[XBOX360] Alan Wake [R]
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superlinux2001




Posts: 191

PostPosted: Fri, 29th Jun 2007 02:44    Post subject: [XBOX360] Alan Wake [R]
Alan Wake



Code:
RELEASE INFO
 
UK RELEASE
19-Oct-2007 

NORDIC RELEASE
19-Oct-2007

US RELEASE
16-Oct-2007
 


Code:
GENERAL INFO 
 

TITLE: Alan Wake

GENRE: Action

PLATFORM: XBOX360

DEVELOPER: Remedy

US PUBLISHER: Microsoft

UK PUBLISHER: Microsoft

NORDIC PUBLISHER: Microsoft

ONLINE PLAY: TBA
 


Code:
Alan Wake” is a psychological action thriller from Remedy, the legendary and renowned developers of highly successful action titles. In this exciting new title exclusively for Windows and Xbox 360, gamers assume the role of Alan Wake, a best-selling suspense author who escapes to a small town to recover from the mysterious disappearance of his fiancée.

Set in the deceptively idyllic town of Bright Falls, Wash., “Alan Wake” immerses players in an intense and expansive cinematic world that enables players to roam freely in hyper-realistic, dynamic and interactive environments. “Alan Wake” is mission-based with a deeply engaging and suspenseful story line unveiling new twists and profound character revelations at every turn. Players will unravel the riveting plot through multilayered character interactions, unique problem-solving and intense combat against terrifying enemies. In this nightmarish world, Alan Wake must use a variety of weapons to survive, including his most powerful ally against the creatures of darkness — light itself.


Intense psychological thriller. “Alan Wake” delivers a deeply psychological and finely crafted plot that raises the bar for storytelling in video games. The riveting story of “Alan Wake” is propelled by a movie-like atmosphere, compelling situations, memorable characters and real-time pacing. Remedy has a record of creating and developing games with unique cinematic presentation and exceptionally high production values. The developer has harnessed next-generation gaming technology to tell a powerful story that immerses the gamer in the intense emotion and suspense of Alan Wake’s thrilling adventure.
Massive, open world to explore. The free-roaming elements and massive open world allow gamers to investigate the mysteries of Bright Falls and encourage them to explore and pay close attention to detail.
Light as a combat element. As the story progresses, nights grow longer and days grow shorter. This poses a severe problem for Alan Wake since his enemies seemingly gain strength from the shadows, and before long light itself becomes his greatest ally. Players must skillfully combine their use of light with more conventional weapons to stand a chance against these creatures of darkness.
Realistic, interactive environment. Set in the town of Bright Falls, the hyper-detailed environments of the Pacific Northwest play an important role; even the change in daylight and weather will profoundly affect the characters and enemies in “Alan Wake.” The game’s advanced rendering engine provides amazingly realistic environments that bring this world to detailed life — from the lush forest of evergreen trees to the quaint small-town buildings and streets. The world of “Alan Wake” is alive and real.
Episodic narrative. The mission-based structure of “Alan Wake” creates an episodic narrative similar to a deeply structured dramatic television series. As the episodes progress, gameplay will evolve to introduce new elements and characters, escalating the level of threat and action in the game.













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Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 29th Jun 2007 02:54    Post subject:
loox amazing Surprised

can't wait
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azzman




Posts: 4052
Location: Australiiiaaa , maate
PostPosted: Fri, 29th Jun 2007 03:04    Post subject:
breath taking
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wazzaap19




Posts: 380
Location: Kanadia, you dont like it, fuck off!
PostPosted: Fri, 29th Jun 2007 03:45    Post subject:
Better not be a SH ripoff


The night beckons me
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AnimalMother




Posts: 12390
Location: England
PostPosted: Fri, 29th Jun 2007 03:51    Post subject:
The game is fucking beautiful. Hopefully we'll be able to explore all the buildings too.

I don't care if it has similarities to Silent Hill, that game is totally linear, this isn't. Thats enough of a difference to make it a whole new experience.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Munkeee




Posts: 1131

PostPosted: Fri, 29th Jun 2007 16:56    Post subject:
This and gta in the same week . Think I would play this first

4 months ain't much if you think about it
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KaiKo




Posts: 1914

PostPosted: Fri, 29th Jun 2007 17:01    Post subject:
i thought this wasnt coming out this year...


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Munkeee




Posts: 1131

PostPosted: Fri, 29th Jun 2007 17:12    Post subject:
KaiKo wrote:
i thought this wasnt coming out this year...


Yeah looked it up and theres no release date , a vague mention of 2008 though

Sad
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sat, 30th Jun 2007 00:22    Post subject:
ELIZ wrote:
loox amazing Surprised

can't wait
wait for what? low fps on the 360? Razz

well, hope it will be optimized. You could see GoW had pretty low fps in the middle sequenses.
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sat, 30th Jun 2007 01:26    Post subject:
deelix wrote:
ELIZ wrote:
loox amazing Surprised

can't wait
wait for what? low fps on the 360? Razz

well, hope it will be optimized. You could see GoW had pretty low fps in the middle sequenses.


never noticed slowdowns in GoW
only game i experienced slowdowns was Saints

in any case what's this has to do with AlanW Confused it aint even out yet, will see which version will have better performance Razz
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chiz




Posts: 51

PostPosted: Sat, 30th Jun 2007 03:34    Post subject:
It looks outstanding Surprised
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Unauthorized




Posts: 2070
Location: Sweden
PostPosted: Sat, 30th Jun 2007 11:53    Post subject:
ELIZ wrote:
deelix wrote:
ELIZ wrote:
loox amazing Surprised

can't wait
wait for what? low fps on the 360? Razz

well, hope it will be optimized. You could see GoW had pretty low fps in the middle sequenses.


never noticed slowdowns in GoW
only game i experienced slowdowns was Saints

in any case what's this has to do with AlanW Confused it aint even out yet, will see which version will have better performance Razz



The cut-scenes in Gears of War is really choppy here too.


Squirrely: Now come on y'all. We can't waste time arguing. There could still be survivors out there. We need to hunt them down, and kill them.
Beary: How about we kill them, and then rape their bodies so we can use their blood as lubricant.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sat, 30th Jun 2007 12:02    Post subject:
Never had a problem with the framerate in GoW either. Ya'll running on shitty cores or bad 360s or what? Razz


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Unauthorized




Posts: 2070
Location: Sweden
PostPosted: Sat, 30th Jun 2007 12:21    Post subject:
Parallax_ wrote:
Never had a problem with the framerate in GoW either. Ya'll running on shitty cores or bad 360s or what? Razz


I've not had any FR problems under the actual game-play but when the "cut-scenes" occur its usually kinda choppy (low FR). My 360 is new and woks fine with other games. :/


Squirrely: Now come on y'all. We can't waste time arguing. There could still be survivors out there. We need to hunt them down, and kill them.
Beary: How about we kill them, and then rape their bodies so we can use their blood as lubricant.
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sat, 30th Jun 2007 12:29    Post subject:
Well that is strange. Because I played through the game several times, never noticed any lag in cut-scenes or otherwise.

Same as ELIZ said, only game I have experienced lag in is Saints Row.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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thexcode




Posts: 73

PostPosted: Sun, 1st Jul 2007 04:37    Post subject:
i thought this was gonna come from rockstar, since remedy is working with them.
microsoft is the publisher. hmm...
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Godlikez*
Banned



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PostPosted: Sun, 1st Jul 2007 08:23    Post subject:
There was slowdown GOW I remember when your in the graveyard area the framerate dropped you could definantly notice it.


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azzman




Posts: 4052
Location: Australiiiaaa , maate
PostPosted: Sun, 1st Jul 2007 08:43    Post subject:
some of the more intense cut scenes defiantly had sub 30fps rates, very noticeable
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Nailbiter
PUNK



Posts: 6061

PostPosted: Sun, 1st Jul 2007 14:02    Post subject:
Yes gears cut scenes yes. Well known by now. Razz

Anyway, last I heard about Alan Wake was a 2008 year release. Luckily there are some good games in the meantime. The game looks awesome.
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sun, 1st Jul 2007 14:33    Post subject:
Parallax_ wrote:
Never had a problem with the framerate in GoW either. Ya'll running on shitty cores or bad 360s or what? Razz
same with a friends xbox. And it was his game. Lets blame his game Razz Not seen that in other games.

Eliz: i mean, this game looks like it could have some framerate problems on the 360.
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 1st Jul 2007 15:09    Post subject:
flatout loox superb, didn't noticed any frame drops

lol what are nostradamus or something Rolling Eyes
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Sun, 1st Jul 2007 15:23    Post subject:
I am curious as to why some people think they have framerate issues, while others don't Razz


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sun, 1st Jul 2007 17:20    Post subject:
Deelix, I take it you don't have a 360?


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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KaiKo




Posts: 1914

PostPosted: Sun, 1st Jul 2007 21:27    Post subject:
never had framerate issues on my 360


Cohen wrote:
I'm a troll! well done, you caught me lying my ass off on a forum. I post pictures so that it makes you angry and that you wish you could have my awesome material things Smile Cool
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bringiton




Posts: 3656

PostPosted: Sun, 1st Jul 2007 23:03    Post subject:
I don't have a 360, but when I played some NBA or so in a store the framerate was quite low. There wasn't any stuttering, but it was 20 fps max...


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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bigboy177




Posts: 430

PostPosted: Mon, 2nd Jul 2007 01:22    Post subject:
bringiton wrote:
I don't have a 360, but when I played some NBA or so in a store the framerate was quite low. There wasn't any stuttering, but it was 20 fps max...


Yeah, for sure... In games like Gears of War, The Darkness, Tomb Raider: Legend I didn't have any drops, but an NBA game had max 20 frames... Wink Please stop making up stories...

@Parallax_ -> Probably because they don't own an Xbox 360 or they're PS3 fans...
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[sYn]
[Moderator] Elitist



Posts: 8374

PostPosted: Mon, 2nd Jul 2007 02:32    Post subject:
Frame rate changes are not easily seen by everyone, it is very dependant on what the person is concentrating on at the time, the TV in use and the state of that persons eyes (among many other things). These are no doubt why some people "have not experienced it" .. its simply that you were too engrossed to notice the frame rate changes, your eyes suck or your TV is better/worse.. It could also be that frame drops only occurred on machines running in HD.

GoW does have frame drops at certain sections, it is by no means constant, and it is rare. But it does happen.
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Mon, 2nd Jul 2007 02:34    Post subject:
bringiton wrote:
I don't have a 360, but when I played some NBA or so in a store the framerate was quite low. There wasn't any stuttering, but it was 20 fps max...


i don't think anyone will release sport game capped at 20 fps Neutral

some engines may have 30 fps max but if animation done well it will look like 50 fps

take latest hairy potzer for example [opposite to what i said], game runs at 60 fps but it loox like 20, animation=crap

slowdowns also may be caused by overheating, some ppl just too lazy to apply some fans for 360, but on the other hand they filling their pc's with tons of fans and water cooling
afterwards complaining "my oh my why i got 3 rod" Rolling Eyes
yes m$ fucked up [nothing new here] u can fix it, do it then ffs Embarassed
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azzman




Posts: 4052
Location: Australiiiaaa , maate
PostPosted: Mon, 2nd Jul 2007 06:23    Post subject:
google it , most GOW reviews state that the frame rate drops in cut scenes and co op etc. Its fact
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Mon, 2nd Jul 2007 12:08    Post subject:
AnimalMother wrote:
Deelix, I take it you don't have a 360?
yes, i do Razz

All im saying is that you can see the fps aren't as high as it should be, maybe i should do as ELIZ.. but opening the box and shit.. meh. No warranty to loose anyway.
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