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VonMisk
Posts: 9438
Location: Hatredland
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Posted: Tue, 1st Apr 2014 14:41 Post subject: House of the Dying Sun |
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vaifan1986
Posts: 4638
Location: Birthplace of the necktie.
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Posted: Tue, 1st Apr 2014 16:29 Post subject: |
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i really dig the poster, too seems quite interesting, lets hope the gameplay will turn out good since the graphics are obviously not important here.
i5-3570k @4.4gHz, MSI GTX 970 GAMING 4g OC'd, MSI z77a-g45, Corsair Vengeance 8gb 1600mHz, Corsair TX650 PSU, Crucial M4 128gb, WD 1.5 TB HDD, Seagate 1TB HDD, LG 27MB85R-B 1440p
RSI name: ctulu
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Tue, 1st Apr 2014 17:17 Post subject: |
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Great box art 
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Tue, 1st Apr 2014 18:27 Post subject: |
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looks very good! shame about the no rls date yet
RTX ON
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Surray
Posts: 5409
Location: Europe
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ixigia
[Moderator] Consigliere
Posts: 65018
Location: Italy
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Posted: Wed, 2nd Apr 2014 01:17 Post subject: |
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The concept sounds great, it really is a space R6 with the top down strategic map to plan the moves -> first person tactical pew. Hope the AI is up to the task 
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VonMisk
Posts: 9438
Location: Hatredland
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Posted: Wed, 2nd Apr 2014 08:55 Post subject: |
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The game is still in rough state according to the blog and you play as the villian here.
Some changes to the gameplay:
Quote: | Battle-planning has been replaced with hunting and hiding. Before, each battle was fed to you via a simple mission generator and menu. It wasn't dynamic, lacked tangible persistence, and it certainly didn't fulfill the fantasy of being a starfighter harassing the enemy deep in their territory. I can go into this in detail if people want, but I won't bore you with that here.
Now, when you enter a system you are told what flagship to destroy and are given free rein to hunt and deal with it as you see fit. Do you build up your forces and take out the flagship head on? Do you misdirect their escorts to a bogus landmark and then jump the vulnerable capital with a small group of beam frigates, knowing full well that you will lose them?
Once combat begins, gameplay is structured very much like a police chase with your fleet at the center of it. If you've ever played GTA or if you've ever done small-scale skirmishes in a game like EVE, you should have an idea of what to expect. In fact, a lot of what makes this game tick comes from countless hours I've spent running around in EVE's Syndicate region in an interceptor.
While a few of these systems are super rough, they are at least functional. They mainly need passes on readability and polish, which will happen soon. |
Source:
http://enemystarfighter.com/blog/
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Posted: Wed, 7th May 2014 11:53 Post subject: |
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http://kotaku.com/forget-those-big-space-games-for-a-moment-1572711710
http://enemystarfighter.com/blog/2014/2/13/greetings-starfighters
Sounds like it's shaping up really well! I especially like the villain bit;
Quote: |
One thing missing from the game was a satisfying currency reward loop for killing fighters. The tumble alone felt good and you earned points for it, but a new layer has been added: the escape pod.
A majority of your currency is acquired from killing the crew of downed vessels. If you have an autoturret, it happens automatically. As a capital goes down, the famous loot-piñata situation occurs as the crew abandons ship.
It's one of the first things I've put in the game that makes people feel like a villain. Several people reported feeling conflicted about it. Good! |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Fri, 27th May 2016 22:10 Post subject: |
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Hmm very interesting. Graphics are quite simplistic, but then if the gameplay works, who cares! I hope the ingame order-giving is very responsive and accurate, as I think that would break the game if not.
Looking forward to this I think 
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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Posted: Wed, 8th Jun 2016 11:16 Post subject: |
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Got released yesterday on Steam as EA:
http://store.steampowered.com/app/283160/
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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LuckyStrike
Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
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Posted: Sat, 8th Oct 2016 22:36 Post subject: |
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Wow, how didnt i heard before about this game?
Epsilon wrote: | Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking. |
EyePatchLives wrote: | Press X to tame beasts. YOU ARE DA BEASTMASTER!!! |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 1st Nov 2016 20:17 Post subject: |
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