Sniper: Ghost Warrior 3
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lolozaur




Posts: 26310

PostPosted: Tue, 26th Mar 2013 11:22    Post subject: Sniper: Ghost Warrior 3
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Breezer_




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Location: Finland
PostPosted: Tue, 26th Mar 2013 11:41    Post subject:
Please god no...
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deelix
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Location: Norway
PostPosted: Tue, 26th Mar 2013 11:45    Post subject:
Breezer_ wrote:
Please god no...
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dannofdawn




Posts: 2227

PostPosted: Tue, 26th Mar 2013 11:46    Post subject:
They sold enough copies for a third?!
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pikachupi




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PostPosted: Tue, 26th Mar 2013 13:46    Post subject:
2 was fine,i am ready for 3 Smile
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proekaan
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PostPosted: Tue, 26th Mar 2013 15:26    Post subject:
2 was indeed an decent game,so I'm ok with a third game.
Don't if it's like human_steel said(that I have low standards Very Happy),but if you consider Ghost warrior a bad game then you really haven't played a truly bad game. Wink


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pikachupi




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PostPosted: Tue, 26th Mar 2013 16:27    Post subject:
@proekaan
totaly agreed (i hope you like beer...mine is with milk Razz )
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stwan




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PostPosted: Mon, 20th Jul 2015 21:11    Post subject:
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prudislav
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PostPosted: Mon, 20th Jul 2015 22:02    Post subject:
2 was okish , this one looks much more open, but its quite big Denuvo contender so ...


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dannofdawn




Posts: 2227

PostPosted: Mon, 20th Jul 2015 22:24    Post subject:
I don't know if it is just on my end or its the recording but the framerate is abysmal. But that aside, I don't like the sniping point waypoint thing where they tell where are some of the best spots. You should be required to figure that out yourself by reading the map, etc. There's even hint on what stances to take...Hoping those can be turn off.
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Tue, 21st Jul 2015 03:15    Post subject:
Have the player figure it out on his/her own? Have you forgotten what era in gaming we're currently in? Laughing


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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IamAWESOME




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PostPosted: Sat, 8th Aug 2015 16:50    Post subject:


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 8th Aug 2015 19:12    Post subject:
Overall it just seems to be meh, like the previous games.
And of course they have to include some shit feature that highlights every usable object, wow.

Might still be fun to play.


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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 8th Aug 2015 23:51    Post subject:
Highlighting enemies and enabling permanent wallhack was still too confusing. "We need to go deeper" said the game designer. Therefore, the player can now visualize enemies' florescent steps in real time so in the name of authenticity you are 100% sure that you don't get spotted. #justnextgenthings
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prudislav
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PostPosted: Tue, 25th Aug 2015 15:04    Post subject:
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Tue, 25th Aug 2015 19:41    Post subject:
Well one thing I like is that we reached a point where even low budget games can have nice graphics.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 17th Sep 2015 11:30    Post subject:
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Interinactive
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PostPosted: Thu, 17th Sep 2015 11:33    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:33; edited 1 time in total
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dannofdawn




Posts: 2227

PostPosted: Thu, 17th Sep 2015 11:49    Post subject:
Interinactive wrote:
✓ Graphics
✓ Atmosphere
✓ Production value
✓ Made for 12 year olds


That's Sniper Elite 2 & 3 Laughing
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