Serpent in the Staglands [KS]
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farne




Posts: 3732

PostPosted: Wed, 9th Apr 2014 02:12    Post subject: Serpent in the Staglands [KS]
I am surprised that this game hasn't been covered in the forum yet, so I guess I'll stop sitting on this gem and spread the word.



Quote:
The vision for Serpent in the Staglands is a mix of the addictive build customization of ARPGs and party control and role-playing elements of games like Baldur's Gate and Darklands. A throwback to cRPGs of the past with fresh new role playing designs and combat mechanics.

During your search as a god's mortal avatar, you'll plunge into the Stagland's deep combat and open world exploration. Skills, spells, and aptitudes can be individually customized for up to five different party members of your choosing. With an expansive variety of build options and branching paths to choose from, the game will offer significant personalization and replayability.


https://www.kickstarter.com/projects/1649838104/serpent-in-the-staglands

Essentially, it is a spiritual successor of the Darklands cRPG from Microprose.
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farne




Posts: 3732

PostPosted: Fri, 11th Apr 2014 15:57    Post subject:
I'll give this a bump, in case there's still people on the hump that haven't got a penchant for platformers and whatnot.
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JBeckman
VIP Member



Posts: 34983
Location: Sweden
PostPosted: Fri, 11th Apr 2014 15:58    Post subject:
It sounds interesting but I'm a bit low on money at the moment so I'm not able to back anything currently.
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djaoni




Posts: 8061

PostPosted: Fri, 16th Jan 2015 19:19    Post subject:
This game deserves a bump and way more attention than it's getting. Looks fantastic. We definitely need more Darklands inspired games.

http://store.steampowered.com/app/335120/







Beta exists, but I haven't played it as I like to wait for full games.

Some guy playing it on Youtube



Quote:
The Expansion planned has a heavily themed Dracula inspiration — lots of intrigue and ambushing overseas!


Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Sat, 17th Jan 2015 01:13    Post subject:
This looks really good indeed Razz. It's got that old-school feel to it that is always nice.

djaoni wrote:
Beta exists, but I haven't played it as I like to wait for full games.

[temptation intensifies], but yeah I'll wait for the final thing too. I've earlyaccess'd and beta'd already so much this year, that I'm set for life xD
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djaoni




Posts: 8061

PostPosted: Sun, 25th Jan 2015 20:54    Post subject:
http://steamcommunity.com/games/335120/announcements/detail/135440633477510715

Quote:
A good CRPG lives or dies by its combat system, and ours revolves around the strengths of realtime with pause: strategy, planning, and controlling the chaos. A good tactic for playing might be:

Pre-buff to infinity

Activate items like horns to summon aid or lay down traps

Make your 3 active skills compliment one another or your team

Casters hold their spells - play the right spell when combat starts as the beginning can be perilous

Control the battlefield with utility combat skills and spells

Micromanage as needed


Our classless-based character system outfits players with over 100 skills, spells and aptitude to build their own 5 characters out of. Create powerful casters, whip users that are made for wizard hunting, arrow and bolt machinegunners, elixir throwers that corrode groups with unblockable damage, or morph into a wolf and maul your enemies.

Or any combination you can think of, though tactical usefulness may vary. We think highly enough of you to figure out good tactics!

______________________________________________

Grade 1 Skills and Spells have been available in the beta, and we finally got around to updating the Gameplay section of the site with the grade 2 Spell and Skill tables. These will be available in Beta 2.0, and easily available for testing in the Corem fighting arena clone we’re putting a game mode to in the main menu.

Spells Grade 2
http://serpentinthestaglands.com/gameplay/grade2-spells.php

Skills Grade 2
http://serpentinthestaglands.com/gameplay/grade2-skills.php



Grade 2 spells mostly speak for themselves, more debilitating ones to cast on targets, lots to cause chaos and break up groups, and of course Polymorph into Wolf. We’re very excited to have folks testing these in a variety of arena situations to mimic early/mid/late game confrontations.

If Grade 1 Skills are a foundation to build your character on, Grade 2 Skills start the tactical heavy artillery. We open up every-X procing, more on-starts for controlling those first few very precious hits, and more battlefield control skills.

As always, travel comfortably knowing your enemies can have any of these spells and skills too, at any Skill Level.
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lolozaur




Posts: 26310

PostPosted: Wed, 4th Mar 2015 13:43    Post subject:


looks good but i seriously hope there are options of more zoom or different font sizes, otherwise meh
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djaoni




Posts: 8061

PostPosted: Sun, 29th Mar 2015 21:19    Post subject:


Interview with the 2 devs.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sun, 29th Mar 2015 21:59    Post subject:
I backed this during the kickstarter, got access to the betas, but I'd rather wait for the finished product and immerse myself then. It does look like a good spiritual heir to Dark Lands. Though that didn't have magic, as such.
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djaoni




Posts: 8061

PostPosted: Mon, 6th Apr 2015 10:44    Post subject:
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Mon, 6th Apr 2015 11:11    Post subject:
My eyes hurt..literally.
Get rid of this pixelated crap and I'll gladly play it. Keep everything the same graphics wise (coz it looks nice) but get rid of this shit... Very Happy


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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djaoni




Posts: 8061

PostPosted: Wed, 20th May 2015 12:40    Post subject:
And the best RPG of the month gets a launch trailer.
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Steelone




Posts: 1524

PostPosted: Wed, 20th May 2015 13:27    Post subject:
This looks amazing. Judging by the beta, a serious contender for RPG of the year along with Underrail.

Just need both released.
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djaoni




Posts: 8061

PostPosted: Thu, 28th May 2015 13:11    Post subject:
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 28th May 2015 22:00    Post subject:
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Thu, 28th May 2015 22:29    Post subject:
Serpent in the Staglands-HI2U


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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shadak




Posts: 1097
Location: Prague
PostPosted: Thu, 28th May 2015 22:31    Post subject:
I tried it for a while and it seems a bit unfinished.. just after couple of minutes I noticed when I play in window and resize it, it wont stick and every loading it resizes to the default 4:3.

Also the area loading is insane, I have this on SSD and it takes about 20 - 30s to load, what the fuck, all the new games take like 5s.
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farne




Posts: 3732

PostPosted: Fri, 29th May 2015 12:08    Post subject:
Yeah, I think I'll wait a bit until I try it, let them release some patches.
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Yuri




Posts: 11000

PostPosted: Fri, 29th May 2015 12:22    Post subject:
Just a few random thoughts but I'm a bit disappointed. Movement is a chore with the view zoomed in way too much for my liking. Zooming out doesn't work because it resets itself. Another thing I don't understand is why the female bodies aren't separate from the male ones? Overall the interface, covering the left and right areas vertically feels quite counter-intuitive.



1 and 2 are still amazing.
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Steelone




Posts: 1524

PostPosted: Fri, 29th May 2015 12:33    Post subject:
Aside from some typos, the game definitely wins on story/dialogue. I think it needs a couple of patches though.
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lolozaur




Posts: 26310

PostPosted: Sat, 26th Sep 2015 10:27    Post subject:
any way to change the font Vomit
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Rifleman




Posts: 1397

PostPosted: Sat, 26th Sep 2015 18:25    Post subject:
Well, game looks amazing on trailer I must say. But I will wait for few more patches. Maybe winter sale? Wink


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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