Dungeon Of Dragon Knight - A LoG lookalike crawler [EA]
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Bendi




Posts: 3363

PostPosted: Mon, 7th Jan 2019 13:58    Post subject: Dungeon Of Dragon Knight - A LoG lookalike crawler [EA]


https://store.steampowered.com/app/823610/Dungeon_Of_Dragon_Knight/

Pricepoint: 14.99 USD or 170 ARS$
Early access: out now
Full release: around six months after EA.

Quote:
Introduction


Dungeon of Dragon Knight is a dungeon crawler role play game, based on grid system.
Instant movement and combat based on the grid system.
Puzzle solving.
Props collection.
The challenging of the first-person perspective in dungeon will give you the felling that being trapped in the maze.

Background Story
Your hometown was occupied by Orcs from the east. They burned, killed, plundered and committed all manners of crimes! Although you and your people stubbornly resisted external invasion, you were still outnumbered and failed. As a last resort, you and a few of your friends fled their homes with great sadness and stumbled into an unknown forest. Yet the sense of despair persisted, and the breath of death filled the forest.
Suddenly a woman appeared in front of you. She pointed to a hut not far away and said it would provide you with food and water, and let your team go in and rest. But when you pushed the door into the room, you realized that this is not the case. This woman's help came at a price. The hut was just the entrance to a cave, and the woman wanted you to find a villainous eroded dragon knight, Sowen, who had a magic weapon that is able to open the gates of hell in this bottomless cave. If you did not get the magic weapon, Sowen would chant a mantra at the time of the apocalypse and opened the gates of hell through it, and then the world would be gone. Even though you and your friend were exhausted, you agreed to the woman's request out of compassion and responsibility.



Races and Classes
The races includes humans, elves, dragons, dwarves, occupations with warriors, priests, mages, paladin, and warlords.
The difference between the front row and the back row makes you pay more attention to the overall balance.
Add the hard-core “saturation” and “load-bearing” systems to further increase the fun of resource management and role development.



Puzzles and Traps
There are so many traps in the dungeon that only grasping the opportunity and thinking hard can you solve the puzzles.
There are countless treasures and secrets hidden in the maze. Only by finding hidden institutions and solving complex puzzles can these mysterious treasures be seen again.
The truth of the Dragon Knight is hidden in every corner of the dungeon. Find them and get real answers from them.



Real-time combat
Real-time combat surrounded by monsters and traps.
The selection of props and skills is more effective.
The continuous emergence of dungeon creatures make game atmosphere more intense.



Magic
The symbols that contain it’s own unique power, is from ancient. When two different energies meet, they will produce amazing changes.
Magic system based on a symbol combination is constructed elaborately.
Contains multiple magic branches such as flame, water, air, earth, etc.
You can release healing, strengthening, defense, destruction, and a variety of functional magic through combining.
Only by constantly sovling the puzzles can you get more magic tips and control more powerful forces.







Getting a really, really strong Legend of Grimrock vibe. Devs seem to be Chinese, so can't say I'm surprised Razz


Last edited by Bendi on Wed, 23rd Jan 2019 05:01; edited 1 time in total
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dangerouseddy




Posts: 2371
Location: Sheffield, England
PostPosted: Mon, 7th Jan 2019 14:31    Post subject:
looks like the good old dungeon master game.


The night is dark and the road is long. Come on dead men, return to your homes.


Last edited by dangerouseddy on Mon, 7th Jan 2019 14:46; edited 1 time in total
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Ankh




Posts: 23230
Location: Trelleborg
PostPosted: Mon, 7th Jan 2019 14:34    Post subject:
dangerouseddy wrote:
looks like the old old dungeon master game.


Or any of the newer similar ones Wink

I want this one!


shitloads of new stuff in my pc. Cant keep track of it all.
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dangerouseddy




Posts: 2371
Location: Sheffield, England
PostPosted: Mon, 7th Jan 2019 14:48    Post subject:
dunno why I put old twice when I meant good, yes there's been plenty of similar games Smile


The night is dark and the road is long. Come on dead men, return to your homes.
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Bendi




Posts: 3363

PostPosted: Mon, 7th Jan 2019 15:14    Post subject:
System specs are a bit ridiculous now when it comes to RAM:

MINIMUM:
OS: Windows 7
Processor: Core i3
Memory: 8 GB RAM
Graphics: GTX650 or RX 350

RECOMMENDED:
OS: Windows 10
Processor: CPU Core i7 4790K/4.00GHz
Memory: 32 GB RAM
Graphics: GTX 970 or RX 470

Smile But they said it'll optimised and does work on 8GB.
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Ankh




Posts: 23230
Location: Trelleborg
PostPosted: Mon, 7th Jan 2019 16:56    Post subject:
dangerouseddy wrote:
dunno why I put old twice when I meant good, yes there's been plenty of similar games Smile


lol I thought you ment REALLY old Razz


shitloads of new stuff in my pc. Cant keep track of it all.
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r3dshift




Posts: 2690

PostPosted: Mon, 7th Jan 2019 20:19    Post subject:
TB combat would be better, but we'll see. Also, the continuously spawning baddies doesn't sound too good.

Also, the devs need to learn English, ffs.


Frant wrote:
Shitass games are ruining piracy.
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Bendi




Posts: 3363

PostPosted: Wed, 23rd Jan 2019 05:02    Post subject:
Out in early access now.

Bought it, will try it later


Edit: In short, it really is a chinese Legend of Grimrock clone, with some added features Apparently there's a tavern (much wow,such awesome), haven't reached it yet.

For now I'd suggest avoiding it. It runs well, but lacks QoL stuff like tooltips, so you have no idea what stats do. The english translation is not bad, but definitely not done by a professional or native speaker, just someone who knows english pretty well. Not gonna refund it myself since it's cheap and shows promise, but I recommend waiting until it gets out of early access.
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