DOOM: The Dark Ages [May 15th]
Page 1 of 5 Goto page 1, 2, 3, 4, 5  Next
monk3ybusin3ss




Posts: 11155

PostPosted: Fri, 24th May 2024 21:04    Post subject: DOOM: The Dark Ages [May 15th]
Quote:
Insider Gaming understands that the next game in the DOOM franchise is set to be revealed during this year’s Xbox Games Showcase on June 9.

The game, which has been under the codename/placeholder title ‘Year Zero’ is understood to have the final name ‘DOOM: The Dark Ages’ and has been in development for at least four years.


https://insider-gaming.com/41814-2doom-the-dark-ages/


Last edited by monk3ybusin3ss on Sun, 9th Jun 2024 19:09; edited 1 time in total
Back to top
Rifleman




Posts: 1329

PostPosted: Fri, 24th May 2024 21:34    Post subject:
More jumping and bad music? Smile


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Back to top
ixigia
[Moderator] Consigliere



Posts: 64934
Location: Italy
PostPosted: Fri, 24th May 2024 21:54    Post subject:
I wonder if this is the ol' rumoured Quake 1 rebootmake that somehow transcended and spilt over the more marketable franchise these days Razz

Either way, here's hoping the formula won't receive another additional dose of not-so-glorious nucutscenes, more aggressive Genzy Arr Pee deviations and lavender-coloured neutrois demidemons for good measure, but my expectations admittedly aren't too high.
Back to top
couleur
[Moderator] Janitor



Posts: 14105

PostPosted: Fri, 24th May 2024 23:48    Post subject:
As much as I hated Doom Eternal in the beginning it became a guilty pleasure when I gave it a second chance. I had fun. Sad


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
Back to top
Ankh




Posts: 23231
Location: Trelleborg
PostPosted: Fri, 24th May 2024 23:50    Post subject:
Rifleman wrote:
More jumping and bad music? Smile


i loved the soundtrack Smile


shitloads of new stuff in my pc. Cant keep track of it all.
Back to top
W123




Posts: 2426
Location: USA
PostPosted: Sat, 25th May 2024 00:09    Post subject:
couleur wrote:
As much as I hated Doom Eternal in the beginning it became a guilty pleasure when I gave it a second chance. I had fun. Sad


As annoying as its design is (i.e. MUST use this weapon to kill this monster, or stun it and then switch weapons and finish it off) it's hard to go back to 2016 Doom because it plays so slowly. Sucks because I liked the tone of 2016 much more.
Back to top
Rifleman




Posts: 1329

PostPosted: Sat, 25th May 2024 01:21    Post subject:
Ankh wrote:
Rifleman wrote:
More jumping and bad music? Smile


i loved the soundtrack Smile

Well...no Mick Gordon this time, that what I mean. Unfortunately.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Back to top
r3dshift




Posts: 2694

PostPosted: Sat, 25th May 2024 18:24    Post subject:
What??? Why not? Don't even make a DOOM game without Mick.


Frant wrote:
Shitass games are ruining piracy.
Back to top
M4trix




Posts: 9034

PostPosted: Sat, 25th May 2024 18:33    Post subject:
howaboutnobear.jpg
Back to top
Rifleman




Posts: 1329

PostPosted: Sun, 26th May 2024 09:51    Post subject:
r3dshift wrote:
What??? Why not? Don't even make a DOOM game without Mick.

https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce

https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/

I know, long read Wink


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Back to top
AmpegV4




Posts: 6248

PostPosted: Sun, 26th May 2024 10:44    Post subject:
I and many many people have endured this kind of behavior, nice to see someone call it out and with proof. He made several mistakes there working a) without a signed contract and b) being unpaid.

I'm not saying never do that, as it can buy you some goodwill, but 11 months is insanity. I wouldn't have sent them shit after 1-2months. He shouldn't have persued the OST either, and just left them hanging, it was clear at this point that it was unworkable scenario.

I didn't think 2016 was flawless but a fun game, Eternal expanded on every shit feature in 2016 and just refunded it. Suspect this new one will be more of the same un-doom like press X for cut-scene horseshit.
Back to top
vurt




Posts: 13459
Location: Sweden
PostPosted: Sun, 26th May 2024 11:15    Post subject:
So in other words they're doing Quake (1) or perhaps a Hexen?
Back to top
tonizito




Posts: 51070
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 26th May 2024 11:22    Post subject:
vurt wrote:
So in other words they're doing Quake (1) or perhaps a Hexen?
It would be better than changing the Doom formula... again.
Doom Eternal should have been , say, Quake Reloaded. But that wouldn't likely had sold that much, would it?

So they'll likely change it up again instead of just bringing back Hexen or another iD franchise. But ofc "muh brand recognition, muh low sales if it's an unknown/obscure IP".
I fucking hate mainstream gaming, nearly everything has turned to shit Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sun, 26th May 2024 12:44    Post subject:
Rifleman wrote:
r3dshift wrote:
What??? Why not? Don't even make a DOOM game without Mick.

https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce

https://www.reddit.com/r/Doom/comments/gdg25y/doom_eternal_ost_open_letter/

I know, long read Wink

Wow, what a shit show. I have previously only read the Marty post, but missed the Mick reply. That’s an embarrassingly sad state of affair.
Back to top
AmpegV4




Posts: 6248

PostPosted: Sun, 26th May 2024 13:37    Post subject:
tonizito wrote:
vurt wrote:
So in other words they're doing Quake (1) or perhaps a Hexen?
It would be better than changing the Doom formula... again.
Doom Eternal should have been , say, Quake Reloaded. But that wouldn't likely had sold that much, would it?

So they'll likely change it up again instead of just bringing back Hexen or another iD franchise. But ofc "muh brand recognition, muh low sales if it's an unknown/obscure IP".
I fucking hate mainstream gaming, nearly everything has turned to shit Sad


Even releasing another successful Doom isn't going to come close to hitting the numbers these AAA publishers expect. How can they print money from this franchise without it being a live service open world skin selling machine?
Back to top
qqq




Posts: 1518

PostPosted: Sun, 26th May 2024 13:52    Post subject:
Former director of business dev for square enix posted a long thread about the sale aspect in gaming yesterday. For some reason final fantasy underperforming has that fanbase just losing their non existent minds. They're been talking about sales of the game since it launched.




Maybe it makes things a bit clearer. The notion that there are unrealistic expectations has come up since the Tomb Raider from 2013 launched and many people still think so. They're not actually, unrealistic most of the time. Games just cost 200-300 millions of dollars today plus additional costs, so you need to sell more than in the past. Cyberpunk with its expansion had a cost of $450 million for example. That means that if it would have sold 8 million copies and thats it, it would have lost money. For people unaware of the details, reading that it sold 8 million and was a failure would have made them say cd red is insane, how can they not be happy selling 8 million. Well, this is how
Back to top
Kezmark




Posts: 481

PostPosted: Sun, 26th May 2024 14:22    Post subject:
I mean, what you just posted says that the expectations are unrealistic. If you expect a 101m ROI on a 100m budget, then you're mentally ill. Also 50m in marketing. I honestly don't know where that money goes for those games, but that's stupid money and a massive waste for most games.

Just stick to the stock market and don't go near games if that's the type of return you're looking for.
Back to top
LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sun, 26th May 2024 14:27    Post subject:
qqq wrote:



Maybe it makes things a bit clearer. The notion that there are unrealistic expectations has come up since the Tomb Raider from 2013 launched and many people still think so. They're not actually, unrealistic most of the time. Games just cost 200-300 millions of dollars today plus additional costs, so you need to sell more than in the past. Cyberpunk with its expansion had a cost of $450 million for example. That means that if it would have sold 8 million copies and thats it, it would have lost money. For people unaware of the details, reading that it sold 8 million and was a failure would have made them say cd red is insane, how can they not be happy selling 8 million. Well, this is how

Tell me why modern video games suck without telling me.


My IMDb Ratings | Fix NFOHump Cookies | Hide Users / Threads | Embedded Content (Videos/GIFs/Twitter/Reddit) | The Derps Collection

Death smiles at us all; all we can do is smile back.


Last edited by LeoNatan on Sun, 26th May 2024 14:46; edited 1 time in total
Back to top
couleur
[Moderator] Janitor



Posts: 14105

PostPosted: Sun, 26th May 2024 14:29    Post subject:
Such what?

SUCH WHAT??


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
Back to top
AmpegV4




Posts: 6248

PostPosted: Sun, 26th May 2024 14:45    Post subject:
HL2 cost 40m to make, the good Mass Effects cost 30-40m to make, Crysis cost 22m to make. In the case of HL and Crysis they also built the engine. Maybe invest money better and make good games?

Expecting 20% gains a year just on the stock market like it's a zero risk given is ridiculous as well. I don't care if Ubi, ea, square, activision/bliz/ms all don't publish another game tbh.. I think the last game i bought collectively from these publishers was StarCraft 2.


Last edited by AmpegV4 on Sun, 26th May 2024 14:47; edited 1 time in total
Back to top
LeoNatan
Banned



Posts: 73193
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sun, 26th May 2024 14:46    Post subject:
Laughing

Fixed typo Smile
Back to top
qqq




Posts: 1518

PostPosted: Sun, 26th May 2024 15:05    Post subject:
HL 2 actually cost over $50 million Very Happy Gabe said that 40 mil figure somewhere in february or march of 2004, "last time i checked we were over 40 million". In another interview he said development was eating 1 million/month. So, it was over 40 million at the start of 2004 or maybe even late 2003, it went over 50 million by november. It was likely the most expensive game ever made at that point.

Most of the budgets represent salaries of the people working. Thats just what it costs today. Every big game we play now made in the west costs 200 to 300 million. Its the size of the teams plus the long development time. When we say "cut costs", what that means is pay people less, fire people, impose a shorter dev time, outsource as much as possible to india or some other cheap country. The end result is a worse game for us. Buggier, uglier, shorter, less ambitious in scope. There's gonna be compromises somewhere.
Back to top
Kezmark




Posts: 481

PostPosted: Sun, 26th May 2024 16:00    Post subject:
Yes, and 90% of those big games are formulaic nonsense and generally average to bad. Most of the good games these days, at least for me, come from small teams.

So yeah, fire most people since they don't seem to be doing much or anything good. I feel there's a lot of bloat in triple a studios.
Back to top
garus
VIP Member



Posts: 34200

PostPosted: Sun, 26th May 2024 16:36    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:12; edited 1 time in total
Back to top
AmpegV4




Posts: 6248

PostPosted: Sun, 26th May 2024 17:25    Post subject:
Yep don't forget those <50m games like Doom3, HL2 and Crysis also had their own engine to write, bugfix, implement features no one had seen before in the same amount of time these pubs copy & paste the last release at 5x the budget.

manor lords is 1 guy. They drive anyone talented away and get left with expensive crap. We're also at a point where rock-solid IP has been milked dry, correct times to sell out to MS that I think is poised to lose a lot of money here.
Back to top
qqq




Posts: 1518

PostPosted: Sun, 26th May 2024 17:40    Post subject:
The teams were a few guys back then and the salaries much lower. The Doom 3 main team was around 19 people, as per their own words in one of their making of videos. It really is that simple - teams number in the several hundreds today. A game taking 5 to 7 years is normal today. That's just how development is today. No point in looking back 20 or 30 years when a single dude could write an entire engine by himself. Things dont work like that for a long time. Doom 3 was made by 19 people with some contractors while this new one will have taken 5 years and multiple hundreds of people, being paid 6 figures per person, each year. Its a different era.

Even back in early 2018, the Eidos Montreal boss was talking about Shadow of the Tomb Raider. He was saying Tomb Raider and other similar AAA games on the market have a cost of around $135 million. That was more than 6 years ago. Right now its 200 to 300 or more. Even a lower end game like Immortalf of Aveum cost $140 million or something like that, from memory. It killed the studio. Calisto Protocol was closer to $200 million. Needed 5.5 million copies sold just to break even, forget profit or stock or anything. 5 million copies just to recoup the salaries of the employees. Killed the studio as well.
Back to top
AmpegV4




Posts: 6248

PostPosted: Sun, 26th May 2024 17:49    Post subject:
These are choices. Callisto protocol was dead at inception of the combat system. Maybe make games with smaller teams, maybe scale back on realistic graphics as it's not a recipe for success - Crysis would tell you that much, Dead Space 2 budget would also tell them as much.

Callisto protocol - 160m and not one person playing that game in early dev thought something wasn't right.
Back to top
vurt




Posts: 13459
Location: Sweden
PostPosted: Sun, 26th May 2024 17:52    Post subject:
they have publishers who are giving them unlimited amount of monies, resources. it's them who's decided that a game can cost almost anything and have 100's of people ""working"" on it (the more who's working on it, the more aren't contributing to much, if anything at all, you can bet on that Razz)

we still have indies done by 1 dev. i worked for Kenshi for a little while. it was mainly done by one dude, the game has earned him 32 million dollars (after steam takes their cut etc), it sold over 2m. Manor Lords is another success title, done by 1 person.
Back to top
garus
VIP Member



Posts: 34200

PostPosted: Sun, 26th May 2024 19:39    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:12; edited 1 time in total
Back to top
W123




Posts: 2426
Location: USA
PostPosted: Sun, 26th May 2024 21:03    Post subject:
Make a Hexen game already.
Back to top
Page 1 of 5 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page 1, 2, 3, 4, 5  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group