Robot Cache - Digital Distribution Platform using Blockchain
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 18th Jan 2018 17:05    Post subject: Robot Cache - Digital Distribution Platform using Blockchain

https://www.robotcache.com/


Robot Cache is an upcoming digital storefront that will let you buy and sell games online
The new Steam competitor, founded by inXile boss Brian Fargo, wields the power of the blockchain

Quote:
InXile Entertainment CEO Brian Fargo has unveiled a new, blockchain-based digital distribution platform called Robot Cache that will enable gamers to buy games, just as they do on any other platform, and then resell them when they're finished. Robot Cache will also have its own cryptocurrency called Iron, earned through mining or game resales, that can be used for games purchases or cashed out.

"Just a handful of companies dominate the multi-billion dollar digital download PC video games market," Robot Cache CEO Lee Jacobson said. "Robot Cache plans to revolutionize the industry by launching the first-ever workable decentralized video game marketplace that benefits both the creators of video games and gamers. All of this is accomplished by expertly leveraging the power, flexibility, safety, and transparency of blockchain technology."

It may sound like a good start to a "buzzword bingo" card, but the use of blockchain technology is specifically what enables the resale of digital games, according to Robot Cache. "The blockchain is the most secure technology that we know of for insuring there are not duplicate copies of items and that faith is one of the key factors to giving the publishers confidence in trusting a service that allows for a resale of a game," a Robot Cache rep explained. "In addition, it allows for a lower cost of distribution which gives us extra margin to share with gamers for a resale."

Robot Cache promises big benefits for game developers and publishers, too. Both Steam and GOG take a 30 percent cut of games sold through their platforms, but game makers will keep 95 percent of revenues earned through new game sales on Robot Cache. They will also take in 70 percent of revenues earned from the resale of used games, addressing a long-standing beef that publishers have with pre-owned game sales at retail outlets, while 25 percent will go to the former owner in the form of Iron.

"Allowing creators to keep 95 percent of new game sales, and 70 percent on game resales, provides developers, like us at inXile, with a strong financial stream," Fargo said. "This gives us more resources to create new content and new IPs for fans."

Robot Cache is slated to launch in the second quarter of this year, and promises to be a "full-featured and live platform" when it goes live. "Robot Cache expects to offer the latest and greatest video games on the Robot Cache platform for gamers’ immediate enjoyment," the company said.

Will it work? There's plenty to be skeptical about, especially when it comes to the embrace of a new technology that a lot of people don't have a firm grasp on, but it's at least worth following along with to see what's cooking when it goes live. Until then, you can find out more about what's going on at robotcache.com.

http://www.pcgamer.com/robot-cache-is-a-blockchain-based-platform-that-will-let-you-buy-and-sell-games-online/


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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 19th Jan 2018 12:52    Post subject:
Quote:
The verification process required for blockchain means that a piece of data cannot exist in two different places at the same time, therefore it cannot be replicated or moved without consensus from the decentralised system.

"You can't have DRM-free and resell in the same thing otherwise it doesn't work," said Fargo. "In order for us to facilitate the resell, the product has to be tracked on the blockchain.

"That very aspect of it is the very thing that allows people to resell their games. We think it's well worth the trade-off... and they get remunerated if it gets relicensed. I just see it as a win for consumers and publishers."

Rather than using cumbersome DRM such as Steam or Ubisoft's Uplay, the game would be protected by the fundamentals of blockchain technology.

tbh sounds more cumbersome than stadard DRMs tome


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tet666




Posts: 5090

PostPosted: Fri, 19th Jan 2018 13:44    Post subject:
It's DOA anyway.
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AmpegV4




Posts: 6248

PostPosted: Fri, 19th Jan 2018 13:44    Post subject:
So what are we gaining here by using blockchain? theoretically having miners earn money by maintaining this ledger somehow allows them to take a 5% cut from publishers as opposed to all the competition (30%). Its an ethereum token, therefore supported by that network, Fargo being an industry veteran means he will get meetings with publishers no problems. It's more the question of whether consumers will jump on board, crypto-gamers certainly would.

I'm mildly interested here:
- Competitive edge in terms of getting games listed from publishers.
- Fargo's calls will be answered.
- No one else doing it, and it would be difficult for competitors to pivot.
- No other platform allowing resales.
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Mister_s




Posts: 19863

PostPosted: Fri, 19th Jan 2018 15:57    Post subject:
So the idea is I buy a game at full price for let's say 45 bucks. I sell the game for 30 bucks when I am done, or even less if I am a slow gamer and the new price drops or a sale happens. I get to keep 25% of that 30 bucks, which is 7.50. I will be paid with "Iron", which'll probably be volatile as fuck like all crypto currencies. So the 7.50 I made by selling my used game/key might be worth two cents in real world moniez. What a nice system.
I'd rather wait for a sale on steam or buy a cheap key for 30 bucks.
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tet666




Posts: 5090

PostPosted: Fri, 19th Jan 2018 16:44    Post subject:
Mister_s wrote:
So the idea is I buy a game at full price for let's say 45 bucks. I sell the game for 30 bucks when I am done, or even less if I am a slow gamer and the new price drops or a sale happens. I get to keep 25% of that 30 bucks, which is 7.50. I will be paid with "Iron", which'll probably be volatile as fuck like all crypto currencies. So the 7.50 I made by selling my used game/key might be worth two cents in real world moniez. What a nice system.
I'd rather wait for a sale on steam or buy a cheap key for 30 bucks.


Yeah but that's pretty much how you always make money from mining by exploiting the weak minded to drive up demand this is just another way to do that.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Fri, 19th Jan 2018 18:15    Post subject:
Quote:
They will also take in 70 percent of revenues earned from the resale of used games, addressing a long-standing beef that publishers have with pre-owned game sales at retail outlets, while 25 percent will go to the former owner in the form of Iron.

lmao really?

So let's say I had bought a AAA game 60 euros, now I want to resell it, its price will have to be about 30 euros, so I get 25% of that, 7.5 euros worth of "Iron"? Hmmm?

I could just wait for a Humble bundle or Steam sale and put my money to good use and get directly a Steam game with no bullshit crypto/blockchain/used game shit.

Is this for older retail games? Because steam/Origin/uPlay keys are 1-time activation, right? I just don't get it.
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AmpegV4




Posts: 6248

PostPosted: Sat, 20th Jan 2018 00:13    Post subject:
Laughing yep i wasn't sure how they could pull off the 5% take from publishers, now i understand > they take 70% from consumers on game resale.
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tonizito
VIP Member



Posts: 51337
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 20th Jan 2018 00:38    Post subject:
Whoa 95% of the revenue for those 13 copies your game shifts in this store, hot damn! Surprised


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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