About This Game
About Ember
“Back in the earliest days, there was no sun and the world was dark. The heavens opened up and stars fell like beacons into the pitch black world, and they were known as “Embers”. Powerful and wise druids of a primordial race, “the Lightbringers," roamed the land searching for this luminous matter. They performed a ritual of awakening to call the “Embers” out of their deep sleep. Suddenly the world became bright, and the veil of darkness was lifted. The Embers were the embodiment of magical flame, light, and life, but as word spread about the sheer power of the Embers, they came to be hunted and captured…and so the War for Ember began…”
Gameplay overview
A passion project 10 years in the making, Ember is a homage to classic role-playing games (RPG). Enter the world of Ember as a resurrected “Lightbringer” summoned to protect the dying Embers as the world is on the brink of collapse. Beginning in the Deep Barrows, traverse vast environments divided between above ground and underground realms – ranging from lush forests to dry deserts and dark abysses – to reach the City of Light. See how the story unfolds through encounters with strangers by making pivotal decisions about your own destiny.
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Key features
Classic-style RPG with 30+ hours of epic adventure
Epic storytelling filled with fascinating characters, lore, adventure, and humor
Over 70 quests with diverse gameplay enabling players to choose their path
Engaging party-based real-time combat system with tactical pause
Over 65 combat skills for the player to use in customized battle party strategy
Encounter hundreds of NPCs with their own tales to tell
In-depth crafting system, from baking bread to forging magic weapons
A seamless world with over 20 handcrafted environments and dark dungeons that are fully interactive and feature movable objects, weather changes and day / night cycles
Adventure with different companions with their own backstory quests
Wonderful trailer music and narration, though not much else it seems!
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Out on Steam, now to see what the user opinions will be.
(~8.50 USD / EUR so a pretty low price at least.)
(EDIT: Or 9.99 once the 15% discount expires.)
I've been playing it for the last 30 or so minutes and I like it. It looks really good, it plays good, performance is great and although RPG system seems to be kinda limited it is still enjoyable.
- How do I open closed doors in the first dungeon?
tbh I would prefer if we had fast out of combat regeneration tbh.. I just have to sleep after 1-3 fights to replenish mana and health. Yeah, we have food and stuff to regenerate mana\health back, but why use them if you can rest whenever and wherever you want It's like in BG.. A sleeping simulator
I was surprised to find out that rings\amulets have a vitality requirement. It's not high| (for instance, one lvl9 ring has vit=5 requirement) but still.
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