Veteran strategy studio Petroglyph is making a Conan game. It is due for release in the first half of next year. The news comes in a quarterly report from Conan licence holder and videogame publisher Funcom. Funcom is fully funding the project and targeting a PC launch during the first half of 2019. They explicitly acknowledge “Petroglyph is a well-known developer of real-time strategy games”, and state the studio is “utilising the Conan the Barbarian IP”.
There’s not much more detail in the report, other than some corporate-speak about the collaboration being “in accordance with [Funcom’s] strategy of publishing both internally and externally developed titles in order to generate more revenue streams”
From the Star Wars: Empire at War and Command & Conquer veterans at Petroglyph comes the first-ever strategy game set in the barbaric world of Conan the Barbarian.
Conan Unconquered is a strategy game set in the barbaric world of Conan the Barbarian where you must build your stronghold and assemble an unconquerable army to survive the savage hordes of Hyboria. Wave after wave of increasingly more difficult enemies will rush at your gates and you will need to manage resources, research new technologies to advance your defenses, and recruit an ever-growing army if you are to save survive utter destruction.
You can choose to play the game entirely alone in single-player, but Conan Unconquered can also be enjoyed in full two-player co-op allowing for a truly unique, shared multiplayer experience. Players share a base, but both can freely construct new buildings and amass an army to reach their common goal.
Similar to games such as They Are Billions, the enemy hordes will keep coming at you and how long you can resist the invasion depends entirely on your ability to build your stronghold and lead your army. Gameplay is real-time, but you can also pause at any time to issue commands and start construction of new buildings. Battles will be bloody and savage with players having to deal with anything from fires raging through their stronghold to piles of corpses spreading death and disease.
The savage horde is at your gates. Will you fall or will you remain unconquered?STAND AGAINST THE HORDE
Battle wave after wave of increasingly more difficult enemies coming to destroy your stronghold, from lowly footmen to experienced elites and mighty siege weapons. Giant snakes and scorpions, spearmen, necromancers, and flying demons will arrive in vast numbers to see your home burn to the ground.
BUILD AN UNCONQUERABLE STRONGHOLD
Manage resources such as food, gold, wood, and iron to fuel your expanding stronghold. Construct a variety of different buildings from housing to temples and military barracks. Build defensive walls around your stronghold and equip them with traps such as oil cauldrons to keep attackers at bay.
TWO-PLAYER CO-OP MULTIPLAYER
Play together online and build a shared stronghold while fending off the enemy hordes. Both players can build structures freely, and research upgrades, walls, and structures are all shared allowing for a truly unique and cooperative multiplayer experience.
UNLOCK LEGENDARY HEROES
Heroes are incredibly powerful units that can greatly influence the outcome of battles. These heroes, including Conan himself, possess special abilities and you can equip them with unique artifacts that you find as you explore the world.
ASSEMBLE AN UNCONQUERABLE ARMY
You may start out with only a few foot soldiers, but before long you will have amassed an epic army of heavy cavalry, sorcerers, and more, ready at your command. Train units and keep them fed and paid to see their power grow and become truly unconquerable.
SURVIVE DISEASE, FIRE, AND DEATH
The world of Conan the Barbarian is one of blood, battle, and savagery. As your soldiers and those of your enemy die on the battlefield, their bodies will be left to rot and spread disease that can quickly turn the tide of war. Of course, a necromancer might be able to turn that to their advantage.
EXPLORE THE ENVIRONMENT
Randomly generated maps allow for infinite re-playability and each map holds vast opportunities for players that dare to explore beyond their stronghold. Discover ruins hiding great treasures, but beware: these are often protected by massive guardians that you need to bring down to claim your loot.
CALL UPON THE GODS
Build a temple and dedicate your stronghold to Mitra. Summon their massive avatar that towers above the battlefield and crushes your enemies in its footsteps.
Seems the comics avoid body hair too but then again it's cumbersome to draw so just add more oil and done!
Though I think the appearance has changed over the years from the more classic rougher look to the more modern bodybuilder archetype and of course the movie portrayals.
I'm far more interested in the Command and Conquer and Red Alert remasters they are supposedly working on. Conan seems an odd choice for an RTS. Maybe Funcom think it is less likely to impact their MMO sales than an RPG or action game.
Or one just wants to milk the IP to the max. Might as well use it when you bought it... not like EA who buys an IP and makes one or two mediocre games and cans all the other ones.
I don't get why they scale down the buildings that much, looks so stupid. You could argue that it would obstruct the view, but then you could argue you can instead shrink the units to be in scale + perhaps a better range of zoom in/out.
I don't get why they scale down the buildings that much, looks so stupid. You could argue that it would obstruct the view, but then you could argue you can instead shrink the units to be in scale + perhaps a better range of zoom in/out.
That's the road away from old-school RTS games, though.
I don't get why they scale down the buildings that much, looks so stupid. You could argue that it would obstruct the view, but then you could argue you can instead shrink the units to be in scale + perhaps a better range of zoom in/out.
That's the road away from old-school RTS games, though.
sure, but now is the time to fix these old issues, not use them again just because the old games had to be like that. Old RTS games were 2D with a fixed and rather close up view. Large buildings had to go because it would be annoying to have a whole unit behind a large building.
Let me tell you a short story, I like the original Doom. Many developers and hobbyists especially want to create a Doom clone. They start with a game engine like Unity, they set the player movement as fast as Doom and realise it's ridiculously fast! So they tone it down a bit ... and then they never capture Doom's gameplay core.
If you double the size of these buildings in the game, the gameplay will change a lot, away from old-school Stracraft-style RTS games.
No, but it depends of course if they go with a fixed view or not in 3D. If fixed view then it's the same (though not really since its way more zoomed out). If you have total camera control then you could even use top-down view sometimes and buildings (or ANY kind of big object) is out of the way completely.
Today we announced that @ConanUnconquerd, our upcoming RTS from the Command & Conquer veterans at Petroglyph, releases May 30! Pre-orders are now open. The Standard Edition will cost $29.99, or you can pre-order the Deluxe Edition for $39.99.
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