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Posted: Fri, 24th May 2024 21:04 Post subject: DOOM: The Dark Ages [May 15th] |
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Quote: | Insider Gaming understands that the next game in the DOOM franchise is set to be revealed during this year’s Xbox Games Showcase on June 9.
The game, which has been under the codename/placeholder title ‘Year Zero’ is understood to have the final name ‘DOOM: The Dark Ages’ and has been in development for at least four years. |
https://insider-gaming.com/41814-2doom-the-dark-ages/
Last edited by monk3ybusin3ss on Sun, 9th Jun 2024 19:09; edited 1 time in total
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ixigia
[Moderator] Consigliere
Posts: 64934
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Posted: Fri, 24th May 2024 21:54 Post subject: |
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I wonder if this is the ol' rumoured Quake 1 rebootmake that somehow transcended and spilt over the more marketable franchise these days
Either way, here's hoping the formula won't receive another additional dose of not-so-glorious nucutscenes, more aggressive Genzy Arr Pee deviations and lavender-coloured neutrois demidemons for good measure, but my expectations admittedly aren't too high.
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couleur
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Ankh
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W123
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Posted: Sat, 25th May 2024 18:24 Post subject: |
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What??? Why not? Don't even make a DOOM game without Mick.
Frant wrote: | Shitass games are ruining piracy. |
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Posted: Sat, 25th May 2024 18:33 Post subject: |
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Posted: Sun, 26th May 2024 10:44 Post subject: |
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I and many many people have endured this kind of behavior, nice to see someone call it out and with proof. He made several mistakes there working a) without a signed contract and b) being unpaid.
I'm not saying never do that, as it can buy you some goodwill, but 11 months is insanity. I wouldn't have sent them shit after 1-2months. He shouldn't have persued the OST either, and just left them hanging, it was clear at this point that it was unworkable scenario.
I didn't think 2016 was flawless but a fun game, Eternal expanded on every shit feature in 2016 and just refunded it. Suspect this new one will be more of the same un-doom like press X for cut-scene horseshit.
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vurt
Posts: 13459
Location: Sweden
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Posted: Sun, 26th May 2024 11:15 Post subject: |
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So in other words they're doing Quake (1) or perhaps a Hexen?
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tonizito
Posts: 51070
Location: Portugal, the shithole of Europe.
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Posted: Sun, 26th May 2024 11:22 Post subject: |
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vurt wrote: | So in other words they're doing Quake (1) or perhaps a Hexen? | It would be better than changing the Doom formula... again.
Doom Eternal should have been , say, Quake Reloaded. But that wouldn't likely had sold that much, would it?
So they'll likely change it up again instead of just bringing back Hexen or another iD franchise. But ofc "muh brand recognition, muh low sales if it's an unknown/obscure IP".
I fucking hate mainstream gaming, nearly everything has turned to shit 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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LeoNatan
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Posted: Sun, 26th May 2024 12:44 Post subject: |
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Wow, what a shit show. I have previously only read the Marty post, but missed the Mick reply. That’s an embarrassingly sad state of affair.
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Posted: Sun, 26th May 2024 14:22 Post subject: |
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I mean, what you just posted says that the expectations are unrealistic. If you expect a 101m ROI on a 100m budget, then you're mentally ill. Also 50m in marketing. I honestly don't know where that money goes for those games, but that's stupid money and a massive waste for most games.
Just stick to the stock market and don't go near games if that's the type of return you're looking for.
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LeoNatan
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Posted: Sun, 26th May 2024 14:27 Post subject: |
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qqq wrote: |
Maybe it makes things a bit clearer. The notion that there are unrealistic expectations has come up since the Tomb Raider from 2013 launched and many people still think so. They're not actually, unrealistic most of the time. Games just cost 200-300 millions of dollars today plus additional costs, so you need to sell more than in the past. Cyberpunk with its expansion had a cost of $450 million for example. That means that if it would have sold 8 million copies and thats it, it would have lost money. For people unaware of the details, reading that it sold 8 million and was a failure would have made them say cd red is insane, how can they not be happy selling 8 million. Well, this is how |
Tell me why modern video games suck without telling me.
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couleur
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Posted: Sun, 26th May 2024 14:29 Post subject: |
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Such what?
SUCH WHAT??
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Posted: Sun, 26th May 2024 14:45 Post subject: |
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HL2 cost 40m to make, the good Mass Effects cost 30-40m to make, Crysis cost 22m to make. In the case of HL and Crysis they also built the engine. Maybe invest money better and make good games?
Expecting 20% gains a year just on the stock market like it's a zero risk given is ridiculous as well. I don't care if Ubi, ea, square, activision/bliz/ms all don't publish another game tbh.. I think the last game i bought collectively from these publishers was StarCraft 2.
Last edited by AmpegV4 on Sun, 26th May 2024 14:47; edited 1 time in total
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LeoNatan
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Posted: Sun, 26th May 2024 14:46 Post subject: |
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Fixed typo 
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Posted: Sun, 26th May 2024 15:05 Post subject: |
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HL 2 actually cost over $50 million Gabe said that 40 mil figure somewhere in february or march of 2004, "last time i checked we were over 40 million". In another interview he said development was eating 1 million/month. So, it was over 40 million at the start of 2004 or maybe even late 2003, it went over 50 million by november. It was likely the most expensive game ever made at that point.
Most of the budgets represent salaries of the people working. Thats just what it costs today. Every big game we play now made in the west costs 200 to 300 million. Its the size of the teams plus the long development time. When we say "cut costs", what that means is pay people less, fire people, impose a shorter dev time, outsource as much as possible to india or some other cheap country. The end result is a worse game for us. Buggier, uglier, shorter, less ambitious in scope. There's gonna be compromises somewhere.
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Posted: Sun, 26th May 2024 16:00 Post subject: |
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Yes, and 90% of those big games are formulaic nonsense and generally average to bad. Most of the good games these days, at least for me, come from small teams.
So yeah, fire most people since they don't seem to be doing much or anything good. I feel there's a lot of bloat in triple a studios.
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garus
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Posted: Sun, 26th May 2024 16:36 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:12; edited 1 time in total
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Posted: Sun, 26th May 2024 17:25 Post subject: |
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Yep don't forget those <50m games like Doom3, HL2 and Crysis also had their own engine to write, bugfix, implement features no one had seen before in the same amount of time these pubs copy & paste the last release at 5x the budget.
manor lords is 1 guy. They drive anyone talented away and get left with expensive crap. We're also at a point where rock-solid IP has been milked dry, correct times to sell out to MS that I think is poised to lose a lot of money here.
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Posted: Sun, 26th May 2024 17:40 Post subject: |
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The teams were a few guys back then and the salaries much lower. The Doom 3 main team was around 19 people, as per their own words in one of their making of videos. It really is that simple - teams number in the several hundreds today. A game taking 5 to 7 years is normal today. That's just how development is today. No point in looking back 20 or 30 years when a single dude could write an entire engine by himself. Things dont work like that for a long time. Doom 3 was made by 19 people with some contractors while this new one will have taken 5 years and multiple hundreds of people, being paid 6 figures per person, each year. Its a different era.
Even back in early 2018, the Eidos Montreal boss was talking about Shadow of the Tomb Raider. He was saying Tomb Raider and other similar AAA games on the market have a cost of around $135 million. That was more than 6 years ago. Right now its 200 to 300 or more. Even a lower end game like Immortalf of Aveum cost $140 million or something like that, from memory. It killed the studio. Calisto Protocol was closer to $200 million. Needed 5.5 million copies sold just to break even, forget profit or stock or anything. 5 million copies just to recoup the salaries of the employees. Killed the studio as well.
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Posted: Sun, 26th May 2024 17:49 Post subject: |
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These are choices. Callisto protocol was dead at inception of the combat system. Maybe make games with smaller teams, maybe scale back on realistic graphics as it's not a recipe for success - Crysis would tell you that much, Dead Space 2 budget would also tell them as much.
Callisto protocol - 160m and not one person playing that game in early dev thought something wasn't right.
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vurt
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garus
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Posted: Sun, 26th May 2024 19:39 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:12; edited 1 time in total
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W123
Posts: 2426
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Posted: Sun, 26th May 2024 21:03 Post subject: |
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Make a Hexen game already.
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