Ocelot Society have announced that Event[0], their upcoming narrative title, will be released in September. In this game, a lone astronaut on a ‘retro-future’ space vessel must negotiate with an insecure AI (Kaizen) in order to make it back home.
Kaizen is able to procedurally generate over two million lines of dialogue, and has a personality influenced by human input (hopefully not the same human input that turned Microsoft’s AI chatbot racist)
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
Indeed, the conclusion in general was a bit sad trombone-y. There are two of them I believe though, based on the final "decision".
Spoiler:
I instinctively went with the alternative one the first time, since I was starting to have bad feelings about the whole thing. Decided to piss off the intrusive Anele with various huehuehe, fuck off, shut up, derp and so on, until it ragequit, the real Kaizen popped in instead and brought me back to earth.
The game is very short (took me less than two hours), is fundamentally a walking simulator and the engine once again is surprisingly heavy on the GPU, but the result is brilliant in its simplicity.
It revolves around exploring and interacting with terminals governed by an AI..akin to Siri, there are a few puzzles involved and a great, classic sci-fi atmosphere. The range of reactions/responses is obviously limited, but sometimes it's possible to have some surprisingly decent "conversations" with the AI. There are disappointments too, though!
All kidding aside, I'd say it's definitely worth an ISOdemo for anyone who's into visual novels, with a little additional layer of depth involved and sci-fi boner.
Played it. Atmosphere and design were great, close to the Alien:Isolation levels. That song...
About ending:
Spoiler:
I've got the ecto-pinkfloydish one, teletransporting my digitized soul to a random playground on earth... the feels.
Gotta try the alternative one ixigia mentions and the third (apparently good) one without grinding through the whole game again. I hope saving point allows you to.
is the game freeform to the point where you uncover more story based on asking the correct questions? or is it nothing more than everything being spoonfed to you, you just have to trigger the correct response to proceed to the next area?
is the game freeform to the point where you uncover more story based on asking the correct questions? or is it nothing more than everything being spoonfed to you, you just have to trigger the correct response to proceed to the next area?
Dude, this game asks for your preferred pronouns in the intro, this is goty 2016, give it a shot
is the game freeform to the point where you uncover more story based on asking the correct questions? or is it nothing more than everything being spoonfed to you, you just have to trigger the correct response to proceed to the next area?
It's somewhere in the middle, leaning towards the narrative-based structure, only without making it too obvious, with the pool of triggerable keywords/dialogues being large enough to contain both the ones that you strictly need to proceed, and more personal/story-based informations. (If that makes sense)
Just grab the yarr if you like the idea, it's very short, and you can always purchase the game when it's cheap/included in a bundle in the future. That's my modus operandi
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