but there is no one-way-only in Odallus and levels have many paths, including to other levels. However, all paths in Odallus are infested by dangers and demons to which Haggis must be always watchful.
Key Features:
Non-linear levels
Sharp controls
Five different areas
Rad 8-bit graphics
Filled with hordes of demons
Thrilling atmosphere
Huge bosses
Odallus' demo do not depict any level in particular and level design on it won't be used in the game. Instead, we built the demo willing to show you a bit of everything you can expect in Odallus. The style of the level design, with many paths to be discovery, is one of the main aspects we wanted to demonstrate. Enemies, mechanics and upgrades are exactly like they will be in the game, except that there will be more of all of them (perhaps not in the same stage, but in the game altogether).
The demo is short, expect to finish it in about 30~50 minutes, so we end up not adding a save feature to it. Odallus will sure have saves and check points, we just didn't add them to the demo because we felt there was more important things to concentrate at doing in it.
It looks worse than 20 years old Shadow of the Beast for Amiga.
It reminds me a bit of Faxandu on the NES console so I guess they tried to simulate a 8-bit game in terms of visual quality although with various enhancements that would not be doable on a real 8-bit system, I guess in a way similar to Retro City Rampage or Shovel Knight.
(I've not decided on purchasing it or not partially due to that and apparently it's not a very long game either, around 4 hours or so but it can of course take longer if you aim for 100% completion so I'll probably get it when it's available on discount via a sale.)
I really don't get how people can pay 15 USD for this. I even started a thread about thet in the forums, but was promptly flamed by the fanboi.
First of all, very important thing in this type of game is scrolling quality. Shadow of the Beast had beautiful, smooth scrolling and multi-level backgrounds and captivating, dreamy art. Plus the fantastic music. Animations are also important. I have nothing against pixel art, sprite based games per se. Blackwell series were old school adventures, but the pixel art there was beautiful, with subtle lighting effects, full of expression and atmosphere.
This here is utter crap. Scrolling is jerky, animation is basic to ugly. Color scheme is deliberately simplified, and looks horrible.
For 2USD on GOG? Maybe, out of curiosity? 15 USD? You must be kidding.
I really don't get how people can pay 15 USD for this. I even started a thread about thet in the forums, but was promptly flamed by the fanboi.
First of all, very important thing in this type of game is scrolling quality. Shadow of the Beast had beautiful, smooth scrolling and multi-level backgrounds and captivating, dreamy art. Plus the fantastic music. Animations are also important. I have nothing against pixel art, sprite based games per se. Blackwell series were old school adventures, but the pixel art there was beautiful, with subtle lighting effects, full of expression and atmosphere.
This here is utter crap. Scrolling is jerky, animation is basic to ugly. Color scheme is deliberately simplified, and looks horrible.
For 2USD on GOG? Maybe, out of curiosity? 15 USD? You must be kidding.
I really don't get how people can pay 15 USD for this. I even started a thread about thet in the forums, but was promptly flamed by the fanboi.
First of all, very important thing in this type of game is scrolling quality. Shadow of the Beast had beautiful, smooth scrolling and multi-level backgrounds and captivating, dreamy art. Plus the fantastic music. Animations are also important. I have nothing against pixel art, sprite based games per se. Blackwell series were old school adventures, but the pixel art there was beautiful, with subtle lighting effects, full of expression and atmosphere.
This here is utter crap. Scrolling is jerky, animation is basic to ugly. Color scheme is deliberately simplified, and looks horrible.
For 2USD on GOG? Maybe, out of curiosity? 15 USD? You must be kidding.
It's a bit unfair to compare it to an Amiga game, it's not what they are going for here. You should probably compare it to c64 version of shadow of the beast since this looks very 8-bit to me, especially using such a limited color palette. Edit: nah, looking at it again, it doesnt look like 8-bit really, apart from the limited color palette..
The price is probably right because these games are aimed towards people in their late 30's who are looking for something very specific, for that nostalgia feel.. they couldn't care less if its $15 or $2. The price would be different if it was aimed towards kids or students which obviously it is not.
It's not a game i would personally buy though, $2 or not.. not my type of genre really.
dont know after while of playing Odallus it was after all these years first game that reminded me the thrill of playing old Castlevania on NES (i think it was the first one)
It may be too expensive, look very uber-retro in a simplistic lazypants way, or have really rough animations, but the game itself for me it's not bad at all.
I've played it for one hour or so before dinner, it definitely is challenging, there's enough exploration as the tradition dictates and level design seems okay. I'll likely end up grabbing it when it gets bundled in the future (which will inevitably happen, that's my modus operandi xD).
It is not bad in general, but it just poorly/uninterestingly made in some aspect. Repetitive and rather "limited" level design, often being a key component for artificial difficulty (disappearing platform in lava levels, carts in mines, etc) which inflates the game length. It is often just very annoying and boring, you eventually getting fed up with some crap and just want to get past it quickly. Reminds me of Wings of Vi, similar approach in design and gameplay.
Unfortunately, such gems like Castle in the Darkness are super rare.
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