Genre: Free to Play, Massively Multiplayer, Strategy
Release date: Friday 13th of November 2015
Story/Description:
Quote:
Total War: ARENA is a free-to-play, team-based strategy game, putting players in the middle of epic-scale battles. Using key elements of award-winning Total War design, it is made from the ground-up for multiplayer realtime strategy fans, with two teams of ten players going head-to-head.
Multiplayer: YES
Media type and size: 2,2 GB to download@Steam (Closed Beta) - 4232 MB after installation@Steam
Yea, each faction has multiple commanders for you to use. Not sure how some get unlocked or what exactly is the difference between them. I mean, each faction has it's own unique units, but as far as inter-faction commanders... not sure.
What I'm finding interesting, each day, each general can earn 100 gold per victory. So a person can easily earn 700 gold a day.
Ye, I found it pretty stupid in the beginning but it gets much better later when you play with and vs people who know what they are doing, like archers camp on a hill, infantry cover the entries to them and cavalry to try to reach and destroy the enemy archers or try to get behind enemy infantry to do max damage.
It's very grindy but once you learn how the stupid currencies work, it also gets easier (don't spend Free XP for units and use the Unit XP instead). The late grind gets very heavy tho as you earn approximately 500-700 Unit XP but some of the latest unit upgrades need 200k
Also there are units that can be bought with Gold (the buy with real money only in-game currency) like the Elephants that cost 17 euros ( wtf?!!) which could lead to some pay-2-win bullshiterry.
This is Wargaming way to do things and i wouldn't touch any stuff coming from them. Any attempt to do a SP game went up in flames, while the MMO's are grindy beyond imaginations and microtransactions based.
The balance in the MMO's is fragged since their inception. Couldn't think of a worse choice for doing a Total War MMO.
Archers camping on a hill to the side overlooking two forces.
My ally has a single unit of spearmen 2 ranks deep.
The enemy has a blob of infantrymen about 10 ranks deep.
They collide in the middle.
My archers fire on the enemy blob 10 ranks deep - I'm penalized for friendly fire because I somehow managed to hit my 2 rank deep ally?
Yea...if you say so.
Beyond that, it's the typical fee to play Wargaming affair - grindy and repetitive with far too much of the outcome influenced by people you have no control over. Hard pass.
I can never be free, because the shackles I wear can't be touched or be seen.
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Not that it will be any loss to more than 5 people in the world. It's decent game tho it has nothing to do with Total War and even the Wargaming fanboys don't like it. Maybe if it wasn't such a grindfest, it could've lasted much more.
its what total war multiplayer should have been for 15 years already not this crap starcraft 2 he who can click his units and skill butoons faster like a schizo wins shitfest. too little to late with to much grinding and micro transaction bullshit and outdated engine, it just looked like crap. but hey they put their time in broken releases and expensive dlcs, fuck CA , sad wargaming couldnt save the pieces and put their world of warships team on it. the world of tanks idiots are clueless these days.
ah well at least i get a overpriced dlc now for free , just gotta download this shit again ugh
get medieval 2, it was the last bastion of great modding and the crusades where fucking epic. Best total war feature wize there ever was, went only downhill from there
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