Terran Shield is a tactical turn-based game where you must defend the Earth against an alien invasion. Most of the action takes place in an underwater setting and consists of two distinct components, a strategic layer and a tactical one.
The strategic world layer is where you manage your macroeconomics, build bases and defend them, scan the waters with your sonars, attack the menacing UFOs, build new equipment and research new technology. In the tactical layer you will face the alien threat in combat through many environments, both under water and in land.
Elements of these layers include equipping your soldiers, searching and finding the aliens on the map, engaging them with various weapons, defeating them with your tactical skills and choosing whether to capture them or take their bodies and artifacts for research and future use.
Well if you didn't notice, no one actualy bothers to pirate anything anymore, too much hassle.
This is an actual gaming forum, unlike Steam community discussions
Our Terran Shield alpha demo 0.2 version is available for the public:
https://drive.google.com/open?id=15BkAd8YTVxMcNjzNexaXc-OgI8WVxGyj
There are still a lot of things to do, but the important thing is that the essential game core mechanics are working. The combat is fast, brutal and unforgiving.
We have already implemented the difficulty levels to develop the game from the beginning at a different intensity and challenge for each of them.
Currently, the AI is simple and direct, without any planning or teamwork, but it will evolve towards a much more complex one, as it should be.
If you want to help you can report bugs and gameplay issues here or at terranshieldalpha@gmail.com.
The next step will be to implement some user-friendly features and to polish a little more this alpha demo for the crowdfunding campaign.
We are still using the 4.192 UE4 version, but after the campaign will jump to 4.22, or 4.23 if it will be available in order to unlock some powerful new feature as Niagara effect system or other experimental and amazing new tools.[/url][url][/url]
Not in Edge of the Abyss.
Quite possible in Terran Shield 2.
Just like the Fallout series, the Fallout Tactics came out after Fallout 2.
Right now we are focusing on the core game mechanics and AI, if you play the demo you will see that the AI is already playing quite good (especially on higher difficulty levels). After we and the fans will be satisfied with the gameplay, we can build from that.
Now, after the demo is done we nailed some gameplay aspects and we want to discuss those with you.
1. Action Points/Time Units vs one-two system (Firaxis X-Com, Phoenix Point).
We will use the Time Units system, aided by the moving area (as can be seen in the demo).
2. Non-specialized units vs specialized units.
We will have non-specialized units that will develop special perks in time, related to the way the player use them in-game. Specialized units are too restrictive in terms of gameplay diversity (you can recover guns from the battlefield and use them with any soldier; or more than that, you can use with a certain soldier only the weapons, he is specialized in).
"Q: Will Terran Shield be available exclusively on Epic Store?
A: We will not make an exclusivity distribution contract with any third party (be it Epic Store, Steam, GOG etc.) in the future. Our game will be always available for sale on our site and we believe that people should be free to choose where they want to buy their games from."
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