TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.
New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.
New features in TowerFall Ascension include:
-Brand new 1- or 2-player co-op Quest mode
-50 additional Versus arenas, for a total of 120 unique maps
-More game-changing power-ups, such as Drill Arrows that burrow through walls
-4 new unlockable, playable archers, for a total of 8
-A huge list of variants to customize your matches - a total of 67 ways to mix things up
-Plenty of hidden secrets and surprises to discover with your friends
Maybe the tower falls down while the player ascends to the top of it?
(Ala Prince of Persia 60 minute time limit. )
EDIT: Or it's like Mario on the Snes where the crazy plumber totally demolishes those towers after planting a flag at the top of them.
(And kicking the poor inhabitants into pools of lava.)
Since releasing the game we’ve had countless requests for new levels, characters, powerups, and modes. A lot of your suggestions have been really valuable, and after I recovered from the game’s release back in March I began forming new ideas of my own. Slowly but surely, our plans for an expansion took shape. I’m excited to announce that the Dark World Expansion will release simultaneously on PS4 and Steam in early 2015.
We want to call this an expansion rather than DLC, because it expands the game in every direction rather than providing small incremental additions. Approaching it this way allows us to tie all the new stuff together in a very cohesive manner. For you this means more playable archers, levels, modes, powerups, variants, trials, and more.
Joining the roster we have the red archer - the Vainglorious Ghoul. As her appearance suggests, she captains an infamous ghost ship known as The Amaranth. The Amaranth, it turns out, is also one of four new level sets in the expansion. These new locations are spread across the Dark World, a twisted reality parallel to the TowerFall world you’re familiar with. The final tower, Cataclysm, uses procedurally generated levels to make sure every match is unique and surprising..
And then we have the new powerups, such as Trigger Arrows, which behave like remote mines. Stick them to walls or ceilings in clever positions, wait for the perfect moment, and detonate when your opponents least expect it. Or the otherworldly Prism Arrows that lock your enemies in magical prisons so they have nowhere to hide. These are a few highlights from our work so far. If you want to keep up on development and read about everything we’ve added, check out the TowerFall blog where we’re posting regular updates on the expansion.
We’re already having a blast playtesting these additions - they open doors to countless new ways to trick your friends, and countless more hilarious outcomes. With so much excellent community feedback we have a great handle on what players love about TowerFall, and see this as the perfect opportunity to push the game to its limits.
Playing it currently. Controls are spot on, work flawlessly which is very important because game gets really hard really fast, specially if you play on your own.
Next up is the alternate blue archer. If you keep up on gaming news she may seem familiar - her appearance is loosely based on feminist games critic Anita Sarkeesian. Anita’s work has been an inspiration to the TowerFall team. Her “Tropes vs Women in Games” video series gave us a valuable new lens through which to assess our character designs. TowerFall is about bringing people together, so it’s vitally important that the cast of playable characters makes everyone feel invited to join in. Simply put, this wouldn’t have occurred to me if not for Anita, and feedback from players has reinforced how important it really is. We’re very excited to immortalize Anita in a small way, as the alternate Last of the Order.
Thankfully I didn't buy this piece of shit, and I won't support this company ever.
Anita’s work has been an inspiration to the TowerFall team. Her “Tropes vs Women in Games” video series gave us a valuable new lens through which to assess our character designs.
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