House of the Dying Sun
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VonMisk




Posts: 9438
Location: Hatredland
PostPosted: Tue, 1st Apr 2014 14:41    Post subject: House of the Dying Sun


Quote:
You expected to smash the colony ship and its escorts. What you didn't expect was a Federation military fleet jumping in before you were finished.
Enemy Starfighter puts you in the cockpit of the universe's most mobile and lethal interceptor and also puts you in command of an elite fleet of Imperial warships.

You are the Harbinger Fleet, waging a guerrilla war against the enemies of the Empire.

Your mission is always simple: Jump ahead into a system where you will most certainly be outnumbered, cripple it, and pave the way for the Armada to hang in the skies above the enemy home world like storm clouds and offer terms: submit or be purified.


The game is something between homeworld - rainbow six - space sim. You are escorting a colony ship and preplan in tactical view your next jump and than execute it in real time as squadron commander piloting his ship.

Trailer:


Some screenshots:






RPS article:

http://www.rockpapershotgun.com/2014/04/01/enemy-starfighter-trailer-bungie-oculus/

Official homepage:
http://enemystarfighter.com/

Sweet... So Much Win Me Gusta Frap Frap Guy Frap Frap Guy


Last edited by VonMisk on Tue, 1st Apr 2014 14:52; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 1st Apr 2014 14:50    Post subject:
Love the poster, evoking classic 80s memories of "The Last Starfighter" Smile Not exactly sure about the game yet, but the poster is ace.
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Tue, 1st Apr 2014 15:13    Post subject:
Fuckers. No release date Sad


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kazemaky




Posts: 2273
Location: Estonia
PostPosted: Tue, 1st Apr 2014 16:29    Post subject:
i really dig the poster, too Smile seems quite interesting, lets hope the gameplay will turn out good since the graphics are obviously not important here.


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Morphineus
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Location: Sweden
PostPosted: Tue, 1st Apr 2014 17:17    Post subject:
Great box art Very Happy


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Ishkur123




Posts: 2850

PostPosted: Tue, 1st Apr 2014 18:26    Post subject:
+1 for the awesome poster Very Happy
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Tue, 1st Apr 2014 18:27    Post subject:
looks very good! shame about the no rls date yet


RTX ON
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 1st Apr 2014 18:53    Post subject:
Oh wow it's homeworld, sweet
and yeah, that poster, really well done Razz


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ixigia
[Moderator] Consigliere



Posts: 65018
Location: Italy
PostPosted: Wed, 2nd Apr 2014 01:17    Post subject:
The concept sounds great, it really is a space R6 with the top down strategic map to plan the moves -> first person tactical pew. Hope the AI is up to the task Smile
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VonMisk




Posts: 9438
Location: Hatredland
PostPosted: Wed, 2nd Apr 2014 08:55    Post subject:
The game is still in rough state according to the blog and you play as the villian here.

Some changes to the gameplay:

Quote:
Battle-planning has been replaced with hunting and hiding. Before, each battle was fed to you via a simple mission generator and menu. It wasn't dynamic, lacked tangible persistence, and it certainly didn't fulfill the fantasy of being a starfighter harassing the enemy deep in their territory. I can go into this in detail if people want, but I won't bore you with that here.

Now, when you enter a system you are told what flagship to destroy and are given free rein to hunt and deal with it as you see fit. Do you build up your forces and take out the flagship head on? Do you misdirect their escorts to a bogus landmark and then jump the vulnerable capital with a small group of beam frigates, knowing full well that you will lose them?

Once combat begins, gameplay is structured very much like a police chase with your fleet at the center of it. If you've ever played GTA or if you've ever done small-scale skirmishes in a game like EVE, you should have an idea of what to expect. In fact, a lot of what makes this game tick comes from countless hours I've spent running around in EVE's Syndicate region in an interceptor.

While a few of these systems are super rough, they are at least functional. They mainly need passes on readability and polish, which will happen soon.


Source:
http://enemystarfighter.com/blog/
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 7th May 2014 11:53    Post subject:
http://kotaku.com/forget-those-big-space-games-for-a-moment-1572711710
http://enemystarfighter.com/blog/2014/2/13/greetings-starfighters

Sounds like it's shaping up really well! I especially like the villain bit;

Quote:

One thing missing from the game was a satisfying currency reward loop for killing fighters. The tumble alone felt good and you earned points for it, but a new layer has been added: the escape pod.

A majority of your currency is acquired from killing the crew of downed vessels. If you have an autoturret, it happens automatically. As a capital goes down, the famous loot-piñata situation occurs as the crew abandons ship.

It's one of the first things I've put in the game that makes people feel like a villain. Several people reported feeling conflicted about it. Good!
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 27th May 2016 19:42    Post subject:
releasing under new name soon on steam early access http://houseofthedyingsun.com/


http://store.steampowered.com/app/283160/
Release Date: June 2016 (Early access) , End of Summer 2016 (FULL Release)
Quote:
House of the Dying Sun is a tactical space shooter that puts you in the cockpit of the Empire's most deadly interceptor and in command of the Harbinger Fleet. Hunt down the enemies of your dying empire and upgrade your warships with new weapons and abilities earned during your campaign of terror.

Key Features:
    Classic Space Sim Combat: Fly from the cockpit of the Executor Mk II with gameplay heavily influenced by the titans of yesteryear
    Take Command: Give orders to any vessel in your fleet from a tactical overview, switch to another fighter, or pause time and carefully consider your next move
    Replayable Scenarios: Choose one of three increasingly-brutal difficulties in each of the 14 campaign scenarios.
    Powerful Upgrades: Complete bonus objectives to earn special fleet upgrades such as the Gap Drive or the Kamikaze Chassis. You'll need these to tackle the most difficult scenarios.
    VR & Monitor Support: House of the Dying Sun was carefully designed for both traditional monitors and VR headsets such as the HTC Vive. It also supports 21:9 displays!



Quote:
Approximately how long will this game be in Early Access?
    “Almost all features are in place, so our intention is to close out the game and leave Early Access sometime this summer.”

How is the full version planned to differ from the Early Access version?
    “The final version will have a complete balance pass, a fleshed out stable of upgrades and weapons to unlock, and a carefully-tuned set of combat scenarios. It will also include a custom wave-clear mode for even faster pick-up-and-play sessions.”

What is the current state of the Early Access version?
    “Almost all major features are in place and each mission is playable. Some content/features may be missing or broken and the game's balance may drastically change based on player feedback.
    The game currently supports:
      Campaign: 14+ brutal combat scenarios with 3 difficulties
      SteamVR-compatible VR headsets
      Keyboard and mouse controls
      Gamepad-centric controls such as the Xbox 360 Controller (XInput-compatible) or PS4 Controller*

    *An XInput or PS4 controller is highly recommended. Other joysticks and controllers are not officially supported, but the game supports in-game rebinding and advanced control settings.”
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 27th May 2016 22:10    Post subject:
Hmm very interesting. Graphics are quite simplistic, but then if the gameplay works, who cares! I hope the ingame order-giving is very responsive and accurate, as I think that would break the game if not.

Looking forward to this I think Very Happy


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 8th Jun 2016 11:16    Post subject:
Got released yesterday on Steam as EA:
http://store.steampowered.com/app/283160/


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Krogoth




Posts: 69

PostPosted: Wed, 8th Jun 2016 12:44    Post subject:
Bought it, will try with the Vive later tonight. Smile
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sat, 8th Oct 2016 22:36    Post subject:
Wow, how didnt i heard before about this game?


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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 1st Nov 2016 20:17    Post subject:
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