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prudislav
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Posted: Mon, 18th May 2015 16:32 Post subject: Cossacks 3 (remake) by GCS |
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http://www.cossacks3.com
http://store.steampowered.com/app/333420/
Quote: | Late last year GSC Game World, known in the West as the studio that developed the STALKER games, returned from self-imposed exile. Today the studio announces its next title, Cossacks 3, a remake of their real-time strategy classic.
The design goal for Cossacks 3, said Valentine Yeltyshev, GSC’s public relations director, is to authentically recreate that original experience.
"Each soldier on the battlefield is a separate unit with its own AI, life and combat parameters," Yeltyshev said. "In the majority of RTS games, units are joined into squads and it is possible to take command only over those groups. In Cossacks 3 it is possible to control each individual soldier separately, or to unite them into squads for convenience. Single soldiers and small groups are useful for scouting or capturing enemy’s peasants, buildings and artillery."
"We decided to do a remake of the first Cossacks with all its original gameplay," Grigorovich added, "but also give players updated graphics and a new story. … We really think that many of the players who were too young in 2001 to play Cossacks literally missed out on it and will be impressed by the gameplay of this classic RTS."
Scheduled for release "this year, when it’s done" Grigorovich says, Cossacks 3 will include 12 playable nations, including France, England, Russia, Ukraine and Prussia/Austria. Each will have their own unique forces and structures. Coming to Linux, Macintosh and Windows PC, it will include 5 historical campaigns, as well as multiplayer.
"Besides the historical campaign mode," Yeltyshev said, "including reenactments of the great battles of the period, Cossacks 3 will give players a choice of single-player and multiplayer modes with a flexible setup. For instance, Skirmish is a game against AI on a randomly generated map. At the beginning, the map will be hidden by the fog of war and using small groups of soldiers for scouting will come in handy.".
Terrain will play an important role in determining range for weapons and the effectiveness of their fire. But skilled players will also be able to use the terrain to their advantage as they maneuver large forces into position.
"It’s possible to hide from the enemy’s artillery behind mountains and high plains," Yeltyshev said, "and the later to use these same plains as a ground for your own cannons. Fortifications also add a tactical variety.
"Multiplayer modes will allow up to 7 players on the same map. They can be every man for himself, or joined into teams, and include a mix of humans and AI. It’s even possible to play against 6 AI enemies at the same time."
There will also be a complex map generation tool, adjustable resource availability, and even a count-down clock for the beginning of hostilities.
"One of the most popular variants of rules in the original Cossacks," Yeltyshev said, "was to allow opposing players one or two hours to build up and develop their bases and their armies, and only after that to try their strength against each other on the battlefield."
At some point after release, the team plans to support a total of 20 unique nations, and increase the unit count beyond 8,000 — the number originally supported by the first Cossacks at release.
Most importantly, full mod support will be baked in at launch. Grigorovich says the plan is to distribute Cossacks 3 with an editor, one that includes the same in-house tools the team used to build the game. They’ll be powerful enough, he said, to practically rebuild the game from scratch.
"We will give modders lots of simple mechanisms to tweak the game, add new content, redesign interface, AI, change balance and gameplay or even make a completely new game with goblins and orcs. |
http://www.polygon.com/features/2015/5/18/8615339/cossacks-3-announcement-release-date-gsc-stalker
Last edited by prudislav on Wed, 20th Jul 2016 14:08; edited 5 times in total
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Posted: Mon, 18th May 2015 16:38 Post subject: |
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Nice surprise. But i would kill, actually kill someone, for a proper Stalker game. A new one.
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Morphineus
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Posted: Mon, 18th May 2015 16:48 Post subject: |
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Cossacks... every time I hear that I shudder. The first time I played it, that game properly kicked my arse like I never played an RTS before. 
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Posted: Mon, 18th May 2015 18:03 Post subject: |
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qqq wrote: | But i would kill, actually kill someone |
bla bla filler filler president of unites states obama filler filler bla bla
Don't lock your door today, they will demolish it anyway. Have fun!
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Posted: Wed, 20th May 2015 14:02 Post subject: |
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Posted: Wed, 20th May 2015 16:25 Post subject: |
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Nice news. Gonna look on this title.
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HubU
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Posted: Wed, 20th May 2015 16:44 Post subject: |
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I'm down to clown!
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Posted: Wed, 20th May 2015 17:33 Post subject: |
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qqq wrote: | Nice surprise. But i would kill, actually kill someone, for a proper Stalker game. A new one. |
They are almost certainly making one. When they re-opened they said they're working on a game that all their fans are expecting.
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Epsilon
Dr. Strangelove
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Posted: Wed, 20th May 2015 18:03 Post subject: |
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Probably need sales from Cossacks games to fund development of new Stalker games.
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dethy
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Posted: Wed, 20th May 2015 21:34 Post subject: |
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I did like the Cossacks series. First one was great, 2nd one was "interesting" at best. Didn't have the base management of the first one, but it did have interesting management of troops.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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prudislav
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Posted: Fri, 10th Jul 2015 10:23 Post subject: |
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Badrien
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Posted: Fri, 10th Jul 2015 10:43 Post subject: |
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wow this is full 3d now? still really retains the 2d feel well in those vids.
RTX ON
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dethy
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Posted: Sun, 12th Jul 2015 05:46 Post subject: |
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LMAO @ 2nd video
My specs:
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Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Sun, 12th Jul 2015 06:15 Post subject: |
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This better be optimized enough to actually support 8k units at launch without the need for 20 cores or something.
TheBugulous wrote: | There is only 1 Mega Awesome title coming & that is Chris Taylor's latest opus ... <drum roll>
S U P R E M E C O M M A N D E R !!!!!!!!!!!!! |
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Posted: Sun, 12th Jul 2015 06:41 Post subject: |
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dethy wrote: | LMAO @ 2nd video |
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Posted: Mon, 28th Dec 2015 22:09 Post subject: |
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prudislav
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Posted: Fri, 11th Mar 2016 18:41 Post subject: |
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Posted: Sat, 12th Mar 2016 01:20 Post subject: |
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Looks great! I didn't even know they were working on it.
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Nodrim
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Posted: Tue, 19th Jul 2016 14:56 Post subject: |
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prudislav
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dethy
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Posted: Wed, 24th Aug 2016 05:01 Post subject: |
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I'll wait for reviews. I loved the first game, got kinda burned on the 2nd one.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Wed, 24th Aug 2016 07:05 Post subject: |
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That's pretty cool.
Either they are just nice people, or they are pretty confident that the game will end up good.
I hope the latter.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Nodrim
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Posted: Wed, 24th Aug 2016 11:41 Post subject: |
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This game is really cheap on instant-gaming.
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Posted: Wed, 24th Aug 2016 12:01 Post subject: |
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The regular price on Steam is going to be $20 so it's not that much cheaper.
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Nodrim
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Posted: Wed, 24th Aug 2016 12:38 Post subject: |
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Posted: Wed, 24th Aug 2016 13:26 Post subject: |
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