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Posted: Fri, 29th Jun 2007 02:44 Post subject: [XBOX360] Alan Wake [R] |
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Alan Wake
Code: | RELEASE INFO
UK RELEASE
19-Oct-2007
NORDIC RELEASE
19-Oct-2007
US RELEASE
16-Oct-2007
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Code: | GENERAL INFO
TITLE: Alan Wake
GENRE: Action
PLATFORM: XBOX360
DEVELOPER: Remedy
US PUBLISHER: Microsoft
UK PUBLISHER: Microsoft
NORDIC PUBLISHER: Microsoft
ONLINE PLAY: TBA
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Code: | Alan Wake” is a psychological action thriller from Remedy, the legendary and renowned developers of highly successful action titles. In this exciting new title exclusively for Windows and Xbox 360, gamers assume the role of Alan Wake, a best-selling suspense author who escapes to a small town to recover from the mysterious disappearance of his fiancée.
Set in the deceptively idyllic town of Bright Falls, Wash., “Alan Wake” immerses players in an intense and expansive cinematic world that enables players to roam freely in hyper-realistic, dynamic and interactive environments. “Alan Wake” is mission-based with a deeply engaging and suspenseful story line unveiling new twists and profound character revelations at every turn. Players will unravel the riveting plot through multilayered character interactions, unique problem-solving and intense combat against terrifying enemies. In this nightmarish world, Alan Wake must use a variety of weapons to survive, including his most powerful ally against the creatures of darkness — light itself.
Intense psychological thriller. “Alan Wake” delivers a deeply psychological and finely crafted plot that raises the bar for storytelling in video games. The riveting story of “Alan Wake” is propelled by a movie-like atmosphere, compelling situations, memorable characters and real-time pacing. Remedy has a record of creating and developing games with unique cinematic presentation and exceptionally high production values. The developer has harnessed next-generation gaming technology to tell a powerful story that immerses the gamer in the intense emotion and suspense of Alan Wake’s thrilling adventure.
Massive, open world to explore. The free-roaming elements and massive open world allow gamers to investigate the mysteries of Bright Falls and encourage them to explore and pay close attention to detail.
Light as a combat element. As the story progresses, nights grow longer and days grow shorter. This poses a severe problem for Alan Wake since his enemies seemingly gain strength from the shadows, and before long light itself becomes his greatest ally. Players must skillfully combine their use of light with more conventional weapons to stand a chance against these creatures of darkness.
Realistic, interactive environment. Set in the town of Bright Falls, the hyper-detailed environments of the Pacific Northwest play an important role; even the change in daylight and weather will profoundly affect the characters and enemies in “Alan Wake.” The game’s advanced rendering engine provides amazingly realistic environments that bring this world to detailed life — from the lush forest of evergreen trees to the quaint small-town buildings and streets. The world of “Alan Wake” is alive and real.
Episodic narrative. The mission-based structure of “Alan Wake” creates an episodic narrative similar to a deeply structured dramatic television series. As the episodes progress, gameplay will evolve to introduce new elements and characters, escalating the level of threat and action in the game.
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azzman
Posts: 4052
Location: Australiiiaaa , maate
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Posted: Fri, 29th Jun 2007 03:04 Post subject: |
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wazzaap19
Posts: 380
Location: Kanadia, you dont like it, fuck off!
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Posted: Fri, 29th Jun 2007 03:45 Post subject: |
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Better not be a SH ripoff
The night beckons me

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Posted: Fri, 29th Jun 2007 03:51 Post subject: |
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The game is fucking beautiful. Hopefully we'll be able to explore all the buildings too.
I don't care if it has similarities to Silent Hill, that game is totally linear, this isn't. Thats enough of a difference to make it a whole new experience.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Fri, 29th Jun 2007 16:56 Post subject: |
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This and gta in the same week . Think I would play this first
4 months ain't much if you think about it
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Posted: Fri, 29th Jun 2007 17:01 Post subject: |
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i thought this wasnt coming out this year...
Cohen wrote: | I'm a troll! well done, you caught me lying my ass off on a forum. I post pictures so that it makes you angry and that you wish you could have my awesome material things  |
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Sat, 30th Jun 2007 01:26 Post subject: |
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Posted: Sat, 30th Jun 2007 11:53 Post subject: |
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Sat, 30th Jun 2007 12:02 Post subject: |
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Never had a problem with the framerate in GoW either. Ya'll running on shitty cores or bad 360s or what? 
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Sat, 30th Jun 2007 12:29 Post subject: |
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Well that is strange. Because I played through the game several times, never noticed any lag in cut-scenes or otherwise.
Same as ELIZ said, only game I have experienced lag in is Saints Row.
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Posted: Sun, 1st Jul 2007 04:37 Post subject: |
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i thought this was gonna come from rockstar, since remedy is working with them.
microsoft is the publisher. hmm...
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Godlikez*
Banned
Posts: 2722
Location: In Your Illusions
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azzman
Posts: 4052
Location: Australiiiaaa , maate
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Posted: Sun, 1st Jul 2007 08:43 Post subject: |
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some of the more intense cut scenes defiantly had sub 30fps rates, very noticeable
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Sun, 1st Jul 2007 15:23 Post subject: |
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I am curious as to why some people think they have framerate issues, while others don't 
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Posted: Sun, 1st Jul 2007 17:20 Post subject: |
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Deelix, I take it you don't have a 360?
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Sun, 1st Jul 2007 21:27 Post subject: |
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never had framerate issues on my 360
Cohen wrote: | I'm a troll! well done, you caught me lying my ass off on a forum. I post pictures so that it makes you angry and that you wish you could have my awesome material things  |
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Posted: Sun, 1st Jul 2007 23:03 Post subject: |
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I don't have a 360, but when I played some NBA or so in a store the framerate was quite low. There wasn't any stuttering, but it was 20 fps max...
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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[sYn]
[Moderator] Elitist
Posts: 8374
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Posted: Mon, 2nd Jul 2007 02:32 Post subject: |
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Frame rate changes are not easily seen by everyone, it is very dependant on what the person is concentrating on at the time, the TV in use and the state of that persons eyes (among many other things). These are no doubt why some people "have not experienced it" .. its simply that you were too engrossed to notice the frame rate changes, your eyes suck or your TV is better/worse.. It could also be that frame drops only occurred on machines running in HD.
GoW does have frame drops at certain sections, it is by no means constant, and it is rare. But it does happen.
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Posted: Mon, 2nd Jul 2007 02:34 Post subject: |
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azzman
Posts: 4052
Location: Australiiiaaa , maate
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Posted: Mon, 2nd Jul 2007 06:23 Post subject: |
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google it , most GOW reviews state that the frame rate drops in cut scenes and co op etc. Its fact
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deelix
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Location: Norway
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