Conglomerate 451
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lolozaur




Posts: 26310

PostPosted: Thu, 20th Feb 2020 19:59    Post subject: Conglomerate 451
https://store.steampowered.com/app/1022710/Conglomerate_451/ out of ea now



Conglomerate.451-CODEX

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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 20th Feb 2020 20:29    Post subject:
v1.0 trailer

looks fine


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 20th Feb 2020 22:06    Post subject:
I've had it since EA launch, it's bloody good and had a ton of potential -- glad to see it's out of EA and feature complete now, though I can't play until I'm back in Norway Sad
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Mikey5449
Superdad



Posts: 3399

PostPosted: Fri, 21st Feb 2020 00:23    Post subject:
Kinda gives me some Starcrawlers vibes. That’s not necessarily a bad thing either.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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VonMisk




Posts: 9437
Location: Hatredland
PostPosted: Fri, 21st Feb 2020 00:59    Post subject:
Yeah. StarCrawlers...
Unfortunately this game uses 99% of GPU looking like shit. Yeah I know it's a small studio but answering the question about GPU utilization by saying that your graphic card can handle it or lower the settings is just
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Il_Padrino




Posts: 7474
Location: Greece by the North Sea
PostPosted: Fri, 21st Feb 2020 12:20    Post subject:
Nice! Saw an early access let's play, and it looked very promising indeed.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Fri, 21st Feb 2020 19:22    Post subject:
Question is whether the game becomes quickly repetetive like Starcrawlers did. Same randomly generated maps over and over again using the same boring as hell assets.
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ixigia
[Moderator] Consigliere



Posts: 65018
Location: Italy
PostPosted: Sat, 22nd Feb 2020 00:17    Post subject:
wawrzul wrote:
Question is whether the game becomes quickly repetetive like Starcrawlers did. Same randomly generated maps over and over again using the same boring as hell assets.

Yup, whenever I read 'procedurally generated' my personal melancholic trombone starts playing Sad Laughing
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The_Zeel




Posts: 14922

PostPosted: Sat, 22nd Feb 2020 00:26    Post subject:
Looks great but life is just too short for procedurally generated games Sad
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Frant
King's Bounty



Posts: 24555
Location: Your Mom
PostPosted: Sat, 22nd Feb 2020 06:42    Post subject:
The_Zeel wrote:
Looks great but life is just too short for procedurally generated games Sad


Meanwhile the devs went "Life is just too short for manually designed levels".


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Sat, 22nd Feb 2020 13:56    Post subject:
ixigia wrote:
wawrzul wrote:
Question is whether the game becomes quickly repetetive like Starcrawlers did. Same randomly generated maps over and over again using the same boring as hell assets.

Yup, whenever I read 'procedurally generated' my personal melancholic trombone starts playing Sad Laughing


Sad
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Il_Padrino




Posts: 7474
Location: Greece by the North Sea
PostPosted: Sat, 22nd Feb 2020 17:07    Post subject:
Didn't know it was procedurally Sad


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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