After years of waiting, the stealth-oriented Real Time Tactics genre is finally coming back!
Command a team of ninjas in a game where stealth is everything and being spotted by the enemy means almost certain death.
In the year 1615, a new Shogun rises to power in Japan and strives to bring peace to the realm. In his battle again rebellion he recruits five specialists with extraordinary skills for assassination, sabotage and espionage.
Part of this team are Hayato, an agile Ninja who artfully defeats his enemies one by one, undetected from the cover of the shadows. Samurai Mugen fights with more strength and as the tank of the group, can take on several enemies at once, at the expense of his agility. Aiko the Geisha is a master of camouflage and distraction, trapper Yuki is specialized in traps and deceptions. Takuma, being the eldest of the group, relies on his sniper skills for ranged attacks.
The player has to carefully evaluate his options in order to master the challenging missions: how will the characters behave as a team? Which one is the ideal leader in any given situation? Which one is best equipped for which task? How can they best master the given environments? Come up with your own ingenious tactics to vanquish enemies and complete missions.
Gameplay
Skillfully hide from and sneak past the enemies fields of view, take their formations apart and hide their bodies to cover your tracks. Quick Save will enable you to execute your plans perfectly. Tactically plan actions for your whole team and execute them all at once. Make use of the vertical gameplay and jump from roof to roof to silently kill your foes from above.
Play it your way: Dozens of solutions to take enemy setups apart, you can creatively use all of your resources – characters, skills and environment – to outsmart, sneak past, kill or knock out enemies
Small team vs. large enemy force: Control a team of five specialists, including a ninja, a samurai and a geisha, and take on an overwhelming opposition.
Careful planning, fast execution: Observe the enemy and plan your approach, because when it’s time to act, you must be quick, precise and undetected.
Last edited by prudislav on Tue, 6th Dec 2016 10:28; edited 8 times in total
God damn it. Can none of these fucks make an actual PC game these days without forcing those fucking shitsoles in every god damn project, wheter it makes sense or not, doable or not? Jesus christ
Daedalic Entertainment and Mimimi Productions have announced that its real time tactics game Shadow Tactics: Blades of the Shogun will be released for the PC on 6th December.
The concept seems interesting, but the multi-platform nature and the fact that it looks like an isometric Assassin's Creed scare me. Let's hope for the best xD
Commandos was amazing.. very interested in this, looks good. Great setting too. Downside is perhaps the generic graphics, but i can live with it if the rest is good.
The concept seems interesting, but the multi-platform nature and the fact that it looks like an isometric Assassin's Creed scare me. Let's hope for the best xD
Called them out about this on one of their trailers a few weeks go, about trying to force every god damn game or genre to be multiplatform, regardless if it works or not, if it makes sense or not. They were trying really hard to sell me that every derp aspect from the trailers and videos are their own design choice and not a compromise for consoles
Quote:
We hear you, and the PC version is #1 on our priority list right now. Still, nowadays a lot of PC gamers also love to hang out on their couches and use a gamepad. Don't be fooled by the fact that Shadow Tactics is also coming to consoles: this is a hardcore tactics game, with great keyboard+mouse controls, full quick-save and load etc. ... we didn't tone anything down. It's not a console port! BUT: We are very proud of our gamepad controls and in fact, everyone I showed them too was also surprised by how well they translate into the gameplay. Even people from the press who've been super skeptical. So, to be fair: We are just giving you the option to choose your style of input device. There's nothing negative about it, because this never harmed the game in any way!
Quote:
I can guarantee that the things you've mentioned have been our very own design choices, which had nothing to do with consoles. We are in full 3D and chose to render in perspective, not orthographic, so FOVs are different. We are allowing free rotations and of course you can still zoom in and out.
We are developing on PCs, so 95% of the time we are playing the game sitting close to monitors. Still, many PC gamers are playing on their TV -- so, when using a controller, we are automatically switching to a completely different UI with larger fonts etc. -- you can do that live, in game. The M/KB HUD/UI didn't suffer at all from controller support, because it's completely different. We are simply supporting both play styles in the best possible way.
Side note: The DPAD is not used for selecting skills, also 4 options would have made more sense than 5 if that would have been the case. Last but not least, sure, the market might force some devs to controller-ize their titles, I agree. But it's also just a matter of personal taste. We've both team members who prefer M/KB or controller-input. I don't think it's up to us to decide which style is better, as long as we are convinced that the game didn't suffer from controller support.
We definitely wouldn't have added controller support if it would have destroyed the experience. We love Commandos and Desperados and by no chance would we have done anything to ruin the genre. This is our love-letter to those games.
The game is simply amazing. As a Commandos fan, this is 10/10
Everything is very well polished. Gfx, music, sounds, voices (you can toggle English/Japanese) and gameplay.
The game thankfully is on gg as well, which means that we'll have the chance to play the final official demo at some point. I'm always skeptical nowadays *points at qqq's post*, let's hope for the best.
Where do get the demo? It's not on the steam store page.
Thanks.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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