The Long Journey Home is a Space Exploration RPG that combines the best of classic space adventures like Starflight and Star Control II with the replayability of modern roguelikes, in a procedurally generated, endlessly surprising living universe inspired by beloved modern Science Fiction shows like Farscape and Firefly.
Your goal: to find the way back to Earth. An accident during humanity’s first jump drive test has catapulted you and your crew to the other side of the galaxy, and the only way home is through. Lead your crew as you explore new worlds in search of allies and support. Face searing storms and deadly gravity as you plunder alien worlds for their secrets and technology. Befriend alien races and earn their trust. Keep your people alive.
Do whatever it takes to get home.
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- Explore a living, procedurally generated galaxy
- Guide your crew through complex quests and moral dilemmas
- Uncover ancient secrets in the ruins of distant worlds
- Fight for survival in a dangerous universe
- Chart your own course – every game, a new journey
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Platforms: PC, PS4, XBone
The Long Journey Home is expected to be ready for release in the second half of 2016
Daedalic is becoming my favourite german publisher/developer.
This could be an interesting game.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
I'm still not sure what the gameplay is about.
But it somehow looks interesting.
The gameplay is good because everything is procedurally generated. It is the best, really. People ask me, VGA, can an algorithm produce content that is as good as handcrafted content? And I tell them, yes, yes it can. And it is the best content, tremendous content, really.
...a game like this couldnt possibly pick a worse time to come out than right after that shambles that was no mans sky... the bright cartoony visuals, the planet exploration, resource gathering...
it may be NOTHING like NMS, but the vibe alone after that bad taste that was nms is already enough for me to go 'eeeehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh'
just the thought of touching another storyless 'open' journey/resource gathering simulator drains all my energy.
The fact that its Deadalic gives me some hope the game might be at least above average.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
Daedalic announced today the official release date of its upcoming space exploration rpg, The Long Journey Home. The game is scheduled to release on PC via Steam on May 30, 2017. The Long Journey Home will launch with a price of $39.99.
I was keeping an eye on this one as I read its Starcon inspired. From the clip above i can see alien races (aliens looking like Umgah and Orz from Starcon). I see planet landing albeit a different style and the prospect of forging alliances etc.
I always thought the original Starcon could do with procedural creation of the starmap.. I hope its not too roguelike.
I assembled my all female crew (natch), managed to get onto Mars (first mission), multi-crashed the lander trying to control the little fecker onto the pad, broke one of my bint's legs, rage quit.
I was too curious and played for some time, it's (sadly) another entry in the (long, very long *shakes fist*) list of the unfulfilled potentials, underwhelming in almost every aspect in my opinion.
The presentation is decent, there's a good soundtrack and there don't seem to be game-breaking bugs, but when it comes to the gameplay itself, the exploration part and resource management, the game comes off as simplistic (not to mention the UI, inspired by Microsoft's Metro) and yet...everything is incredibly challenging, only for all the wrong reasons.
The "journey" consists in a collection of mini-games with non-intuitive controls for mining and flying (like Mass Effect's scanning's evil brother xD), along with random basic conversations with aliens (with limited outcomes, don't expect a proper story here) and scarcity of materials which instead of encouraging exploration, makes the game tedious since there are scripts that will give the player troubles no matter what. The mechanics are so simple that it's the typical case of using cheap tricks to make the whole thing hard without putting actual efforts into gameplay and complex dynamics instead.
It's like the 2D version of No Man's Sky, only with hardcore artificial difficulty spikes. Take that as you will
I laughed my ass off as you careened helplessly into the sun Sin, only to be amazed when you came out the other side unscathed!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Haha yup, I'm usually against this sort of thing but it's definitely needed here. It would be better to have actual options to customize instead of a predetermined preset, but I guess *it's something*. Will give it another shot in a few weeks when they'll be done with the balancing job.
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