Completely rebuilt from the ground up in Unreal Engine 4, Insurgency: Sandstorm is coming to consoles and PC in a new partnership between Focus Home Interactive and developer New World Interactive. With Insurgency: Sandstorm, New World Interactive expands and enhances its popular first-person-shooter franchise, having sold more than 2.3 million copies on PC.
“We are very excited about working with Focus on Insurgency: Sandstorm. We believe there’s a great opportunity for Insurgency on next-gen consoles and that aligning with a strong publisher will allow us to best leverage this. Considering our background, it was not easy finding a publisher we felt compatible with. We decided to work with Focus because they understand our game and they believe in our vision. In addition, they bring a wealth of knowledge when it comes to shipping console games and marketing to that audience.” Jeremy Blum - Founder and Game Director of New World Interactive
“We are very proud to partner with American studio New World Interactive. Insurgency is one of the most praised and played First Person Shooters on PC. We are excited to support NWI in this new adventure, and we will do everything we can to make Insurgency: Sandstorm a hit on consoles and PC in 2017.” Cédric Lagarrigue – President of Focus Home Interactive
Deploy into a gritty, visceral combat experience that delivers first-person gunplay as immersive as it gets. Gear up with an arsenal of diverse firearms before heading into intense team-based action throughout the Middle East.
With a new story mode and Insurgency’s classic multiplayer and cooperative gameplay, the FPS epic comes enhanced and expanded as a new chapter in Insurgency: Sandstorm.
Insurgency: Sandstorm is a sequel to Insurgency that is bringing renowned hardcore shooter gameplay to PlayStation 4, Xbox One, and Steam next year*, published by Focus Home Interactive. Also available on Steam, Sandstorm is using the Unreal Engine 4 platform to fulfill the potential of New World’s talented indie team. At its core, Sandstorm features the close-quarters infantry combat for multiplayer and cooperative gameplay that has established Insurgency as a cult classic for over 3 million players on Steam.
* Note: We are hoping to have a closed alpha on PC by the end of this year.
Additional features confirmed at this time are:
Expanded environment scale.
Light vehicles for transportation and fire support.
New game modes designed for vehicle gameplay.
Competitive matchmaking, anti-cheat, and rankings system.
Improved ballistics system including bullet drop and travel time.
Interacting with the environment by climbing ladders and door breaching.
New World is also venturing into new territory with a story mode for 4-player cooperative and singleplayer gameplay. A groundbreaking narrative for the shooter genre, the story focuses on a female protagonist. Thematically, Insurgency: Sandstorm is inspired by real events and people, however this is a fictional story and characters.
STORY PREMISE
. The tone of Insurgency: Sandstorm’s narrative shifts the typical shooter inspiration away from blockbuster military power fantasy movies more towards a dark and understated indie film rooted in reality.
With depth to the narrative, you must look beyond the surface, away from these typical streets, behind closed doors, in a dark room to discover our female protagonist. She is enslaved by radical insurgents, along with her sister and other young girls held captive.
A sandstorm engulfs the village and fighting erupts. By chance, a hole is blown into the wall and the girls escape. In the confusion of the storm, our protagonist is separated from her sister and friends. She is alone, wandering in the desert.
Present day. Our protagonist has enlisted with a rebel faction, fighting against the radical insurgents. They push through battered villages, hitting the insurgents hard. One day, a key piece of information is discovered and our protagonist’s world is not what it seems.
She breaks free from the security of the main group to embark upon a personal quest. Accompanying her is another female fighter, her best friend who was held captive with her years earlier. Along for the journey are two foreign vigilantes: an American combat veteran of the war in the Middle East, and a French citizen who has never seen combat.
Along the path of their journey, several challenges emerge. Without a military force backing you up, that force may become an obstacle.
Essentially, the narrative is a road-trip story. It’s about these characters bonding through the many challenges that arise. Their diverse experience leads to interesting character dynamics, but ultimately their actions extend beyond their own volition.
We are very excited to venture into the realm of storytelling to offer more depth for Insurgency. Shooters do not have to be about mindless killing, so players can stop and ask questions about the world a game represents, and find answers within the narrative. Historically, the avant garde in many art forms are who disrupt and redefine genres. For a decade Insurgency has been in that position, and we are emerging from indie obscurity to innovate the FPS genre.
I had to make sure it wasn't ixigia with one of his parody fake news posts when I read that story about a female protagonist, her female bff, the road trip, indie film aesthetic etc...
Yeah, this is gonna bomb hard.
Last edited by VGAdeadcafe on Wed, 15th Feb 2017 03:39; edited 1 time in total
I hate the fact that they have to mention FEMALE so many times. If this was genuine attempt at diversifying a video game lead, sure no problem. But this is straight up PR bollocks. I know that is their job, but my god it is disgusting to read. This is as dumb as the steam tag.
Well, there goes another game not worth paying attention to...
Isn't this an overreaction?
dannofdawn wrote:
I hate the fact that they have to mention FEMALE so many times. If this was genuine attempt at diversifying a video game lead, sure no problem. But this is straight up PR bollocks. I know that is their job, but my god it is disgusting to read. This is as dumb as the steam tag.
PR in an industry where the 80-90% of the consumers are male?
Not a single thing in the description in the first post would make me think of 'Insurgency'.
And now it's coming to consoles?
I'll concede that it's an overreaction if they manage to somehow keep the game as it was without console mechanics/UI elements affecting the PC version
Dream on they swill probably have those slam that button rapido, rapido sequences. If I wanted to play space ace I would play Space ace.
Not a single thing in the description in the first post would make me think of 'Insurgency'.
And now it's coming to consoles?
I'll concede that it's an overreaction if they manage to somehow keep the game as it was without console mechanics/UI elements affecting the PC version
The game is a remake in Unreal Engine 4 and it's using the same mechanics and maps but now with esports support, a singleplayer campaign and a consoles release.
Not a single thing in the description in the first post would make me think of 'Insurgency'.
And now it's coming to consoles?
I'll concede that it's an overreaction if they manage to somehow keep the game as it was without console mechanics/UI elements affecting the PC version
The game is a remake in Unreal Engine 4 and it's using the same mechanics and maps but now with esports support, a singleplayer campaign and a consoles release.
things dont work like that. When you make an actual pc game, where every element is designed for M/KB play, that stuff wont work on consoles. You'll need to change the way you move, the feel of the weapons, the recoil, balistics, damage. The level design. And so on.
Remember in the old days when it was financialy possible, we'd have two different games, made by different studios - for the same title. MoH AA and Frontlines, Raven Shield and RS3, for example. Because the difference between gameplay and design for M/KB and controllers is so grand, when fully taken advantage of, that they literally had to make two different games. Back then when publishers thought PC gamers wouldnt swallow console made shit on their pc.
I know how it works but it doesn't necessarily have to be like that. Insurgency isn't a 3rd person game and the controls and movement were never that complex to cause problems when adapting them for consoles. I somewhat trust these developers that they will do the right thing and with the focus being on esports, they will most likely put some effort into the PC version.
That looked like something made in a couple of afternoons while sipping fresh beers, with a random friend popping up to provide the voiceover and with the notification's noise coming from the phone with the "CEO" insisting about putting the emphasis more on the female soldier than the conflict itself. And we haven't seen the gameplay yet..
At the very end she smirks. That's as far as her expressions go, that is the full range. Anyway, this strong woman will kill the exclusively male enemies and will save her girlfriends, just you wait!!!
If they can't pull a good story/campaign, it's better not to bother with it at all. Insurgency was an online game anyway, they should focus on that. The gun play that shown so far looks amazing, the game is very promising.
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