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Posted: Tue, 14th Jun 2022 01:38 Post subject: |
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The beta they had a while back on Steam (first two chapters I think?) was really good. I love the fact that killing an enemy restores all of that character's action points - rewards aggressive tactics rather than turtling like most of these games.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Tue, 14th Jun 2022 02:23 Post subject: |
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I tried playing the demo last night, but I had max. 20 fps, regardless of gfx settings. POS engine/optimisation. Also, the train with its corridor-like "level design" is utter garbage.
Frant wrote: | Shitass games are ruining piracy. |
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Frant
King's Bounty
Posts: 24625
Location: Your Mom
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Posted: Tue, 14th Jun 2022 03:23 Post subject: |
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r3dshift wrote: | I tried playing the demo last night, but I had max. 20 fps, regardless of gfx settings. POS engine/optimisation. Also, the train with its corridor-like "level design" is utter garbage. |
Really? I just tried it on my PC (8700K, GTX 1060 6GB, 16GB RAM, 1TB NVMe) and I had no performance issues. I used default graphics settings (Very High if I remember correctly). 1080P @ 60Hz.
Not my kind of game so I uninstalled it.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Tue, 14th Jun 2022 08:41 Post subject: |
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Frant wrote: | r3dshift wrote: | I tried playing the demo last night, but I had max. 20 fps, regardless of gfx settings. POS engine/optimisation. Also, the train with its corridor-like "level design" is utter garbage. |
Really? I just tried it on my PC (8700K, GTX 1060 6GB, 16GB RAM, 1TB NVMe) and I had no performance issues. I used default graphics settings (Very High if I remember correctly). 1080P @ 60Hz.
Not my kind of game so I uninstalled it. |
Also didn't have any performance issues - i9-9900k and gtx 1080 stock, at 1080p 120hz.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Tue, 14th Jun 2022 13:10 Post subject: |
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i5-6400 @ 2.70 Ghz, 16 GB RAM, GTX 1660 OC @1080p
Was really surprised by the shitty performance, but the game seemed garbage comapred to the first part, anyway.
Also, steamwebhelper.exe was fucking about in the background, dunno what it was doing, but the whole app was screwed up and slow af yesterday.
Frant wrote: | Shitass games are ruining piracy. |
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Posted: Thu, 4th Aug 2022 20:07 Post subject: |
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Posted: Thu, 4th Aug 2022 20:46 Post subject: |
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https://steamcommunity.com/app/1282410/discussions/0/3269061071533810753/
Whenever i see threads like this i have an urge to somehow punch those guys through the monitor. According to Valve's own stats that they offer developers now, strategy games are bellow 1% in pad usage. Sure, this isnt exactly an RTS, but its the closest public data we have.
So devs could absolutely make more complex games, JA2 style or Silent Storm, stuff like that. Where you have features and options where you know there will only ever be a mouse to play. Instead of filtering every design choice through "is it possible to do this action with a pad?". They could make them and not lose more than a handful of sales by those who cant play anything if its not on a pad.
But the buzz they make on forums, they're a spit in the ocean, but they end up forcing them often enough. And then a follow up game is altered to better accomodate this from the start. Not exactly applicable in this case, since its already a sequel, but still, those guys annoy me more than nearly anything
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Posted: Fri, 5th Aug 2022 00:02 Post subject: |
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anyone tried this?
still havent finished the first game because the gameplay was so boring
how does it compare?
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headshot
VIP Member
Posts: 35822
Location: UK
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Posted: Fri, 5th Aug 2022 02:38 Post subject: |
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Looks like mobile market shenanigans with everyone copying each other
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Posted: Mon, 8th Aug 2022 00:35 Post subject: |
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Like this so far (7h played).
Hard difficulty (easy-hard-nightmare).
Very challenging, occasionally brutally (at least for me, xcom 2 is walk in the park compared to this). Chaos Gate - Daemonhunters was also a lot easier.
No overwatch or anything, so no way to set up ambushes is a bit meh, no reloading either but I like the luck system; If you miss, you get extra luck, so you get a lot better chance next time.
Always use cover, you are always outnumbered. Max rations every missions, no healers around.
The big thing: If any of your companion gets a kill -> full action points. The gamplay and success revolves around this.
The game autosaves after every round so that's something.
Also quite cheap.
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Posted: Mon, 8th Aug 2022 08:48 Post subject: |
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Baguette wrote: | Like this so far (7h played).
Hard difficulty (easy-hard-nightmare).
Very challenging, occasionally brutally (at least for me, xcom 2 is walk in the park compared to this). Chaos Gate - Daemonhunters was also a lot easier.
No overwatch or anything, so no way to set up ambushes is a bit meh, no reloading either but I like the luck system; If you miss, you get extra luck, so you get a lot better chance next time.
Always use cover, you are always outnumbered. Max rations every missions, no healers around.
The big thing: If any of your companion gets a kill -> full action points. The gamplay and success revolves around this.
The game autosaves after every round so that's something.
Also quite cheap. |
Yep. Enjoying this also. They could have added a stealth element; then again this game revolves solely around battle system only so I guess it's OK. Like the fighting-while-riding element as well. If there is one thing that's really annoying is the fact that sometimes I miss with 100% chance. Maybe a bug or something. This happened occasionally in Xcom too but it got fixed at some point...if I remember correctly.
All in all 8/10 for me.
Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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vurt
Posts: 13810
Location: Sweden
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Posted: Mon, 8th Aug 2022 10:37 Post subject: |
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It has some good reviews and it seems interesting but then you read the comments and reviews on Steam and people say it's very linear puzzle game.. probably not for me then.
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Posted: Thu, 11th Aug 2022 22:03 Post subject: |
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Well that was quite a ride. Very challenging, although I didn't try the easiest difficulty. Not in the mood to play this for awhile though! There is some replayability if you want to experiment with different characters and/or loadouts.
Upcoming patch is supposed to balance difficulty. If anyone got this on steam, I highly recommend the beta patch, it completely solved loading time issues (and you want to save and load a lot). It took me 25 hours to finish this and I feel like I spent hours just watching the loading screen prior the beta patch.
I'd say it's worth those 20 euros it costs.
A bit exhausting and frustrating for me at times but I'd give it about 8/10, 7,5 if I ignore the price.
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ixigia
[Moderator] Consigliere
Posts: 65074
Location: Italy
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Posted: Fri, 12th Aug 2022 14:33 Post subject: |
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Finally, a sequel that doesn't disappoint but actually tries to do something different while keeping the formula entertaining. It's sorcery alright
I agree with the positive comments, I played through the first chapter yesterday night and although the artificial limitations can be a bit too nosy, the encounters are rewarding (on Hard) and the atmosphere with its mix of dark fantasy and western is solid.
The game is fundamentally linear/scripted which can be a double-edged sword - I do like that though since it feels different from your usual turn-based affair. The companions and their different abilities are vital when it comes to succeeding, and the writing is interesting as well which is always a plus with the genre. Will likely snag it from Di Maria's shop like a filthy gringo.
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Posted: Fri, 12th Aug 2022 18:16 Post subject: |
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Played this for a bit, found the (lack of) AI to be disappointing.
Main example for me, I was down to my last character, thinking I've had it, will have to reload but no. The AI just sat there doing nothing, no movement, no dodging, nothing.
I was able to blast five characters one by one and not s dickie-bird from the AI, nothing, zilch, nada, while they went to their silicon heaven or hell.
Lost interest at that point.
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ixigia
[Moderator] Consigliere
Posts: 65074
Location: Italy
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Posted: Fri, 19th Aug 2022 23:57 Post subject: |
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After about thirty hours and more shameful retries than in From's slimiest boss fights I finished all the chapters as well, definitely a nice surprise amidst the endless sea of junk. It played almost like a different game compared to the first one, but not in a negative way for me as its structure is tighter, the story is simple yet more cohesive and the tacticoolness factor is off the charts. I didn't encounter any major bugs either which helped. You really have to plan every move carefully or it's happy buttsecs time
The Bravado system is adrenaline-inducing and changes the way the encounters are approached, but it leads to overconfidence which can be suicidal. Although the complaints about the puzzle-like strategies aren't entirely wrong, progressing means collecting cards which can be combined together Poker-style to unlock various powerful special abilities, thus actually allowing battles to be finished in multiple ways. Even the few timers make sense (but not really) since usually you're not supposed to kill every single grunt, however, trying to complete all the bonus/secondary objectives is a chore more than anything else.
Thankfully I'm not a completionist, so 7 Kidney Beans and a half/10 sounds fitting. Here's hoping we'll get a Hard West 3 too, possibly not softer and crippled to meet the couchoneros' demands.
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