Odallus: The Dark Call
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prudislav
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PostPosted: Sat, 10th Aug 2013 15:22    Post subject: Odallus: The Dark Call

Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=155556863
Indiegogo: http://bit.ly/BackOdallus
Webpage: http://odallus.net
Release Date: Mid 2014
About game:
Quote:
In search for the Ultimate Power, a Dark Lord and his wretched army are ravaging a once peaceful land, destroying villages and leaving no good soul alive. To put a stop to this carnage, the warrior named Haggis must wield again his already bloodstained blade and chase down the Dark Lord. Odallus is the story of Haggis’ pursue in the format of a dark fantasy classic game.

Odallus is a NES inspired exploration game with lots of action. It will be divided in stages, but there is no one-way-only in Odallus and levels have many paths, including to other levels. However, all paths in Odallus are infested by dangers and demons to which Haggis must be always watchful.


Key Features:
    Non-linear levels
    Sharp controls
    Five different areas
    Rad 8-bit graphics
    Filled with hordes of demons
    Thrilling atmosphere
    Huge bosses

PLAYABLE DEMO: http://keyo.me/odallus/OdallusDemo.exe
 Spoiler:
 

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DarkRohirrim




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PostPosted: Sat, 10th Aug 2013 17:20    Post subject:
Looks really cool!
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Kein
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PostPosted: Mon, 27th Apr 2015 11:28    Post subject:



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h0rnyfavn
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PostPosted: Mon, 27th Apr 2015 12:20    Post subject:

This one reminds me of Zen Intergalactic Ninja Very Happy


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prudislav
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PostPosted: Wed, 15th Jul 2015 18:17    Post subject:
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TiHKAL




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PostPosted: Wed, 15th Jul 2015 20:32    Post subject:
Wishlisted!


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prudislav
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PostPosted: Sun, 19th Jul 2015 16:15    Post subject:
GoG version appeared Wink


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KamamuraCZ




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PostPosted: Sun, 19th Jul 2015 18:26    Post subject:
It looks worse than 20 years old Shadow of the Beast for Amiga.
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Kein
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PostPosted: Sun, 19th Jul 2015 18:28    Post subject:
Gameplay is actually pretty mediocre. Meh.
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JBeckman
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PostPosted: Sun, 19th Jul 2015 18:29    Post subject:
KamamuraCZ wrote:
It looks worse than 20 years old Shadow of the Beast for Amiga.


It reminds me a bit of Faxandu on the NES console so I guess they tried to simulate a 8-bit game in terms of visual quality although with various enhancements that would not be doable on a real 8-bit system, I guess in a way similar to Retro City Rampage or Shovel Knight.
(I've not decided on purchasing it or not partially due to that and apparently it's not a very long game either, around 4 hours or so but it can of course take longer if you aim for 100% completion so I'll probably get it when it's available on discount via a sale.)
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KamamuraCZ




Posts: 408

PostPosted: Sun, 19th Jul 2015 18:35    Post subject:
I really don't get how people can pay 15 USD for this. I even started a thread about thet in the forums, but was promptly flamed by the fanboi.

First of all, very important thing in this type of game is scrolling quality. Shadow of the Beast had beautiful, smooth scrolling and multi-level backgrounds and captivating, dreamy art. Plus the fantastic music. Animations are also important. I have nothing against pixel art, sprite based games per se. Blackwell series were old school adventures, but the pixel art there was beautiful, with subtle lighting effects, full of expression and atmosphere.

This here is utter crap. Scrolling is jerky, animation is basic to ugly. Color scheme is deliberately simplified, and looks horrible.

For 2USD on GOG? Maybe, out of curiosity? 15 USD? You must be kidding.
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Sellob




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PostPosted: Sun, 19th Jul 2015 18:52    Post subject:
KamamuraCZ wrote:
I really don't get how people can pay 15 USD for this. I even started a thread about thet in the forums, but was promptly flamed by the fanboi.

First of all, very important thing in this type of game is scrolling quality. Shadow of the Beast had beautiful, smooth scrolling and multi-level backgrounds and captivating, dreamy art. Plus the fantastic music. Animations are also important. I have nothing against pixel art, sprite based games per se. Blackwell series were old school adventures, but the pixel art there was beautiful, with subtle lighting effects, full of expression and atmosphere.

This here is utter crap. Scrolling is jerky, animation is basic to ugly. Color scheme is deliberately simplified, and looks horrible.

For 2USD on GOG? Maybe, out of curiosity? 15 USD? You must be kidding.


inb4 sabin Laughing
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vurt




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Location: Sweden
PostPosted: Sun, 19th Jul 2015 19:10    Post subject:
KamamuraCZ wrote:
I really don't get how people can pay 15 USD for this. I even started a thread about thet in the forums, but was promptly flamed by the fanboi.

First of all, very important thing in this type of game is scrolling quality. Shadow of the Beast had beautiful, smooth scrolling and multi-level backgrounds and captivating, dreamy art. Plus the fantastic music. Animations are also important. I have nothing against pixel art, sprite based games per se. Blackwell series were old school adventures, but the pixel art there was beautiful, with subtle lighting effects, full of expression and atmosphere.

This here is utter crap. Scrolling is jerky, animation is basic to ugly. Color scheme is deliberately simplified, and looks horrible.

For 2USD on GOG? Maybe, out of curiosity? 15 USD? You must be kidding.


It's a bit unfair to compare it to an Amiga game, it's not what they are going for here. You should probably compare it to c64 version of shadow of the beast since this looks very 8-bit to me, especially using such a limited color palette. Edit: nah, looking at it again, it doesnt look like 8-bit really, apart from the limited color palette..

The price is probably right because these games are aimed towards people in their late 30's who are looking for something very specific, for that nostalgia feel.. they couldn't care less if its $15 or $2. The price would be different if it was aimed towards kids or students which obviously it is not.

It's not a game i would personally buy though, $2 or not.. not my type of genre really.
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sabin1981
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PostPosted: Sun, 19th Jul 2015 19:22    Post subject:
It looks like a PC-Engine game, but I'm not really interested. It doesn't have the charm or style I want Wink
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Kein
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PostPosted: Sun, 19th Jul 2015 21:56    Post subject:
vurt wrote:

It's not a game i would personally buy though, $2 or not.. not my type of genre really.

I, in other hand, quite a sucker for such genre but Odallus is truly nothing special.
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sabin1981
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PostPosted: Sun, 19th Jul 2015 22:13    Post subject:
Yeah, likewise, it's certainly no Life of Pixel, Ultionus, Shovel Knight, Volgarr the Viking or Insanity's Blade.. that's for sure Smile
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prudislav
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PostPosted: Sun, 19th Jul 2015 22:36    Post subject:
dont know after while of playing Odallus it was after all these years first game that reminded me the thrill of playing old Castlevania on NES (i think it was the first one)


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Last edited by prudislav on Mon, 20th Jul 2015 07:42; edited 1 time in total
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Boneleech




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PostPosted: Mon, 20th Jul 2015 05:30    Post subject:
People really need to stop selling this trash. It is 2015 not fucking 1991.
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sabin1981
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PostPosted: Mon, 20th Jul 2015 11:36    Post subject:
Boneleech wrote:
People really need to stop selling this trash. It is 2015 not fucking 1991.


At least this is 60fps, unlike so much 2015 trash Cool Face
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ixigia
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PostPosted: Tue, 21st Jul 2015 00:45    Post subject:
It may be too expensive, look very uber-retro in a simplistic lazypants way, or have really rough animations, but the game itself for me it's not bad at all. Razz

I've played it for one hour or so before dinner, it definitely is challenging, there's enough exploration as the tradition dictates and level design seems okay. I'll likely end up grabbing it when it gets bundled in the future (which will inevitably happen, that's my modus operandi xD).



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Tue, 21st Jul 2015 01:51; edited 1 time in total
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Kein
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Posts: 6101

PostPosted: Tue, 21st Jul 2015 01:29    Post subject:
It is not bad in general, but it just poorly/uninterestingly made in some aspect. Repetitive and rather "limited" level design, often being a key component for artificial difficulty (disappearing platform in lava levels, carts in mines, etc) which inflates the game length. It is often just very annoying and boring, you eventually getting fed up with some crap and just want to get past it quickly. Reminds me of Wings of Vi, similar approach in design and gameplay.

Unfortunately, such gems like Castle in the Darkness are super rare.
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