Offworld Trading Company is a real-time strategy game in which money, not firepower, is the player's weapon. Players must stake their claims to resources and wrest any advantage they can buying and selling on the real-time marketplace – but greasing some palms on the black market for a timely pirate raid on a rival’s supply chain can make all the difference.
So Offworld Trading Company is an RTS?
It’s definitely a real-time strategy game, yes. The difference between Offworld Trading Company and traditional RTS games is that you don’t build up and command armies with the goal of blowing up the enemy base. Instead, the player with the craftiest insight into the player-driven market is likely to win. The only direct conflict is through the black market, but players interact constantly through the market as it reacts to supply and demand in real time.
Quote:
Offworld Trading Company is a real-time strategy game in which money, not military force, is the player's weapon. Players must stake their claims to resources, then extract and develop them into goods that are used for advanced buildings and upgrades – and bought and sold on the real-time, player-driven marketplace.
The marketplace is the core of Offworld Trading Company. Supply and demand are the only rules, and the player who can most effectively craft their strategy to buy low and sell high generally takes home the prize. Running steel mills without iron mines is perfectly possible, if you're willing to pay market price for iron to keep them fed – and it may even be a winning strategy, if iron is abundant and the market is flooded with it.
Along the way, players upgrade their headquarters to increase the number of tiles they can claim, and construct special buildings like the Patent Office that have wide-ranging gameplay effects. Though direct conflict is not possible – you'll never send space marines into an enemy base – a variety of skulduggery is available on the black market. It isn't cheap to pay someone to smuggle an EMP into a rival base, or pirates to raid a competitor's supply line, but it can be extremely effective.
Ultimately, accumulating the capital needed to build an orbit-capable launch facility and thereby access to astoundingly lucrative offworld markets drives the endgame. The player who can buy up the shares of every rival gains dominance over the Martian market for good.
nice - really like the new dawn of all these economic/cionstruction strategies ) Hopefully classic battle RTS strategies will follow and not end only with Greay Goo, Etherium and Act of War this year
Fantastic, but not easy to get into. Watch the tutorials on the tube before you play, also, play through the in-game ones, the last of which you will never beat, unless you have the mind of a mathematician
I almost think this game looks too good for what it is. I'd expect graphs, and charts, and spreadsheets, with couple of poorly made cheap sprites running in web browser.
Offworld Trading Company Update 0.0.4816 - February 18
Code:
AI / Game
AI players will pause more between purchasing stock
Made scientific tutorial easier
Reduced Offworld prices by around 25%
Art
New art for the Chemical Laboratory
Game Hangs
Fixed post-game screen -> options screen hang issue
UI
Reduced UI latency when using Hacker Array and other advanced buildings
New “Colony Abandoned” lose screen for the campaign
Lose screen now displays who bought the player out
Increased messge event log text size
Fixed player losing EMP by accessing the options screen while trying to target it
Game start: “No random events” title fixed from “No new resources”
When you start with the map revealed, it now does not show the “Click to Scan” prompt
Removed “Awards” from the post-game screen until we populate it
You’re not allowed to found on the colony! It’s not right!
Added a nag screen when players try to quit the game while they are the host
Fixed main menu animation getting paused after exiting a paused game
Fixed the resolution dropdown disappearing when the window is a smaller resolution
Offworld market buttons now show $XXk for their price instead of the incorrect $XXXk
Rephrased tooltips to fix grammar errors (Thanks Ori Avtalion!)
DELETE key now scraps buildings, constructions, and cancels claim tiles when an appropriate tile is selected
“hq” -> “HQ” in tooltips (Thanks Ori Avtalion!)
“lean” -> “learn” (Thanks skyhrg!)
Fix for unreferenced variable when toggling the building power on and off. (Thanks TigerShark!)
Fixed player stock list colony upgrade button mouseover to show the information of the bought player's colony that can be upgraded, rather than the active player's colony. (Thanks WithinRafael!)
Tutorial intro now states “water” instead of “oxygen”
Renamed “Ice” to “Water Ice”
Graphics
Setting frame limit to 100fps to help the main menu from consuming all GPU resources
Added vsync option to options menu
Fixed shipping container shadow problem
Fixed half-pixel shadow bug in D3D9
Fixing fullscreen checkbox to match game state
Removed 4:3 and 5:4 resolutions from the resolution list
Misc
CTRL+PrintScreen takes a hi-res screenshot and displays the location
New names added to the credit list
If you want to run Offworld Trading Company in DX9, please use the OffworldD3D9.bat that is in the install directory. You can find this easily by:
Select Offworld Trading Company in your Steam Library list
Right-click and select Properties
Select the Local Files tab
Click on Browse Local Files...
Things that are not fixed yet but are working on:
Saving and loading games
Host migration for multiplayer (for when the host stops or ends the game)
Audio issues with the Mac.
Offline mode for single-player games
Providing players with a development roadmap so they know when to expect what
… and a whole bunch of other cool stuff!
Again, progress will be slow and steady. Let us know your problems and we’ll get them fixed.
People seem to think it gets a bit blah after a few hours
Most games should last @ max about 30-40 mins, depending on the seed of start. It's a rush fest to buy out your opponents ASAP. Sell or buy too early/late, and its game over, but if you get lucky, and can monopolize one resource, and protect it well, then it really is only a matter of time before you win
That is what I love about this game, it's short, and different each play To see your stock shares climb out of reach of the opponents, is a joy lol
The 'debt' system is utterly brilliant! Buy what you want, but the more in debt you go, the lower your stock price will go, thus you are more open to getting bought out, but pay it off as you go, and you may just have a chance
The next great strategy game from Civilization IV designer Soren Johnson
Bankrupt your friends in the economic strategy game, Offworld Trading Company
Releasing on 28 April 2016!
Grab your briefcases and ready your billfolds, the time for all-out corporate warfare has finally arrived! Hire pirates to raid your enemies' businesses, corner the market on your resources of choice, and turn your friends into frenemies in this fast-paced economic RTS!
Win your fight with wit, not weapons
The Martian market is a battlefield where your money, wits, and business savvy win the wars. Race against your opponents to control the stock market and drive their businesses into the ground.
Experience new adventure in every game
Every time you play Offworld, it's a new experience! Since the gameplay is market-driven and changes each time, no two games will ever be the same.
Manipulate the Market
No one ever said that corporate war was fair. Sneak in some underhanded attacks against your opponents by hiring pirates from the black market to steal their hard-earned goods, or send a spy in with a device to trigger an Electro Magnetic Pulse to disrupt their business for a short time.
Exciting Daily Challenges
Try our daily challenges and test your mettle against other players to try and get the highest score! Take a look at the scoreboard and watch the leaders' replay videos to check out their strategies.
Learn about Mars' Corporations in the Campaign
Four big businesses are vying for all of the resources and control on Mars. Learn about what brought them there and how they intend to drive their competition into the ground and come out on top.
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