Page 1 of 2 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 8th Sep 2017 13:10 Post subject: |
|
 |
Well that's great i guess not that i can't just emulate every version available these days (PS3 HD remaster in RPCS3 is my favorite by far) but native pc ports are always appreciated and good for preservation.
|
|
Back to top |
|
 |
|
Posted: Fri, 8th Sep 2017 15:48 Post subject: |
|
 |
YES!
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
|
Back to top |
|
 |
|
Posted: Tue, 12th Sep 2017 12:42 Post subject: |
|
 |
So they can re-release this game 2 times (PS3, now PS4 etc) and they can't dunno... Remaster Viewtiful Joe 1+2 and in the meanwhile make the 3rd entry of VJ?..I mean, the 2nd left a big cliffhanger ending...
And where's my Jet Set Radio Future HD port!?
Anyways, back on topic. Great to know this. The game sometimes was pretty confusing though when it comes to battles or making the fucking brush to paint or make the results working..
ASUS X570 TUF GAMING PLUS, 32GB DDR4@2666 ,RYZEN 5800X3D (NO OC),GIGABYTE RTX 4070 Super GAMING OC, Western Digital Blue 4TB 5400RPM + SAMSUNG 860 EVO 500+1TB GB SSDs , OEM SATA DVD 22xNoctua NH-D15 Chromax Black, BenQ XL2420T Case: Be Quiet! DARK BASE PRO 901. PSU CORSAIR RM1200 SHIFT
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Tue, 12th Sep 2017 17:26 Post subject: |
|
 |
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Tue, 3rd Oct 2017 10:16 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Tue, 14th Nov 2017 20:56 Post subject: |
|
 |
This here is easily the best non-Zelda Zelda game, heck it is even better than most Zelda games and IMO stands tall among the best games of all time, created by the team we now know as Platinum Games, back when they were still part of Capcom.
It is quite lengthy for a non-grindy adventure game, probably around 40 hours just for the main quest the first time around, including loads of unique and creative gameplay mechanics, beautiful art style, great level/boss/enemy design and a very fitting soundtrack.
The game is simply a masterpiece and a work of art.
I 100%-ed this game on 2 different consoles already and will do so again on PC, finally in 1080p60 (whether native or Durante'd).
All of you who haven't played it yet, should do so now, and if you don't like it, you're probably dead inside 
|
|
Back to top |
|
 |
ixigia
[Moderator] Consigliere
Posts: 65074
Location: Italy
|
Posted: Wed, 15th Nov 2017 01:13 Post subject: |
|
 |
Aw yiss, I've always been interested in this game
I only tried the emulated PS2 version for a couple of hours several months ago but eventually had to abandon it because of the missing effects and technical inaccuracies, so this is an excellent news.
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Thu, 16th Nov 2017 10:04 Post subject: |
|
 |
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Fri, 8th Dec 2017 19:29 Post subject: |
|
 |
New Info:

|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sat, 9th Dec 2017 14:27 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sat, 9th Dec 2017 14:28 Post subject: |
|
 |

1 and 2 are still amazing.
|
|
Back to top |
|
 |
|
Posted: Sat, 9th Dec 2017 14:33 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sat, 9th Dec 2017 14:38 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sat, 9th Dec 2017 14:45 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sat, 9th Dec 2017 14:58 Post subject: |
|
 |
CRINGE!!
Well, I am not talking about memory hacks on a fucking emulator. I am talking about the dev team that does the PC remaster, they have the fucking source code and can make any engine changes they want.
|
|
Back to top |
|
 |
|
Posted: Sat, 9th Dec 2017 15:32 Post subject: |
|
 |
Hurrcules
Its ok though, Durante will fix this with a remote desktop connection from his phone while taking a quick shit.
|
|
Back to top |
|
 |
|
Posted: Sun, 10th Dec 2017 13:48 Post subject: |
|
 |
VGAdeadcafe wrote: | CRINGE!!
Well, I am not talking about memory hacks on a fucking emulator. I am talking about the dev team that does the PC remaster, they have the fucking source code and can make any engine changes they want. |
Same shit, well actually memory hacks are bit easier to do since you don't need to change so much code to achieve the result, the only hard part is finding the correct values.
Also port isn't done by Capcom inhouse, QLOC is contracted to do it and they are one of the best porting teams in the industry if they say it's too much work it probably really is.
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34968
Location: Sweden
|
Posted: Sun, 10th Dec 2017 14:05 Post subject: |
|
 |
Budget & time wise it would probably be a few weeks worth of work and testing ensuring nothing else breaks.
Durante has some experience with this with DSFix which breaks a number of things in the game if 60 FPS is enabled but it's since been improved via commits to the project since it's on Github but there's still a rare issue with ladder climbing.
He also worked on Little King Story and despite having source code access it couldn't be done so I'd imagine Okami is the same due to the way it's coded where you'd have to rewrite large parts of said code to support uncapped framerate or even just a 60 FPS cap instead.
Emulator hack above is sped up for example and has a few broken gameplay features, uncapping it is the easy part, slowly fixing every little problem that arises is the hard part taking a lot of coding and testing of basically the entire game to ensure nothing breaks and then more testing for every fix to ensure nothing else broke.
Perhaps a fan made fix will be provided but I'd imagine it's the same here, initially things will be kinda broken if it just uncaps the framerate and then it's months of tweaking until it's completely fixed.
Capcom/QLOC could probably get it done with an extra month or two but delaying just the PC version was probably not worth it and I'm not sure what they're expecting in terms of sales though if it does well they might spend some time patching the game up although even then uncapping the framerate might be too big of a thing to do.
I'm not a coder though but I do know that the way this is coded makes it very difficult and time consuming to remove or change and requires testing the entire game over and over again to ensure nothing breaks which it definitively will the first few builds.
(Made worse by being a older game and code base too.)
|
|
Back to top |
|
 |
|
Posted: Sun, 10th Dec 2017 21:09 Post subject: |
|
 |
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34968
Location: Sweden
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Mon, 11th Dec 2017 21:02 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Tue, 12th Dec 2017 19:17 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Tue, 12th Dec 2017 19:53 Post subject: |
|
 |
21 GB....holy macaroni!!!!
Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
|
|
Back to top |
|
 |
|
Posted: Tue, 12th Dec 2017 20:26 Post subject: |
|
 |
The style reminds me of Akaneiro
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Page 1 of 2 |
All times are GMT + 1 Hour |