Ember
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7thunders




Posts: 1480

PostPosted: Wed, 7th Sep 2016 09:35    Post subject: Ember


http://store.steampowered.com/app/339580/

Quote:
About This Game
About Ember
“Back in the earliest days, there was no sun and the world was dark. The heavens opened up and stars fell like beacons into the pitch black world, and they were known as “Embers”. Powerful and wise druids of a primordial race, “the Lightbringers," roamed the land searching for this luminous matter. They performed a ritual of awakening to call the “Embers” out of their deep sleep. Suddenly the world became bright, and the veil of darkness was lifted. The Embers were the embodiment of magical flame, light, and life, but as word spread about the sheer power of the Embers, they came to be hunted and captured…and so the War for Ember began…”


Gameplay overview

A passion project 10 years in the making, Ember is a homage to classic role-playing games (RPG). Enter the world of Ember as a resurrected “Lightbringer” summoned to protect the dying Embers as the world is on the brink of collapse. Beginning in the Deep Barrows, traverse vast environments divided between above ground and underground realms – ranging from lush forests to dry deserts and dark abysses – to reach the City of Light. See how the story unfolds through encounters with strangers by making pivotal decisions about your own destiny.






Quote:
Key features

Classic-style RPG with 30+ hours of epic adventure
Epic storytelling filled with fascinating characters, lore, adventure, and humor
Over 70 quests with diverse gameplay enabling players to choose their path
Engaging party-based real-time combat system with tactical pause
Over 65 combat skills for the player to use in customized battle party strategy
Encounter hundreds of NPCs with their own tales to tell
In-depth crafting system, from baking bread to forging magic weapons
A seamless world with over 20 handcrafted environments and dark dungeons that are fully interactive and feature movable objects, weather changes and day / night cycles
Adventure with different companions with their own backstory quests


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proekaan
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Posts: 3650
Location: Finland
PostPosted: Wed, 7th Sep 2016 11:21    Post subject:
Reading the feature list I got a bit excited, but then reading more about it I learned it's a mobile port.

Still going to try it,but my initial excitement is pretty low now. Very Happy


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lolozaur




Posts: 26310

PostPosted: Wed, 7th Sep 2016 12:29    Post subject:
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red_avatar




Posts: 4567

PostPosted: Wed, 7th Sep 2016 16:29    Post subject:
Oh wow - those initial screenshots made it look so good. But that one looks like a 2005 game if I'm being generous.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 7th Sep 2016 18:34    Post subject:
I agree with @proekaan and @red_avatar.
Description sounds good at first. But then i saw the video and was like:
Reaction
Okay
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Immunity




Posts: 5594

PostPosted: Wed, 7th Sep 2016 20:47    Post subject:
Wonderful trailer music and narration, though not much else it seems!


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paxsali
Banned



Posts: 18352

PostPosted: Wed, 7th Sep 2016 22:01    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:24; edited 1 time in total
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JBeckman
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Posts: 34679
Location: Sweden
PostPosted: Fri, 9th Sep 2016 17:21    Post subject:
http://store.steampowered.com/app/339580/

Out on Steam, now to see what the user opinions will be. Smile
(~8.50 USD / EUR so a pretty low price at least.)
(EDIT: Or 9.99 once the 15% discount expires.)

EDIT: Partially voiced.
http://steamcommunity.com/app/339580/discussions/0/350541595106572155/

Toggleable walking might be patched in.
http://steamcommunity.com/app/339580/discussions/0/350541595106588343/

21:9 untested, but it might still work.
http://steamcommunity.com/app/339580/discussions/0/350541595106788685/

English only so far, other translations could happen, lots of text in the game.
http://steamcommunity.com/app/339580/discussions/0/350541595106498669/

Win7 - Win10 supported, Mac and Linux might happen later.
http://steamcommunity.com/app/339580/discussions/0/350540973991986475/
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madness




Posts: 13300

PostPosted: Fri, 9th Sep 2016 20:25    Post subject:
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lolozaur




Posts: 26310

PostPosted: Fri, 9th Sep 2016 20:44    Post subject:
Ember-CODEX
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 9th Sep 2016 22:58    Post subject:
@madness: didnt really expect such positiive review ... kinda expected someting like Sword Coast Legend


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h0rnyfavn
Serial Humper



Posts: 13870

PostPosted: Sat, 10th Sep 2016 01:45    Post subject:
I've been playing it for the last 30 or so minutes and I like it. It looks really good, it plays good, performance is great and although RPG system seems to be kinda limited it is still enjoyable.

- How do I open closed doors in the first dungeon?

- What am I supposed to do with altars?


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neeger93




Posts: 917

PostPosted: Sat, 10th Sep 2016 15:57    Post subject:
This has been very good so far. A somewhat streamlined and fast paced RPG that feels quite old school somehow. Charming little game so far.

Also, dynamic day and night and weather system. Some of those kickstarter guys should take note how a small game like this has it.


Last edited by neeger93 on Sat, 10th Sep 2016 20:55; edited 1 time in total
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h0rnyfavn
Serial Humper



Posts: 13870

PostPosted: Sat, 10th Sep 2016 17:34    Post subject:
tbh I would prefer if we had fast out of combat regeneration tbh.. I just have to sleep after 1-3 fights to replenish mana and health. Yeah, we have food and stuff to regenerate mana\health back, but why use them if you can rest whenever and wherever you want Laughing It's like in BG.. A sleeping simulator Very Happy


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neeger93




Posts: 917

PostPosted: Sun, 11th Sep 2016 12:17    Post subject:
Having played further I am liking it even more. The writing is pretty good too. The goblin dance moves book had me dying. Very Happy
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h0rnyfavn
Serial Humper



Posts: 13870

PostPosted: Sun, 11th Sep 2016 13:30    Post subject:
I was surprised to find out that rings\amulets have a vitality requirement. It's not high| (for instance, one lvl9 ring has vit=5 requirement) but still.


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