Seven Dragon Saga - modern "GoldBox" RPG [KS live]
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prudislav
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PostPosted: Wed, 3rd Sep 2014 14:30    Post subject: Seven Dragon Saga - modern "GoldBox" RPG [KS live]

http://www.tsi-games.com/seven-dragon-saga-tsi-games/
KS: https://www.kickstarter.com/projects/537511454/seven-dragon-saga-by-tactical-simulations-interact/
Quote:
New independent video games studio formed by SSI alumni, updates “Gold Box” RPG experience with modern tech and new core gaming system

Tactical Simulations Interactive (TSI) is excited to officially announce Seven Dragon Saga – an original RPG for PC, Mac, and Linux, based upon an original pen and paper role-playing system designed by former Strategic Simulations Interactive (SSI) alumni Keith Brors and David Shelley.

Seven Dragon Saga takes place in a high-powered fantasy universe, revolving around the Empire of the Seven Dragons. Eschewing traditional RPG tropes, Seven Dragon Saga provides the player with effective heroes right from the start, with TSI aiming to provide the next step in meaningful player experiences in the same way that SSI’s ‘Gold Box’ titles did during the 1980s and 1990s.

This is not a tale of farmers or aspiring novices learning how to swing a sword; Seven Dragon Saga is a tale about the use of power. Players will need to assemble a brave troupe of adventurers “touched by the winds of the chaos”. Known as the Touched, these brave adventurers will face the unknown, and embark on a quest to discover hidden truths and determine the fate of the Empire.

David Shelley, Producer/Lead Designer, Seven Dragon Saga, said:
“Seven Dragon Saga provides a robust rules system and fresh campaign setting for us to draw from. We’re adapting the pen and paper system as the seed to develop a compelling game experience, creating the type of strategy fantasy game our team is known for.”

Seven Dragon Saga sets a new standard for intricate turn-based combat that can be adapted to your party’s strengths. Explore a new high fantasy realm, recruit powerful NPCs, and craft useful items during your party’s quest to discover lost secrets and transform the world.


Seven Dragon Saga allows the player to create and customize a full party of adventurers and maneuver them in detailed, turn-based tactical combat. You won’t find any rat-hunting farmers here- characters begin with a suite of talents. Rather, the characters are ‘Touched by the winds of chaos’, and destined for great successes or spectacular demises. Explore a rich world, uncover lost treasures, deal with challenging social and political situations.

The player’s choices alter the world in meaningful ways, both physically and socially. Sent by the Empire of the Seven Dragons to the minor Kingdom of Afelon, the party must uncover who is driving the land to civil war and whether that conspiracy might pose a threat to the Empire at large. What mysteries lie in the surrounding, monster-infested peaks? Who is worthy of trust and who only of death?


Key Features:

    Classic RPG / Modern Gameplay - Create a full party under your total control right from the start. Venture forth to uncover lost secrets in an original fantasy setting.
    Strategic Combat - Face challenges in turn-based tactical combat, updated with modern design philosophies. Carefully maneuver your party taking advantage of terrain and destructible environments
    Weigh Decisions - One group’s ally is another faction’s enemy. Make meaningful social/political choices that directly impact the world around you. Will you pursue duty and honor or choose riches and adventure with little concern for the consequences?
    Proven Technology - Seven Dragon Saga is built using the Unity3D engine (Shadowrun Returns, Wasteland 2, Shroud of the Avatar).


The kickstarter should start soon(ish) will update OP when that happens


Last edited by prudislav on Fri, 13th Mar 2015 23:22; edited 1 time in total
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deadpoetic




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PostPosted: Wed, 3rd Sep 2014 14:36    Post subject:
Could be Pffchh


Could be LOL
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h0rnyfavn
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PostPosted: Wed, 3rd Sep 2014 14:38    Post subject:
no screenshots\ videos available atm?

I sure hope they are not just going to exploit our feelings of nostalgia.

Goldbox, huh?

So, turn-based top-down battles and world exploration in first person then? Tbh I'm not a fan of this approach. I still remember playing The Dark Queen of Krynn and every random encounter forced me from a first person view into a top down battlefield.. It was irritating constantly switching back and forth.


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prudislav
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PostPosted: Wed, 3rd Sep 2014 14:51    Post subject:
h0rnyfavn wrote:
no screenshots\ videos available atm?

only some artworks on their site - i guess more when they'll start KS
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prudislav
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PostPosted: Fri, 13th Mar 2015 23:21    Post subject:
Kickstarter LIVE! https://www.kickstarter.com/projects/537511454/seven-dragon-saga-by-tactical-simulations-interact


GAMEPLAY:
Quote:
Character Design

You get to choose race, class, specialty, and can customize even further as you create your team of six player characters. And once forged, you have complete control of your party's actions and development throughout the game. At certain times, you will be able to opt to have an NPC join the party in addition to your core six characters, but your party design will always remain fundamentally yours.

Core Gameplay

The party moves through the regions in real time, switching to turn-based combat during encounters. Core gameplay revolves around turn-based tactical combat, quests and navigating factional politics.

The Chaos Touched


The Touched are forces to be reckoned with, both personally and politically. They have been recruited from all corners of the Empire, provided with equipment and training, and a mandate from the Emperor to be his elite troubleshooters. Touched by 'the winds of chaos', these individuals are as feared for their unpredictability as they are respected for their power and status.

The Use of Power.

As representatives of the Emperor, your party of adventurers has significant power within the Empire. It's up to you to choose how you wield that power, how you shape the world, encouraging order and peace or exacerbating the forces of disruption.
    Goals. At creation, the you select a Goal for each character. When resolving quests, you will often be presented with difficult choices. If your choice aligns with one or more character Goals, then those characters receive a bonus that improves them in some significant way. While no character will ever leave a party if their Goal isn't met, they will be slightly weaker. It's up to you to decide if you want your characters to have uniform Goals or a mixture of Goals. Uniform goals lead to bonuses for all from some types of quests yet absolutely none from others. Mixed goals can produce a wider range of bonuses from a broader selection of quests. It's up to you how you wish to manage this precarious balance.

    Borderlands. Some territories remain unclaimed and languish under the control of monsters, bandits, or hostile humanoids. If you are able to clear such regions, you will have the opportunity to plant the flag of one faction or another – or perhaps your own – granting the recipient faction greater power and resources. Once conquered, Borderlands become Frontier and a town or trading post will appear, giving you another place in which to buy, sell and quest. Through questing you can go one step further and make the region Settled, therefore providing the associated faction with further benefits. A neglected Frontier will fall back into Borderland status and be lost to the faction.

    Left to Sleep. Within the ruins that dot the landscape, beings and artifacts lie silent and waiting. Some are powerful tools, others are self-aware entities with their own agendas. Should you awaken them, leave them be, or seek their destruction? Your choice. Your consequences.
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AmpegV4




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PostPosted: Sat, 14th Mar 2015 00:02    Post subject:
6 char turn based RPG, yes please. So far that only shows the battle mode, I hope they continue with the classic gold box style.
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h0rnyfavn
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PostPosted: Sat, 14th Mar 2015 00:26    Post subject:
Imho classic goldbox games were annoying in regard to constant switching between first-person exploration view and isometric combat view..


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Sohei




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PostPosted: Sat, 14th Mar 2015 01:09    Post subject:
Looks like poor mans Divinity :OS Neutral
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AmpegV4




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PostPosted: Sat, 14th Mar 2015 02:11    Post subject:
h0rnyfavn wrote:
Imho classic goldbox games were annoying in regard to constant switching between first-person exploration view and isometric combat view..


I'd be very surprised if this game winds up with a jarring first-person mixed with isometric combat.

They should have explained this in the video as there may not even be an over-world and battle mode like we are describing. It may just be turn based baldurs gate, either way a poor kickstarter video it doesn't tell you enough.
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prudislav
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PostPosted: Tue, 24th Mar 2015 22:17    Post subject:
kickstarter postponed until they have more to show Wink
https://www.kickstarter.com/projects/537511454/seven-dragon-saga-by-tactical-simulations-interact/posts/1175959
Quote:
We’re postponing our Kickstarter campaign. No, TSI is NOT giving up on Seven Dragon Saga! Quite the contrary. We’ve done some serious reflection and come to the conclusion that we can’t create the level of RPG today that we know we’ll be able to create tomorrow.

Given its heritage, SDS needs to set a new standard for the RPG genre. Not a ‘style over substance’ AAA standard. A standard that delivers a fresh, compelling and truly satisfying RPG experience. SDS deserves no less. And that goes for you too, our wonderful, loyal supporters.

We launched this campaign at "veteran difficulty" (what some call "a high funding goal") because wanted to be sure that we would do SDS justice. We knew there would be a lot of you that remembered the classics or would appreciate our efforts to build a fresh RPG, but we underestimated how much new content we'd need to show in the middle of the campaign to engage people that were less familiar with the older games.

We'd thought we could talk about core mechanics when it is clear that you want to actually see those mechanics in action. We need to show off more than we had ready right now. There came a point where it became more tell than show.

We've had incredibly positive results from this Kickstarter. The press awareness, fan response, and community feedback has been tremendous. We're taking that feedback and what we've learned to refine our work further. We'll be coming back as soon as humanly possible, with a better, more refined Kickstarter, and some code you'll actually be able to play, along with killer videos and artwork.


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Vryder




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PostPosted: Fri, 18th Dec 2015 22:10    Post subject:
http://www.tsi-games.com/happy-holidays/
Screenshots:
 Spoiler:
 
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prudislav
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PostPosted: Fri, 18th Dec 2015 22:14    Post subject:
looks quite cool , glad its still alive even after failed KS


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randir14




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PostPosted: Fri, 18th Dec 2015 22:18    Post subject:
That looks way better than the first prototype they showed.
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ixigia
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PostPosted: Fri, 18th Dec 2015 23:13    Post subject:
The art style reminds me of an isometric DA:Inquisition. Some gameplay videos (possibly showing the writing) will be useful to see what truly lies beneath the Dragon Smile Laughing
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Sauronich




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PostPosted: Fri, 18th Dec 2015 23:19    Post subject:
ixigia wrote:
Some gameplay videos (possibly showing the writing) will be useful to see what truly lies beneath the Dragon Smile Laughing

The Bull of course. And you know what you do with The Bull J Browman
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ixigia
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PostPosted: Fri, 18th Dec 2015 23:44    Post subject:
Sauronich wrote:
ixigia wrote:
Some gameplay videos (possibly showing the writing) will be useful to see what truly lies beneath the Dragon Smile Laughing

The Bull of course. And you know what you do with The Bull J Browman

I don't know what you're talking about!
(Unfortunately only a female qunari-like character seems to be present here, not quite the same rough riding that we fancy)
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prudislav
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PostPosted: Fri, 18th Dec 2015 23:51    Post subject:
ixigia: well its supposed to be spiritual successor to the old gold bx rpgs like Pool of Radiance from the same devs . The DA:I-like astetic is fine by me as-long as its proper tactical combat (unlike the abomination tactical combat is in DA:I)


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