Modding and SF3...
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bigboy177




Posts: 430

PostPosted: Fri, 29th Apr 2005 12:17    Post subject: Modding and SF3...
It's just a thought... But I've just realized that for almost every SF3 game modders can't write anything new... I mean if only exes are protected it's OK... but if the game has more encrypted data... like dats, bitmaps, sound and stuff modding is impossible... That sucks... Evil or Very Mad
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@Zion




Posts: 265

PostPosted: Fri, 29th Apr 2005 13:37    Post subject:
Modding?? making trainers you mean, well most protections make it harder or impossible to make trainers !
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bigboy177




Posts: 430

PostPosted: Fri, 29th Apr 2005 13:45    Post subject:
@Zion wrote:
Modding?? making trainers you mean, well most protections make it harder or impossible to make trainers !


No not just trainers... I mean mods like for Battlefield... like CS for HalfLife... and stuff like that...
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HeroMan




Posts: 314

PostPosted: Sat, 30th Apr 2005 00:20    Post subject:
Yes you're right about that unless a sdk is been released for that game.
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bigboy177




Posts: 430

PostPosted: Sat, 30th Apr 2005 04:07    Post subject:
HeroMan wrote:
Yes you're right about that unless a sdk is been released for that game.


So this SDK would have to encrypt files... The exact way SF3 does it...
Hmmmm... I don't think it would work... And even if it would... SF3 devs would never let something like this be released... It would show crackers the exact procedure that takes place during the encryption...
I think SF3 + modding will never happen...
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