Swedish indie studio Lionbite Games unveils debut title, cyberpunk noir role-playing game Rain of Reflections.
Rain of Reflections tells its noiresque story through three protagonists, two of which are female. The player will get to experience life in the futuristic, dystopian city through all three perspectives, ranging through society’s layers and social classes, interweaving the highly choice-driven journey.
Ambience and mood is an important part of the experience and the player is encouraged to explore the detailed environments in which the adventure is set, learning about the world and its characters (no scattered audio-logs or trails of notes – guaranteed!).
Rain of Reflections finds strengths in limitations. Lionbite Games wants to break RPG conventions by avoiding typical genre mechanics to focus on the very essence. The game will constantly move forward, without fillers, repetitive battles or monotonous grinding.
The battle system is deeply connected to the story and centered around a unique morale mechanic, allowing the player to use environments, ruse tactics, threats and even smart dialogue choices to handle confrontations without resorting to mindlessly blowing enemies to pieces.
Every choice has a consequence. The player is forced to live with them. In the words of the game’s leading characters: “This is my story. This is your story. This is our story. To the very end.”
Rain of Reflections is being developed in the Unity game engine for PC, with additional platforms considered for a later release.
Looks very cool, aside from the fact that it's using Unity. Shame about the "estimated 2016" release date, which probably translates to "Summer 2017 at the earliest" since it's an indie studio's debut (and pretty ambitious) project. Wish they had announced it closer to release.
Last edited by Sauronich on Thu, 22nd Jan 2015 17:42; edited 2 times in total
Shame about it being on Unity, I've rapidly gone from someone that was impressed with Unity and what it meant for the indie world.. to dreading any game announcement that uses it. Shoddy engine whose system raep insanity doesn't match up with the visuals and world-sizes on offer
Yeah, I wish they used UE4, CryEngine or even UE3. I wonder though whether it is cheaper to build games on Unity these days or not.. Afaik both Epic and Crytek have changed their pricing policies and their engines have become more accessible even for small indie studios
Why indie devs keep choosing Unity for their games? It's not that cheaper and it's not so user friendly either. I hope the newer version is much more optimized though.
The upcoming Unity 5.x could be something but I don't think it's available even in beta yet.
Oh it's out in beta but so many Unity devs haven't switched over yet, most likely *because* it's a beta. I think they're waiting for final. Hopefully this one uses Unity 5 too, supposedly it does bring better performance.
Damn, this really looks good. The concept is amazing on paper, the future execution is a huuge question mark though, as usual. What can I say, let's hope for the best. At least it doesn't sound like a walking simulator and doesn't involve homoerotic Cyberbulls, it's something.
Why indie devs keep choosing Unity for their games?
Familiarity for a lot of them I expect. Remember that being able to license CryEngine and UE4 for peanuts is only something that has been possible for a year or so. Prior to that, Unity was really the only practical option for indie devs. Thus a lot of them probably played around with it for years, learning the ropes, and thus are somewhat tied to it. Not to mention recently announced games were probably already in pre-production before Epic/Crytek unveiled their new schemes. It will probably be another couple of years before we start to see wide adoption of UE4/CryEngine by indies.
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