I am surprised that this game hasn't been covered in the forum yet, so I guess I'll stop sitting on this gem and spread the word.
Quote:
The vision for Serpent in the Staglands is a mix of the addictive build customization of ARPGs and party control and role-playing elements of games like Baldur's Gate and Darklands. A throwback to cRPGs of the past with fresh new role playing designs and combat mechanics.
During your search as a god's mortal avatar, you'll plunge into the Stagland's deep combat and open world exploration. Skills, spells, and aptitudes can be individually customized for up to five different party members of your choosing. With an expansive variety of build options and branching paths to choose from, the game will offer significant personalization and replayability.
This looks really good indeed . It's got that old-school feel to it that is always nice.
djaoni wrote:
Beta exists, but I haven't played it as I like to wait for full games.
[temptation intensifies], but yeah I'll wait for the final thing too. I've earlyaccess'd and beta'd already so much this year, that I'm set for life xD
A good CRPG lives or dies by its combat system, and ours revolves around the strengths of realtime with pause: strategy, planning, and controlling the chaos. A good tactic for playing might be:
Pre-buff to infinity
Activate items like horns to summon aid or lay down traps
Make your 3 active skills compliment one another or your team
Casters hold their spells - play the right spell when combat starts as the beginning can be perilous
Control the battlefield with utility combat skills and spells
Micromanage as needed
Our classless-based character system outfits players with over 100 skills, spells and aptitude to build their own 5 characters out of. Create powerful casters, whip users that are made for wizard hunting, arrow and bolt machinegunners, elixir throwers that corrode groups with unblockable damage, or morph into a wolf and maul your enemies.
Or any combination you can think of, though tactical usefulness may vary. We think highly enough of you to figure out good tactics!
______________________________________________
Grade 1 Skills and Spells have been available in the beta, and we finally got around to updating the Gameplay section of the site with the grade 2 Spell and Skill tables. These will be available in Beta 2.0, and easily available for testing in the Corem fighting arena clone we’re putting a game mode to in the main menu.
Grade 2 spells mostly speak for themselves, more debilitating ones to cast on targets, lots to cause chaos and break up groups, and of course Polymorph into Wolf. We’re very excited to have folks testing these in a variety of arena situations to mimic early/mid/late game confrontations.
If Grade 1 Skills are a foundation to build your character on, Grade 2 Skills start the tactical heavy artillery. We open up every-X procing, more on-starts for controlling those first few very precious hits, and more battlefield control skills.
As always, travel comfortably knowing your enemies can have any of these spells and skills too, at any Skill Level.
I backed this during the kickstarter, got access to the betas, but I'd rather wait for the finished product and immerse myself then. It does look like a good spiritual heir to Dark Lands. Though that didn't have magic, as such.
My eyes hurt..literally.
Get rid of this pixelated crap and I'll gladly play it. Keep everything the same graphics wise (coz it looks nice) but get rid of this shit...
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
I tried it for a while and it seems a bit unfinished.. just after couple of minutes I noticed when I play in window and resize it, it wont stick and every loading it resizes to the default 4:3.
Also the area loading is insane, I have this on SSD and it takes about 20 - 30s to load, what the fuck, all the new games take like 5s.
Just a few random thoughts but I'm a bit disappointed. Movement is a chore with the view zoomed in way too much for my liking. Zooming out doesn't work because it resets itself. Another thing I don't understand is why the female bodies aren't separate from the male ones? Overall the interface, covering the left and right areas vertically feels quite counter-intuitive.
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