One person.
4+ years of development.
A turn-based resource management / real time defense shooter hybrid, Emerge: Cities of the Apocalypse puts you in a dystopian world ravaged by zombies and mutated beasts.
EXPLORE AND EXPAND: Restore derelict metropolises, one turn at a time! How will you spend your Action Points this turn? Will you scout a nearby sector, then clean your weapons and check out a new recruit? Or will you patch the hole in your defenses and then blindly move into unexplored territory?
REDISCOVER LOST TECH: Plot your course over an expansive, multi-branched research tree! Bring forth scientific marvels, or start a second industrial revolution! Or perhaps, build a strong economy and make powerful alliances with merchants and mercenaries!
MANAGE YOUR TEAM: Choose your character class and find or recruit survivors. Gain experience and improve your team's skills and equipment. Find and buy tons of weapons, mods and usable items! But beware, for fighting the undead can be deadly...
BUILD AND FORTIFY: The Apocalypse has ravaged cities' infrastructure, and it's up to you to restore them. Construct improvements in captured sectors to empower your cause. Produce automated defenses to help you weaken or eliminate invading undead armies!
FIGHT THE UNDEAD ARMIES: As turns pass, more dangerous undead appear. From acid-spitting zombies to undead, armored soldiers, there are no limits to the horrors you will face. Set your snipers to aim for the head, have a bunch of grenades ready, and pray they don't reach your barricade in numbers!
UNLOCK THE FUTURE: Relieve the world from undeath in campaign or skirmish mode! Meet mysterious survivors and determine the outcome of random events! Unlock new areas, enemies, classes, bonuses and challenges and lots of extra content as you play!
Last edited by prudislav on Wed, 27th Apr 2016 16:21; edited 1 time in total
The dev should have instead focused on doing a mobile game out of this.
As i really doubt it will see that much on PC/Steam. At least i wouldn't, as it doesn't look that appealing.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
well i played the demo for a while and really like the strategic part of the game which seems to be surprisingly deep , but the defense minigame and the visuals really does scream flash/mobile
Well, played for ~40min till i lost the first map.
This game could be fun for people that like those kind of games. I wanted to like it, but it seems very rough to me.
Some cons:
- Highest resolution is 720p. Not that bad, considerin the graphics.
- Many names for objects, weapons, etc. are written in only small letters.
- Some skills have no description of their effect, some only for the current level, and some for current and next level.
- Many things on the GUI don't really get explained.
- I guess i'm just bad at this game. But i had several random events where i could buy things. Yet i never ever had enough ressources to spend on them.
- I tried to save money to unlock second squad slot. But the enemy kept attacking nearly every round one of my zones. Shortly after i finally had the money to unlock and buy a recruit, it was already too late. As the enemies were just too many.
Many of these points make this game look like a quick project done by a dev.
Oh.. ouch.. that sounds less than inspiring :\ I'm in the midst of an epic Zestiria binge right now but when I'm finished, I'll check this out properly, hopefully I snatch some enjoyment out of it Thanks Bob!
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