After Reset
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lolozaur




Posts: 26310

PostPosted: Mon, 25th Feb 2013 13:59    Post subject: After Reset
DESCRIPTION:
After Reset™ - a classic roleplaying open word game with old school top view, which action takes place in the future on Earth dying slowly after nuclear cataclysm that buried nearly all life on the planet.

PLOT:
Planet Earth. 132 years after the "Reset," the thermonuclear apocalypse which ended human civilization. Around one third of the globe is covered by "Yellow Zones," where the ruins of cities are covered with radioactive dust. In these areas, Anarchist "Survivor" groups have taken control, and uncontaminated food and drinking water are valued at parity with human life. Another third of the Earth is in the agony of the "Red Zones," the epicenters of the deadly anomalies which arose as a result of a nuclear chain reaction in the atmosphere, and the morphing of the planet. The majority of terrestrial organisms are not capable of surviving in the "Red Zones," which makes it a perfect home for mutants and "guests" from deep space. The planet is unrecognizable and empty…

CORE FEATURES:

• DEEP AND EMOTIONAL STORY: it makes you feel nostalgic for the classics of RPG, such as Fallout 1/2, Torment Planescape, or Baldur’s Gate.

• REALISTIC AND SERIOUS ATMOSPHERE: you are immersed in the tragic story of a dying world, surviving every day traveling among the ruins and anomalies, stealing and trading information, and interacting with other survivors.

• BRANCHING CHARACTER-DEVELOPMENT SYSTEM: Think, plan, and play through the development of your character in any way you choose, using our huge system of characteristics, items, perks, and skills, in the style of the best features of D20 and S.P.E.C.I.A.L.

• TOOLSET FOR CUSTOM CONTENT CREATIVITY: build and share your own adventure modules at the post-apocalyptic world of After Reset™ with the powerful Wormwood Toolset™ of the sort of Aurora/Electron Toolset.

• MULTYPLAYER PERSISTENT WORLDS AND FREE DEDICATED SERVERS: launch your own dedicated Persistent Worlds on the basis of custom made modules and play on them with your friends.

Link- http://www.afterreset.com/
Link- http://www.nma-fallout.com/forum/viewtopic.php?t=63205
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human_steel




Posts: 33269

PostPosted: Mon, 25th Feb 2013 14:01    Post subject:
If it's post-apocalyptic and single-player focused, my body is always ready. Me Gusta
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moosenoodles




Posts: 18411

PostPosted: Mon, 25th Feb 2013 17:22    Post subject:
open word game ?

like fallout explosion or fallout 1 zombie 3 exits ?

 Spoiler:
 
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ixigia
[Moderator] Consigliere



Posts: 65037
Location: Italy
PostPosted: Mon, 25th Feb 2013 18:50    Post subject:
Sounds really great; classic RPG, top view, open word, masterrace-only..and the concept arts in the second link are damn good.

Quote:
TARGET AUDIENCE: males, 21+ y.o., from USA, Canada, Europe and Russia.

Laughing
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human_steel




Posts: 33269

PostPosted: Mon, 25th Feb 2013 18:52    Post subject:
Dat discrimination. Laughing
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Fever




Posts: 2745

PostPosted: Mon, 25th Feb 2013 19:43    Post subject:
damn i thought from the title that this is sequel to hard reset but nope Sad
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 25th Feb 2013 20:19    Post subject:
Quote:
TARGET AUDIENCE: males, 21+ y.o., from USA, Canada, Europe and Russia.


We are their target audience men, rejoice Laughing


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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inz




Posts: 11914

PostPosted: Mon, 25th Feb 2013 20:26    Post subject:
ixigia wrote:
Sounds really great; classic RPG, top view, open word, masterrace-only..and the concept arts in the second link are damn good.

Quote:
TARGET AUDIENCE: males, 21+ y.o., from USA, Canada, Europe and Russia.

Laughing


Lead developer:

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red_avatar




Posts: 4567

PostPosted: Mon, 25th Feb 2013 21:06    Post subject:
Sounds interesting - if they can make it stand out and don't resort to too much clichés. The concept art certainly doesn't really scream "originality". A mix of Mad Max and Fallout. If they get a good writer and come up with some original set pieces, it might be really worth checking out.
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SpykeZ




Posts: 23710

PostPosted: Tue, 26th Feb 2013 01:31    Post subject:
well that was a fail, I was thinking this was a sequel to Hard Reset.


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mach1ne




Posts: 1042

PostPosted: Tue, 26th Feb 2013 01:57    Post subject:
that last bullet point has me the most excited. during my minecraft addiction i spent more time making bukkit plugins and tinkering with my server than i spent playing on it with my buddies. i love the idea of an actual rpg trying to pull that off.
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SpykeZ




Posts: 23710

PostPosted: Tue, 26th Feb 2013 03:00    Post subject:
If you can set things on fire, it's best you don't let me in the server lol. I accidentally burned down the town of the hump on minecraft cause I had no idea that a lighter + wood actually did what it was supposed to


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mach1ne




Posts: 1042

PostPosted: Tue, 26th Feb 2013 04:44    Post subject:
lol yeah that happens Smile thats part of the fun though imo. whats the point of building a world you cant burn down? Twisted Evil
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WhiteBarbarian




Posts: 6008
Location: Russia
PostPosted: Mon, 11th Nov 2013 13:38    Post subject:
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Mon, 11th Nov 2013 14:09    Post subject:
"a classic roleplaying open word game with old school top view"

sounded so nice.. and then.. the... fuckin post-apocalyptic part came to ruin it all * sigh*. Im tired of this setting after millions of fallout games -.-

what's wrong with having a nice open world pure sci fi game... everyone is doing that post apocalyptic crap, this setting is boring and overused as hell, with tons of repeating elements QQ


Per aspera ad astra


Last edited by RainyDay on Mon, 11th Nov 2013 14:21; edited 1 time in total
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Kein
Banned



Posts: 6102

PostPosted: Mon, 11th Nov 2013 14:19    Post subject:
Video about the guy wandering in some desert location. Lots of gameplay were shown.
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dodger2020




Posts: 3537

PostPosted: Mon, 11th Nov 2013 14:20    Post subject:
This game will never see the light of day, regardless of it being funded or not. You have a few guys with no experience and nothing to show other than a "demo" video that someone with some competence could have made in 10 minutes.

That $900K would disappear in no time.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 11th Nov 2013 14:22    Post subject:
As much as I love post-apocalyptic settings, I am also rather tired of it now and would definitely prefer a neon-drenched scifi setting instead.
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Mon, 11th Nov 2013 14:52    Post subject:
Looks interesting
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lolozaur




Posts: 26310

PostPosted: Wed, 13th Nov 2013 12:46    Post subject:
900k
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dodger2020




Posts: 3537

PostPosted: Wed, 13th Nov 2013 15:24    Post subject:
lolozaur wrote:
900k


They'll be canceling this campaign soon I imagine. They're up to $13k now Smile
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dodger2020




Posts: 3537

PostPosted: Mon, 18th Nov 2013 15:10    Post subject:
Well, in the first week they got a smidgen over $29k. Only $870k to go.
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trucane




Posts: 1300

PostPosted: Mon, 18th Nov 2013 15:15    Post subject:
I hate delusional devs who actually think they will be able to get this much cash on kickstarter.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 18th Nov 2013 15:19    Post subject:
Asking $900k is just insane, it's more than likely a very good estimate for how much a game would usually cost to make, but when it's on KS and coming from unknown developers then it's just incredibly unrealistic to expect this. It looks to me like they're just trying to capitalise on the Fallout/Wasteland craze :\
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THEMUSIC
Banned



Posts: 8

PostPosted: Mon, 18th Nov 2013 15:38    Post subject:
I agree with sab sab, 900k is too much.
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Imoen




Posts: 892

PostPosted: Thu, 21st Nov 2013 20:18    Post subject:
Absolute insanity asking for 900k.

Up to 36k now with 19 days left. It sounds good and all, but without the fancy names behind the game you cannot expect to just cash in on fallout\baldurs gate.

All the fallout games? 2 ? And what other games have used this setting ? I must have missed a lot of games because this setting to me is still rarely used?!
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warriormax
Banned



Posts: 3644

PostPosted: Thu, 21st Nov 2013 20:24    Post subject:
Why The Terminator is the president Confused
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 21st Nov 2013 21:06    Post subject:
I really like the idea of this and it looks great. But the guy leading the project doesn't have a lot of games to his name. Especially not of this scale, you must learn to crawl before you can run.

It is a real estimate of how much it costs to make a game of this size, the original Fallout game had a budget of 3 million USD. But maybe if they had a demo available with an area and a few quests, to get people interested and to show they could do it.

Personally I won't give anyone money just because they want to "create the kinda game you love!" Laughing
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lolozaur




Posts: 26310

PostPosted: Tue, 8th Jul 2014 18:29    Post subject:
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JBeckman
VIP Member



Posts: 34846
Location: Sweden
PostPosted: Tue, 8th Jul 2014 18:34    Post subject:
That doesn't sound good, or at least to me it's a bit strange but I guess now they might reach the funding goal however if they estimated 900.000 before and now only 35.000 there's something a bit odd about it.
(Unless they cut the extras like say a new sports car and a mansion to live in, heh.)

EDIT: Or how to best say it, anyway a project like this would cost a lot if they're going to pull it off.
(Wages for the developers working on it, tools like say a game engine license and other software and other equipment like computers and such plus other unexpected costs that might appear to name a few things so I don't see how they could suddenly lower the cost by 865.000.)
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