Release: Early Access: August 2016
Genre: 3rd person, Medieval, Multiplayer, Open world
Developer: Warlock Wireless (aka Donkey Crew)
http://ofkingsandmen.net/
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Of Kings And Men (formerly known as Melee:Battlegrounds) is an independently developed, third-person multiplayer “Persistent Medieval War” game.
Set in 13th century with both European and Eastern influences, you play as a character in a vast open world full of alliances and conflict, with an emphasis on player-driven experiences.
Whether its fighting 1v1 duels or participating in colossal player-coordinated battles, with over 200 players, there will always be constant warfare for you to be involved in.
Choose your weapon from a variety of Polearms, Spears, Swords, Shields, Axes, Maces, Bows and Crossbows. How you play and your combat style will change depending on your choice in armament. Find your role in Of Kings And Men & let the battles commence!
Battle amongst your allies in large-scale battles with a fluid combat system that is easy to pick up – but difficult to master! You can control the direction of swings and blocks with your mouse and you need quick reactions and an understanding of your immediate surroundings to survive an encounter unharmed.
You will earn a huge variety of different weapon types and armours through our levelling system, that you will be able to swap out and customize, and you will be able to tailor your character around how you want to play, distributing your hard-earned points in what you desire. If you want to be lighter on your feet.
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There will be several Battle Modes implemented, where you can team up and fight competitively against other players, each with their own unique maps and objectives assigned. Your personal equipment and statistics will carry over, but also everything you earn in this mode will influence the broader The Epic world; you will earn money for your personal character but also money for your faction that will feed back into the economy of the world to construct new buildings and equipment.
The current Battle Modes we have lined up are:
Team Deathmatch
- A traditional competitive setup. Players have one life per round and respawn when the round ends and a team has won. Kill or be killed.
Instant Battle
- For much larger battles, with potentially hundreds playing at a time. Round-based, whichever team is the last standing earns points.
Sequential Battle (working title)
- Capture different areas of the map before the other team. Whoever has the largest overall percentage wins.
Conquest
- A combination of squad-based gameplay and capturing resources from the other team.
- map is split into neutral regions with point of interest. when the battle begins, one of the outer regions is randomly selected to be contested
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‘The Epic’ is the Persistent open world featured in Of Kings And Men.
The world of OKAM will be very barren in the beginning, until players start to construct outposts; over time, the more successful outposts will turn into villages, towns, cities. All of that is fully player-controlled and designed. While outposts or small production facilities can be run alone or with a group of friends only, the larger you want to become the more feudal you have to become.
There are various different roles that appeal to different players. There is no actual role classification; you can create characters that specialize in one, or try and do everything.
If you want to become more than a sole wanderer around the land you will either need to form or join a faction. Factions will control areas within the world, sometimes contested, sometimes full control of entire cities.
There will be a symbiosis in how war affects the entire world. Fighting battles will earn factions silver to fund crafting better equipment, better defenses, which will then be used to continue this warfare. OKAM will have wars with hundreds of players, going on for extended periods of time, with political struggles inside and outside.
The world of The Epic will consist of ‘rounds’, potentially spanning several months – we are unsure of an exact timespan right now, it will greatly depend on our playerbase.
Whenever a round ends the world is reset, but honor and achievements earned will carry over as part of the history of the world and you may unlock some nice features along the way!
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Graphics look rough. But the features sound very nice on paper.
Cool game, it's a bit weird to control the swings and parries through with the mouse since the camera moves as well, but other than that it's quite fun. The graphics are pretty cool and with around 100 people in my match the game runs at 60fps with some rare hiccups on max settings..
@deadpoetic Will wait for a more complete version though.
@Nodrim
Did you take part in that beta event?
The game still looks like it's very early in the works.
The combat and movement reminds me VERY much of War of the Roses though:
http://store.steampowered.com/app/42160/
The game still looks like it's very early in the works.
The combat and movement reminds me VERY much of War of the Roses though:
http://store.steampowered.com/app/42160/
I really enjoyed that game.
Yes.
The combat is more complex than War of the Roses, at least that's how it felt for me in the 1 hour I played.
Last edited by Nodrim on Thu, 14th Jul 2016 00:30; edited 2 times in total
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