The Long Journey Home (Daedalic's space action RPG)
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ixigia
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PostPosted: Thu, 17th Mar 2016 03:27    Post subject: The Long Journey Home (Daedalic's space action RPG)
The Long Journey Home



Quote:
The Long Journey Home is a Space Exploration RPG that combines the best of classic space adventures like Starflight and Star Control II with the replayability of modern roguelikes, in a procedurally generated, endlessly surprising living universe inspired by beloved modern Science Fiction shows like Farscape and Firefly.

Your goal: to find the way back to Earth. An accident during humanity’s first jump drive test has catapulted you and your crew to the other side of the galaxy, and the only way home is through. Lead your crew as you explore new worlds in search of allies and support. Face searing storms and deadly gravity as you plunder alien worlds for their secrets and technology. Befriend alien races and earn their trust. Keep your people alive.

Do whatever it takes to get home.


Quote:
- Explore a living, procedurally generated galaxy
- Guide your crew through complex quests and moral dilemmas
- Uncover ancient secrets in the ruins of distant worlds
- Fight for survival in a dangerous universe
- Chart your own course – every game, a new journey


Quote:
Platforms: PC, PS4, XBone
The Long Journey Home is expected to be ready for release in the second half of 2016


http://tljh.daedalic.com/

Screens:
 Spoiler:
 


It could be good..maybe!



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Wed, 31st May 2017 00:52; edited 4 times in total
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thudo




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PostPosted: Thu, 17th Mar 2016 03:44    Post subject:
Looks yummy! So Much Win


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couleur
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PostPosted: Thu, 17th Mar 2016 08:06    Post subject:
Daedalic is becoming my favourite german publisher/developer. Very Happy

This could be an interesting game.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Bob Barnsen




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PostPosted: Thu, 17th Mar 2016 09:56    Post subject:
At first i thought it was another game similar to The Longeest Journey.

No i dea what what this here is, but it looks rather meh.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
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PostPosted: Thu, 17th Mar 2016 10:00    Post subject:
really nice artstyle .. as for the gameplay ... no idea atm


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WhiteBarbarian




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PostPosted: Thu, 17th Mar 2016 13:01    Post subject:
Could be fun Very Happy


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sabin1981
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PostPosted: Tue, 26th Apr 2016 02:24    Post subject:
I only just discovered this and I'm completely in love \o/


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ace2kx




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PostPosted: Tue, 26th Apr 2016 02:46    Post subject:
Bob Barnsen wrote:
At first i thought it was another game similar to The Longeest Journey.

No i dea what what this here is, but it looks rather meh.


Same here men.
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ixigia
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Posts: 65006
Location: Italy
PostPosted: Tue, 26th Apr 2016 03:00    Post subject:
sabin1981 wrote:
I only just discovered this and I'm completely in love \o/



Very Happy I'm getting good vibes, somewhere in the middle between a Star Control II remake and a space Sunless Sea. Fingers crossed!
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Casus




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PostPosted: Tue, 26th Apr 2016 09:28    Post subject:
Procedural is code for no meaningful content.
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Stormwolf




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PostPosted: Tue, 26th Apr 2016 09:58    Post subject:
and no meaningful content means absolutely no interest from me.
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h0rnyfavn
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PostPosted: Mon, 20th Jun 2016 18:33    Post subject:


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prudislav
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PostPosted: Sun, 11th Sep 2016 13:34    Post subject:
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Bob Barnsen




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PostPosted: Sun, 11th Sep 2016 13:43    Post subject:
I'm still not sure what the gameplay is about. Laughing
But it somehow looks interesting. Very Happy
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VGAdeadcafe




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PostPosted: Sun, 11th Sep 2016 14:20    Post subject:
Bob Barnsen wrote:
I'm still not sure what the gameplay is about. Laughing
But it somehow looks interesting. Very Happy

The gameplay is good because everything is procedurally generated. It is the best, really. People ask me, VGA, can an algorithm produce content that is as good as handcrafted content? And I tell them, yes, yes it can. And it is the best content, tremendous content, really.
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Bob Barnsen




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PostPosted: Sun, 11th Sep 2016 14:51    Post subject:
@VGAdeadcafe
Thanks for your good answer, VGA.


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chiv




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PostPosted: Sun, 11th Sep 2016 15:20    Post subject:
...a game like this couldnt possibly pick a worse time to come out than right after that shambles that was no mans sky... the bright cartoony visuals, the planet exploration, resource gathering...

it may be NOTHING like NMS, but the vibe alone after that bad taste that was nms is already enough for me to go 'eeeehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh'

just the thought of touching another storyless 'open' journey/resource gathering simulator drains all my energy.


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couleur
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PostPosted: Sun, 11th Sep 2016 15:29    Post subject:
The fact that its Deadalic gives me some hope the game might be at least above average.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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prudislav
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PostPosted: Thu, 11th May 2017 18:19    Post subject:
Quote:
Daedalic announced today the official release date of its upcoming space exploration rpg, The Long Journey Home. The game is scheduled to release on PC via Steam on May 30, 2017. The Long Journey Home will launch with a price of $39.99.

http://www.dualshockers.com/space-exploration-rpg-long-journey-home-coming-pc-may-30th/
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prudislav
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PostPosted: Tue, 30th May 2017 14:57    Post subject:
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locke89




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PostPosted: Tue, 30th May 2017 15:27    Post subject:
Another fucking roguelike? Pass.
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prudislav
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PostPosted: Tue, 30th May 2017 15:32    Post subject:
thx for telling us Very Happy

so far the reviews are mixed 2x 8/10 , 5.5/10 and 4/10


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AmpegV4




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PostPosted: Tue, 30th May 2017 15:40    Post subject:
I was keeping an eye on this one as I read its Starcon inspired. From the clip above i can see alien races (aliens looking like Umgah and Orz from Starcon). I see planet landing albeit a different style and the prospect of forging alliances etc.

I always thought the original Starcon could do with procedural creation of the starmap.. I hope its not too roguelike.
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okiosu




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PostPosted: Tue, 30th May 2017 19:45    Post subject:
The.Long.Journey.Home-RELOADED
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mangaKat




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PostPosted: Tue, 30th May 2017 21:49    Post subject:
I assembled my all female crew (natch), managed to get onto Mars (first mission), multi-crashed the lander trying to control the little fecker onto the pad, broke one of my bint's legs, rage quit. Razz
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Sin317
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PostPosted: Thu, 1st Jun 2017 18:24    Post subject:
Streaming Now:

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ixigia
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Location: Italy
PostPosted: Fri, 2nd Jun 2017 00:19    Post subject:
I was too curious and played for some time, it's (sadly) another entry in the (long, very long *shakes fist*) list of the unfulfilled potentials, underwhelming in almost every aspect in my opinion.
The presentation is decent, there's a good soundtrack and there don't seem to be game-breaking bugs, but when it comes to the gameplay itself, the exploration part and resource management, the game comes off as simplistic (not to mention the UI, inspired by Microsoft's Metro) and yet...everything is incredibly challenging, only for all the wrong reasons.

The "journey" consists in a collection of mini-games with non-intuitive controls for mining and flying (like Mass Effect's scanning's evil brother xD), along with random basic conversations with aliens (with limited outcomes, don't expect a proper story here) and scarcity of materials which instead of encouraging exploration, makes the game tedious since there are scripts that will give the player troubles no matter what. The mechanics are so simple that it's the typical case of using cheap tricks to make the whole thing hard without putting actual efforts into gameplay and complex dynamics instead.
It's like the 2D version of No Man's Sky, only with hardcore artificial difficulty spikes. Take that as you will
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Immunity




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PostPosted: Fri, 2nd Jun 2017 04:35    Post subject:
I laughed my ass off as you careened helplessly into the sun Sin, only to be amazed when you came out the other side unscathed! Very Happy


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prudislav
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PostPosted: Sat, 3rd Jun 2017 15:53    Post subject:
new update "NEW ‘STORY MODE’ ALLOWS EASIER GALACTIC EXPLORATION. ALL THE WONDERS, LESS OF THE FRUSTRATION. PLUS: NEW IMPROVEMENTS FOR ALL ASTRONAUTS."
https://steamcommunity.com/games/longjourneyhome/announcements/detail/1265922321501048185
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ixigia
[Moderator] Consigliere



Posts: 65006
Location: Italy
PostPosted: Sat, 3rd Jun 2017 18:35    Post subject:
Haha yup, I'm usually against this sort of thing but it's definitely needed here. It would be better to have actual options to customize instead of a predetermined preset, but I guess *it's something*. Razz Will give it another shot in a few weeks when they'll be done with the balancing job.
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