Surviving the Aftermath (Paradox survival city builder)
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 19th Oct 2019 11:00    Post subject: Surviving the Aftermath (Paradox survival city builder)
So this one just popped up.



Will update with a template once more info is available.


EDIT: eh, it's grid based. Meh. Also seem like they "borrowed" some stuff from Banished. Looks rather uninspired and bland right now.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 5th Nov 2019 12:34    Post subject:
Bought it for 6$ on RU EGS and it's meh.

It tries to be many things but fails at most.

It has nothing to do with Surviving Mars, the only thing in common, is the building UI.

It takes a bit from This War of Mine/Frostpunk, Banished etc.

It's very basic, very easy and just meh.

Not worth more than the 6 bucks I've paid, for sure.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Tue, 5th Nov 2019 14:37    Post subject:
Just to slightly defend the game; I think it's still very EA (~1 year from launch?) So, hopefully they introduce more flavor (based on the comments -> I haven't bought this, and I've seen only a bit of Quill18's let's try).

Rimworld was also shit at the initial release Razz I played it maybe 2 hours in the initial release, and now I have ~550 or so hours in it.


Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Il_Padrino




Posts: 7548
Location: Greece by the North Sea
PostPosted: Tue, 5th Nov 2019 19:28    Post subject:
Game is bugged. After a little while, carriers won't carry shit anymore, so your colony slowly dies off because of no tools and clothes.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Tue, 5th Nov 2019 19:48    Post subject:
Doesn't look that appealing


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 5th Nov 2019 21:44    Post subject:
I tried a 100% game, or am still, and it's a lot easier than the 50%ish that I tried before...

There is almost nothing happening, lol. I think it's bugged.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 6th Nov 2019 12:27    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Wed, 6th Nov 2019 16:17    Post subject:
Meh, it's alright so far. Had good options for expanding and stuff. Curious what they do with the game.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Mon, 25th Nov 2019 22:07    Post subject:
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Tue, 26th Nov 2019 06:35    Post subject:
Have you tried it yet Sin?


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 26th Nov 2019 08:41    Post subject:
Nah.

It's still missing any meaningful end/long game. Sure you can build forever, but for what?

Also I'd like to have some more options with my "scavengers/explorers/whatever they are", like increasing skills, items?, dunno, bosses? Now it's all generic and for no good reason Smile
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 14th May 2020 12:33    Post subject:
guess who is coming back

https://store.steampowered.com/app/684450/Surviving_The_Aftermath/
Quote:
hile working alongside our players, it became obvious that we are onto something truly special, but we should spend more time going deeper into gameplay mechanics that meet our community’s expectations. On top of that, development has been affected with everyone working from home during the global COVID-19 pandemic. Luckily, no one has taken ill thus far, and we’d very much like to keep it that way. Because of this, we made the difficult decision to push back the official launch of Surviving the Aftermath 1.0 to early 2021. The team at Paradox has been a pleasure to work with and they will continue to give us their full support making Surviving the Aftermath the best survival management game possible.

But there is good news! We are excited to share that Surviving the Aftermath will be available on Steam Early Access on October 22, 2020. We promised a Steam release in late 2020, so we are sticking to our word. Expanding Early Access support to Steam allows even more players to get involved during this phase of development where there’s still time for us to act on your feedback. We’ll also have more details on the PlayStation 4 launch as we get closer to release.


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Thu, 14th May 2020 16:09    Post subject:
I've been digging the game so far. Every update adds new stuff to the game.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Sat, 19th Sep 2020 05:03    Post subject:
https://www.survivingtheaftermath.com/news/update-10-uncharted-lands-patch-notes

Quote:
Update 10: Uncharted Lands is now live! This update brings improvements to the new early game experience, a revamped Energy production and distribution system, graphical improvements and much more!


So far so good! These guys are on a roll getting updates in.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sat, 19th Sep 2020 19:00    Post subject:
I've to say, I am liking what I am seeing. Remember, I bought this game when it was released into EA on the EGS and it was very bare bone, but they keep the updates coming and it looks like a "Game to look out for", once it comes out of EA. Just launched it and it also looks a loot "smoother" around the edges, graphics wise.

I'm holding back on playing, tho. I want to have the full experience Smile
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Sat, 19th Sep 2020 20:44    Post subject:
I feel like they made this game much harder than it was before. My colony is barely surviving. Meteor strikes, acid rain, and fricken bandits been attacking my stuff. I've lost several specialists.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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scaramonga




Posts: 9800

PostPosted: Sun, 20th Sep 2020 02:44    Post subject:
dethy wrote:
I feel like they made this game much harder than it was before. My colony is barely surviving. Meteor strikes, acid rain, and fricken bandits been attacking my stuff. I've lost several specialists.


Did you enforce face masks and the 1 metre rule? It really does make a difference, plus it deters Meteor strikes.
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headshot
VIP Member



Posts: 35864
Location: UK
PostPosted: Wed, 17th Nov 2021 00:11    Post subject:
Surviving.the.Aftermath-CODEX


May the NFOrce be with you always.
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Wed, 17th Nov 2021 02:03    Post subject:
1.0 out. Of course they released ultimate edition upgrade Laughing

To be honest, I got it because I really did enjoy the game and how every expansion made big changes/additions throughout the development. Looking forward to future DLC for it.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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FireMaster




Posts: 13480
Location: I do not belong
PostPosted: Sat, 27th Nov 2021 06:25    Post subject:
Been really enjoying this. The ups and downs of my colony, it's piss easy to unlock all research nodes if you invest in research camps out in the world map early. I got way more than I need, like really too much. In later stages, catastrophes are nothing but a minor inconveniece and there is nothing to do other than grow your colony more and more. It really did pull me in tho, made a few nights pass real quick.
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raven_g20




Posts: 1282
Location: Greece
PostPosted: Sat, 27th Nov 2021 09:44    Post subject:
I'm enjoying this a lot too. Metal is a b*tch but after you build some scout towers, you get a lot of pockets of resources. The only issue I have, and it seems most people too judging by the amount of complaints, is the malnutrition "bug".

Some say if you build houses near their working places this can be solved but it didn't work for me. End up with a huge stock of food (mixed) and still get people that can't eat. Like they on a hunger strike or something heh.


Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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FireMaster




Posts: 13480
Location: I do not belong
PostPosted: Sun, 28th Nov 2021 03:53    Post subject:
I could be very wrong but I think the colonists are the source of the bug. Sometimes they just won't eat I guess. I lost almost all of them somewhere in the beginning due to malnourishment but I just trucked on, the new NPC's (survivors at the door, newborns) didn't have the bug and the growth continued. As for resources once you get the auto collectors it's not a worry anymore. Only wood can become scarce but you can trade for it if trees are too far or too few. There is also a mixed recipe you can get (meaning you don't have to produce both meaty and veggie meals separately)
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Sun, 28th Nov 2021 17:09    Post subject:
To solve malnutrition, I always create mixed veggies, mixed meat, and mixed veggies+meat meals from the kitchens. Makes you wonder if some colonists only eat meat or only eat veggies. Doing it this way, I've never had issues with malnutrition.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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FireMaster




Posts: 13480
Location: I do not belong
PostPosted: Sun, 28th Nov 2021 19:15    Post subject:
I have 2 kitchens and 1 mess hall so far. 1 kitchen makes meat, the other veggies and the mess hall makes the mixed recipe. So far so good, no malnourishment problems.
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