Divinity Original Sin II
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prudislav
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PostPosted: Wed, 12th Aug 2015 13:45    Post subject: Divinity Original Sin II

confirmed by Sven Vinckey http://www.lar.net/2015/08/12/returning-to-kickstarter/
Quote:
We’re saving the announcement of all the features for when the Kickstarter campaign launches on August 26th, so I won’t discuss those just yet. Instead, I thought I’d talk a little bit about why we’re returning to crowdfunding, and what our hopes and aspirations are.

Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers & Steam Early Access players. There were a lot of them and they pushed us forwards in directions we hadn’t anticipated when we started development. To this day, our entire team is incredibly grateful for this. Our community was a critical factor for the success of the game. Without having that same community on board, I think it’s going to be very hard for us to achieve the goals we have with Divinity: Original Sin 2, and so we’ll do our very best to convince them to back us once again. The result at the end will be so much better if they do.

I’m hopeful that our players will find Divinity: Original Sin 2 a worthy cause to back though; it really goes beyond what’s been done so far in turn-based RPGs and it’s going to be a lot of fun to play. Actually, it already is and we’ll be showing a prototype at Pax Prime where people will be able to get a taste of it.

Divinity: Original Sin 2 builds further on the foundations we’ve been laying with Divinity: Original Sin (D: OS), and Divinity: Original Sin – Enhanced Edition (D: OS EE). For us, this allows for an unprecedented focus on the gameplay. We won’t be “losing time” building the elementary systems that typically take up more than 60% of our development time. Instead, we can start building the world immediately and try out all kinds of things.

That also means we have much more room for fine-tuning. If we can convince our players to help us, then that should allow us to make a real diamond. When we made D: OS, we did a lot of experimentation with systems, constantly improving them and offering them to our players for feedback. I believe it was a shining example of the power of early access, which both provides a developer with feedback as well as the funding to integrate that feedback. It was also the best development process I’d ever seen.

Now that news about D:OS 2 is in the open, I can also talk a bit about the commercial reasoning behind making D:OS EE. By now, the investment we did in D:OS EE is beyond what most would consider reasonable, both financially and in terms of time we’ve been putting in. But, other than allowing us to perfect the game which I think always make commercial sense, the work that is being done on D:OS EE would in any case still have had to be done for D:OS 2. So it’s not as if we haven’t been moving forward. On the contrary, all the money we’re investing in D:OS EE is also investment in the tech that’s powering D:OS 2. And the tech can do a lot.

Put simply, if you were to compare what we’re doing to what Bioware did back in the day with Baldur’s Gate and Baldur’s Gate 2, D:OS 2 is to be our Baldur’s Gate 2 — building further on our equivalent of Baldur’s Gate; D:OS.

Of course, returning to Kickstarter isn’t without risk. There’s no guarantee that we’ll have any success. If we were to fail, I guess that will mean we’re on the wrong track, and that we would have to return to the drawing board. It would be a real pity if that happens, but there’s no certainties in life, and perhaps we’re completely wrong about this. But that too would still be valuable feedback.

I’m hopeful though — there’s a small scene in D:OS 2, right at the beginning of the demo that we’ll be showing to press and players at Pax Prime. It’s a small detail, but every time I see it, my heart starts beating faster because of the enormous implications it has for the entire game. It was when I saw this that I felt sure about taking it to Kickstarter. I think other RPG players will recognize what it means for the game and their hearts will start beating faster also.

And I think they’ll want us to put as much of it as we possibly can in the game. We have the budget to do cool stuff already, but what we’ll be doing is something we can really take very far, and how far will depend on how our Kickstarter campaign fares. Perhaps we’ll even be able to do very cool stuff Smile That’s pretty much what happened to D:OS in the first place.

It know it’s all a bit cryptic for the moment, but you’ll see it soon enough — on August 26th to be precise.For now, let me just say that this is getting very close the RPG that will dwarf them all, and I can’t wait to show it to you!

Given that we’re returning to Kickstarter, I’m of course very eager to hear your thoughts about what we should and shouldn’t be doing. In the past, the comment section in this blog has been a goldmine of advice for me & Larian, so I’m very curious to read what you all think.

And to be honest, also a bit nervous about it all Wink

 Spoiler:
 


Last edited by prudislav on Sun, 24th Apr 2016 16:29; edited 6 times in total
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Bob Barnsen




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PostPosted: Wed, 12th Aug 2015 13:48    Post subject:
Nice.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Werelds
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PostPosted: Wed, 12th Aug 2015 14:01    Post subject:
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blackdochia




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PostPosted: Wed, 12th Aug 2015 14:02    Post subject:
So....That's actually a good time for me to back it. The KS happens right in the time frame that i get paid (it's actually beginning of the month, but as a KS runs for at least 30 days, this actually happens when i can back it)

Larian made a decent game, so i don't see any reason to not back them this time.
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lolozaur




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PostPosted: Wed, 12th Aug 2015 14:09    Post subject:
also on derpsoles? Pffchh
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h0rnyfavn
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PostPosted: Wed, 12th Aug 2015 14:11    Post subject:
So.. PC master race funded DOS1..And a console version was nowhere mentioned back then. After that Larian decided to release it on consoles.Enhanced Edition.. And now it seems they are planning on asking just PC Master race to fund DOS2 yet again coz I don't see them mentioning a console version so most likely peasants won't give them a dime..OK Laughing


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)


Last edited by h0rnyfavn on Wed, 12th Aug 2015 14:39; edited 2 times in total
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PickupArtist




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PostPosted: Wed, 12th Aug 2015 14:12    Post subject:
i think its a mistake to do the kickstarter before the release of the enhanced edition, unles the enhanced edition comes out during the ks campaign.
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prudislav
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PostPosted: Wed, 12th Aug 2015 14:19    Post subject:
PickupArtist wrote:
i think its a mistake to do the kickstarter before the release of the enhanced edition, unles the enhanced edition comes out during the ks campaign.

in the GamesCom videos they said they will try to finish EE for release around the end of October
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VonMises




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PostPosted: Wed, 12th Aug 2015 15:04    Post subject:
A bit unexpected, but great news nonetheless.
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Epsilon
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PostPosted: Wed, 12th Aug 2015 15:34    Post subject:
We've still yet to see how the enhanced edition works on pc compared to consoles. I know that it will work, but what about stuff like the UI. Is it a half baked 'pc like' ui or somewhere between pc and console. We essentially don't know. And they're now asking us to crowdfund their next game, without knowing.
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PickupArtist




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PostPosted: Wed, 12th Aug 2015 15:49    Post subject:
EE will also need many pathces, it could hurt them if they fuck up release under presure of their own timeline Sad
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prudislav
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PostPosted: Wed, 12th Aug 2015 15:55    Post subject:
Epsilon wrote:
We've still yet to see how the enhanced edition works on pc compared to consoles. I know that it will work, but what about stuff like the UI. Is it a half baked 'pc like' ui or somewhere between pc and console.

they already confirmed on steam forums that Gamepad and M+K UI are completely separate (and because of that its no possible to play splitscreen M+K/Gamepad only 2 gamepads)


Last edited by prudislav on Wed, 12th Aug 2015 16:01; edited 2 times in total
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qqq




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PostPosted: Wed, 12th Aug 2015 15:56    Post subject:
Epsilon wrote:
We've still yet to see how the enhanced edition works on pc compared to consoles. I know that it will work, but what about stuff like the UI. Is it a half baked 'pc like' ui or somewhere between pc and console. We essentially don't know. And they're now asking us to crowdfund their next game, without knowing.


They'll be designing all future games with controllers and consoles in mind from day one from now on, Swen confirmed it on his blog. We'll have to wait and see how it works with the EE version, but we can kiss PC gamedesign goodbye from now on.

With this i'm turning my attention more towards Harebrained. They ditched everything else for Hong Kong to focus on PC alone. They're reviving Batletech with the slogan "TACTICAL ‘MECH COMBAT RETURNS TO THE PC". Those guys are the real deal.
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Epsilon
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PostPosted: Wed, 12th Aug 2015 16:10    Post subject:
qqq wrote:
Epsilon wrote:
We've still yet to see how the enhanced edition works on pc compared to consoles. I know that it will work, but what about stuff like the UI. Is it a half baked 'pc like' ui or somewhere between pc and console. We essentially don't know. And they're now asking us to crowdfund their next game, without knowing.


They'll be designing all future games with controllers and consoles in mind from day one from now on, Swen confirmed it on his blog. We'll have to wait and see how it works with the EE version, but we can kiss PC gamedesign goodbye from now on.

With this i'm turning my attention more towards Harebrained. They ditched everything else for Hong Kong to focus on PC alone. They're reviving Batletech with the slogan "TACTICAL ‘MECH COMBAT RETURNS TO THE PC". Those guys are the real deal.

Indeed, I've already supported all of harebrained kickstarters. Yet to actually play any of the games though! my backlog has only reached 2011 now.
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Neon
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PostPosted: Wed, 12th Aug 2015 16:20    Post subject:
Werelds wrote:
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shimec




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PostPosted: Wed, 12th Aug 2015 16:21    Post subject:
I think they won't have succesful KS campaign.
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blackdochia




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PostPosted: Wed, 12th Aug 2015 16:38    Post subject:
I confirm the fact that the stars are properly alligned. I actually will have money to throw at this Twisted Evil
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Kein
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PostPosted: Wed, 12th Aug 2015 16:52    Post subject:
PickupArtist wrote:
i think its a mistake to do

DoS2.
DoS1 was an... okay game overall. Solid, well-done, but pretty mediocre on every other aspects, especially story, characters, writing, interesting original gameworld. Which was a surprise from Larian, after amazing DD and Dragon Knight.

It is understandable they want to cash out while it is hot but that's just sad, they are pretty much turning into your usual PC gamedev a-la Biocrapware. How long until DoS3 with DLCs? Yeah.

It really sucks but was expectable. After all, gamedev is a business they make living of and no pretty and biased blog articles with "passionate" views can change that.

I actually regret backing DoS1 seeing how it turned out (bending few times to SJW's complains in process) and definitely won't be backing DoS2. Fuck this "omg classic old-skool2kool RPGs" stamping machine.
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randir14




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PostPosted: Wed, 12th Aug 2015 17:11    Post subject:
Great news, I loved the first one. Didn't back DOS1 on Kickstarter but I definitely will this time.
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Morphineus
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PostPosted: Wed, 12th Aug 2015 17:30    Post subject:
I regretted not backing them before, so I think I'll be doing it now... let's hope it doesn't turn out in regretting it. Razz


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Epsilon
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PostPosted: Wed, 12th Aug 2015 17:49    Post subject:
I will back it, because the combat is still amongst the best of recent turn based rpg's. But not at the high amounts I have a tendency to normally.
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couleur
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PostPosted: Wed, 12th Aug 2015 18:19    Post subject:
Neon wrote:
Werelds wrote:


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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PickupArtist




Posts: 9729

PostPosted: Wed, 12th Aug 2015 18:45    Post subject:
i dont mind them getting the console derps money, pc industry has been stale for almost a decade now, cant blame them for maximizing their potential, heck they might even make a mobile /tablet spinoff clone. They have to its where the industry is going. gaming pcs are a joke these days anyway. the money is in low requirements and multiplatofrm compatability.

i will back it, just really dont like the unity engine Sad the draconis engine was so much prettier
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randir14




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PostPosted: Wed, 12th Aug 2015 19:00    Post subject:
PickupArtist wrote:

i will back it, just really dont like the unity engine Sad the draconis engine was so much prettier


I think DOS uses their own engine, not Unity.
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ixigia
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PostPosted: Wed, 12th Aug 2015 19:14    Post subject:
There are some question marks, but this is definitely a great news. Very Happy Hopefully the Larian guys know what to do, and how how not to alienate their main supporters and fans, despite the attempts to cater to a broader audience.

D:OS' combat system was so damn good, it was unbelievable. Complete freedom is not something that we see very often when approaching virtual battles and worlds, especially today. Even the questionable story elements suddenly became negligible thanks to the rock-solid gameplay Razz (speaking of which, I also hope they manage to invest more resources on that part, to have the perfect package).
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Kein
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PostPosted: Wed, 12th Aug 2015 19:16    Post subject:
[quote="PickupArtist"]

i will back it, just really dont like the unity engine Sad /quote]
???
It's divinity engine.
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Boneleech




Posts: 1439

PostPosted: Wed, 12th Aug 2015 19:23    Post subject:
Loved the first one, but had to drop it due to the invisibility exploit that is still in the latest version lol. Dunno, feels cheap as a mage, to cast invis start combat, cast fireball, cast invis, wait 1 turn, cast poison boulder, cast invis, wait turn, cast rain, cast invis, wait turn, cast haste, cast invis, wait turn, cast chain lightning and poof everyone dead, with 1 mage.
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DarkRohirrim




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PostPosted: Wed, 12th Aug 2015 19:38    Post subject:
randir14 wrote:
PickupArtist wrote:

i will back it, just really dont like the unity engine Sad the draconis engine was so much prettier


I think DOS uses their own engine, not Unity.

Exactly and Ego Draconis / The Dragon Knight Saga was running on Bethesda's abysmal Gamebryo so not quite sure what he's on about.
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Yuri




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PostPosted: Wed, 12th Aug 2015 20:27    Post subject:
h0rnyfavn wrote:
So.. PC master race funded DOS1..And a console version was nowhere mentioned back then. After that Larian decided to release it on consoles.Enhanced Edition.. And now it seems they are planning on asking just PC Master race to fund DOS2 yet again coz I don't see them mentioning a console version so most likely peasants won't give them a dime..OK Laughing

This was my thought as well Laughing



1 and 2 are still amazing.
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JackQ
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PostPosted: Thu, 13th Aug 2015 08:07    Post subject:
Damend,that's look good,gonna throw my money on it Surprised


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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