Wasteland 3
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prudislav
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PostPosted: Wed, 28th Sep 2016 18:08    Post subject: Wasteland 3

Quote:
inXile has announced Wasteland 3.

The party-based post-apocalyptic role-playing game sequel is set for launch on PlayStation 4 and Xbox One at the same time as PC, Mac and Linux.

inXile said to expect vehicles, environmental dangers and a revamped, more fluid action system.

But the headline new feature is story-driven synchronous or asynchronous multiplayer. You also get to improve your Ranger Base.

Wasteland 3 is set in frozen Colorado. There's a revamped dialog tree system from the writers of Torment: Tides of Numenera, inXile's in-development fantasy RPG.

You start the game as the sole survivor of Team November, a Ranger squad. In Colorado, no-one has ever heard of the Desert Rangers, so you have to build your reputation from scratch.

In multiplayer, you and a friend both control your own squad of Rangers. While the core of Wasteland 3 is a single-player experience, if you play with a friend while both online, you can share missions. But you can also split up and cover more ground.

Once a game is started, you can play Wasteland while your friend is offline and do missions without them. But your decisions have consequence, so you can destroy what your friend has worked to accomplish while they're not around.

As for the vehicles, your ranger uses an upgradeable vehicle for travel. You can use it to store goods, explore and survive. You can even use it as cover in combat.

inXile said core parts of the team, such as writers and artists, are wrapping up on Torment right now, and are rolling directly into Wasteland 3 pre-production.

As with previous inXile games, Wasteland 3 will be crowdfunded. But it's ditching Kickstarter in favour of Fig, the program set up by video game developers including Double Fine's Tim Schafer that lets people not just back projects, but invest in them. (inXile's Brian Fargo is on the Fig advisory board.)

The Wasteland 3 Fig campaign launches next week, 5th October, with a funding target of $2.75m. Of that, $2.25m is the maximum inXile will take for equity. The minimum investment is $1000, but if you want to simply back the project you can do so at a much smaller amount.

Prototype images are below.




http://www.eurogamer.net/articles/2016-09-28-inxile-announces-wasteland-3-and-its-got-multiplayer
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sTo0z
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PostPosted: Wed, 28th Sep 2016 18:18    Post subject:
wtf is a Wasteland?


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randir14




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PostPosted: Wed, 28th Sep 2016 18:21    Post subject:
Looks awesome and I loved Wasteland 2....but how about they finish Torment and Bard's Tale first?
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Neon
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PostPosted: Wed, 28th Sep 2016 18:22    Post subject:
I really, really loved Wasteland 2. Will definitely back this.
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Morphineus
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PostPosted: Wed, 28th Sep 2016 18:24    Post subject:
Hubba Wubba... but I won't back it. retarded Fig from Tim Schafer and no moniez.


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0wen




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PostPosted: Wed, 28th Sep 2016 18:34    Post subject:
Looks much nicer then Wasteland 2 I wonder if they finally moved away from the Unity engine.
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Nodrim




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PostPosted: Wed, 28th Sep 2016 18:35    Post subject:
Looks good, but inXile won't see crowdfunding money from me after the crap they pulled with Torment.
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lolozaur




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PostPosted: Wed, 28th Sep 2016 18:36    Post subject:
2020 seems like a realistic releaase date Crying or Very sad
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h0rnyfavn
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PostPosted: Wed, 28th Sep 2016 18:45    Post subject:
Wasteland 2 reskinned and redesigned for consoles from the get-go. .

+

Fargo is a bully.

-> I won't back this. Especially via this..Fig?


Quote:
crowdfunded


Who would have thought? Laughing

Quote:
inXile's Brian Fargo is on the Fig advisory board.


Laughing


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randir14




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PostPosted: Wed, 28th Sep 2016 19:09    Post subject:
More info here along with an interview with Brian Fargo. Some new features include Fallout 4-like conversations where the camera focuses up close on whoever is talking, and cinematic action views during battle like in the recent XCOM games.

He also gives an example of how your multiplayer partner can screw you over by killing off a town's cattle without your knowledge, and when you arrive in that town everyone demands compensation when they find out you're part of the same organization as the guy who killed their cows.

Also the reason those screens look so good....the people who made Stasis are involved.

http://www.polygon.com/2016/9/28/13081728/wasteland-3-announcement-fig-kickstarter-crowdfunding-release-date
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Kanint




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PostPosted: Wed, 28th Sep 2016 19:22    Post subject:
Mmmmmm those are some nice bullshots.

I'm looking forward to the results anyway. We'll see a gameplay video when the campaign launches.
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Bob Barnsen




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PostPosted: Wed, 28th Sep 2016 19:36    Post subject:
Fig? Reaction

Also won't backing this after the shit inXile did in the past after the release of W2.

Will gladly isodemo it though. Or maybe still buy it at release day, if it's available for 15-20€.


// Also i wonder what the performance on the first screenshot is with the Unity engine. =< 30 fps?


Last edited by Bob Barnsen on Wed, 28th Sep 2016 19:43; edited 1 time in total
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tonizito




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PostPosted: Wed, 28th Sep 2016 19:40    Post subject:
I loved Wasteland 2 but couldn't finish it due to it beachballing my machine every now and then (that was with the regular version, but I might give the director's cut a go again to see if that one runs without issues)

But I'm not going to put money down on that fig crap for WL3, sorry inxile


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Clevesa




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PostPosted: Wed, 28th Sep 2016 19:41    Post subject:
Screens look good, but that doesn't mean much today so I guess I need to see more before I pledge my hard earned money. I really liked W2, even thought at the beginning it was buggy as hell.

Nodrim wrote:
Looks good, but inXile won't see crowdfunding money from me after the crap they pulled with Torment.


What did they do? I'm out of the loop on that one...
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djaoni




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PostPosted: Wed, 28th Sep 2016 19:47    Post subject:
Fallout 4, XCOM, co-op and consoles? Sounds great!
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Nodrim




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PostPosted: Wed, 28th Sep 2016 20:04    Post subject:
Clevesa wrote:

Nodrim wrote:
Looks good, but inXile won't see crowdfunding money from me after the crap they pulled with Torment.


What did they do? I'm out of the loop on that one...


They promised on the Kickstarter campaign for Torment that there isn't a console version on the table as they are focusing to deliver the game for the PC users (those that financed it). Then, after tons of postponements, they announced in Spring 2016 a 9 months for postponement for "localization". Two months later came a partnership with a publisher and the announcement for a console release on the same date with the PC version.
Before Gamescom (I believe it was Gamescom and not PAX), they banned RPG Codex from an interview with some bullshit excuse just to avoid uncomfortable questions as they were comign to ask about all this crap. It's worth noting that RPG Codex had their own campaign to help finance Torment raising over 5,000$.
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Clevesa




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PostPosted: Wed, 28th Sep 2016 21:27    Post subject:
Nodrim wrote:
Clevesa wrote:

Nodrim wrote:
Looks good, but inXile won't see crowdfunding money from me after the crap they pulled with Torment.


What did they do? I'm out of the loop on that one...


They promised on the Kickstarter campaign for Torment that there isn't a console version on the table as they are focusing to deliver the game for the PC users (those that financed it). Then, after tons of postponements, they announced in Spring 2016 a 9 months for postponement for "localization". Two months later came a partnership with a publisher and the announcement for a console release on the same date with the PC version.
Before Gamescom (I believe it was Gamescom and not PAX), they banned RPG Codex from an interview with some bullshit excuse just to avoid uncomfortable questions as they were comign to ask about all this crap. It's worth noting that RPG Codex had their own campaign to help finance Torment raising over 5,000$.


Yeah, I understand now. That is indeed a shity and greedy move. I hate it when developers promise something, and at the first sight of more money they disappointing the original fans that supported them.
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VGAdeadcafe




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PostPosted: Wed, 28th Sep 2016 22:26    Post subject:
lmfao at those bullshots Laughing

gtfo Fargo Laughing
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randir14




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PostPosted: Wed, 28th Sep 2016 23:29    Post subject:
It sounds like they also might be planning a Wasteland 1 remake some time in the future.
https://twitter.com/BrianFargo/status/781216588158504960
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tet666




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PostPosted: Wed, 28th Sep 2016 23:46    Post subject:
0wen wrote:
Looks much nicer then Wasteland 2 I wonder if they finally moved away from the Unity engine.


Dude that was their terrible shitty art direction and not the engines fault...
Unity 5 is one of the best 3rd party engines around these days if not the best (Wasteland 2 was using unity 4 in the standard edition though which was a lot worse then 5).


Last edited by tet666 on Wed, 28th Sep 2016 23:57; edited 3 times in total
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ixigia
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PostPosted: Wed, 28th Sep 2016 23:47    Post subject:
randir14 wrote:
Looks awesome and I loved Wasteland 2....but how about they finish Torment and Bard's Tale first?

This made me laugh (from the Codex):

Very Happy

All kidding aside, I'm really looking forward to this, as I adored Wasteland 2 too despite its roughness and balance issues (speaking of which, I should really play the DC one of these days).

The new features are a mixed bag for me (couldn't care less about co-op, and the promised focus on cinematicness *dies internally*) but the inclusion of vehicles, the new environments and so on really tickle me. I guess we can only wait and see..and wait again!

edit:
Now the big question is, will they use Unity again and crush all the dreams aesthetically (and performance) wise? Razz Laughing



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Thu, 29th Sep 2016 00:22; edited 3 times in total
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tet666




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PostPosted: Wed, 28th Sep 2016 23:48    Post subject:
ixigia wrote:
Now the big question is, will they use Unity again and crush all the dreams aesthetically (and performance) wise? Razz Laughing


Read above Unity 5 rocks....

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h0rnyfavn
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PostPosted: Thu, 29th Sep 2016 00:12    Post subject:
@tet666
Quote:
Unity 5 is one of the best 3rd party engines around these days if not the best


Can we get a real game that would have Ryse level of graphics and performance? I doubt it tbh..

@tet666

That's a techdemo\film. they all look fantastic and run good at cinematic fps. ..the games, however,well,, not so much.


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trucane




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PostPosted: Thu, 29th Sep 2016 04:55    Post subject:
Wasteland 2 was pretty disappointing so not gonna back this game
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Interinactive
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PostPosted: Thu, 29th Sep 2016 04:56    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 22:57; edited 2 times in total
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DCB




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PostPosted: Thu, 29th Sep 2016 05:03    Post subject:
Not so much hipster as "how can we make a dime off this whole crowdfunding thing". Except three years too late.
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tet666




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PostPosted: Thu, 29th Sep 2016 08:23    Post subject:
h0rnyfavn wrote:
@tet666
Quote:
Unity 5 is one of the best 3rd party engines around these days if not the best


Can we get a real game that would have Ryse level of graphics and performance? I doubt it tbh..

@tet666

That's a techdemo\film. they all look fantastic and run good at cinematic fps. ..the games, however,well,, not so much.


What why not ? it has all the tech needed,of course it would possible it's just no one bothered to do it for now (there are a few good looking ones though and the tech demo i posted should be proof enough anyway) the cry engine is a total cluster fuck compared to Unity 5.
I think from some of your repsonses that you are giving way too much credit to game engines for the final product. When you see something that awes you, that is a feat of "Art". Both visual art such as models but also programming art.
Graphic fidelity is 90% on the developer, and not so much to tool. Back-face and occlusion culling, optimization of models, optimization of shaders, these are all things that play into how great the game looks and more importantly how well it runs

Yes, the engine counts, different ones have different limitations, however in the hands of master programmers and artists they find a way to dazzle withing the limits of the software/hardware at hand.

You can do amazing things with Unity but its 90% you that will determine how good your game looks. Also remember that pixel perfect realism is key to certain types of games but for many it is actual a bad thing.
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Aquma




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PostPosted: Thu, 29th Sep 2016 09:00    Post subject:
Of course the studio's work is important... BUT, I've yet to find a Unity game that doesn't run like shit. Between "every dev studio working on games in Unity has shitty skills" and "Unity is a shitty piece of code" the answer seems rather obvious. You know, Occam's razor and all.

It's really not that hard to make a nice looking game nowadays. Fuck, moders and amateurs are doing it in their free time at a smallllllllish precentage of even a kickstarter game's budget. The real deal is making something look beautiful and run that way too. And that's certainly not Unity's forte - so far.

As for Wasteland 3... I don't know. The previous game was nice enough but had some glaring faults that prevented me from completing it in the end. I'm not sure this one'll be any better.
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tet666




Posts: 5088

PostPosted: Thu, 29th Sep 2016 09:33    Post subject:
Aquma wrote:
Of course the studio's work is important... BUT, I've yet to find a Unity game that doesn't run like shit. Between "every dev studio working on games in Unity has shitty skills" and "Unity is a shitty piece of code" the answer seems rather obvious. You know, Occam's razor and all.

It's really not that hard to make a nice looking game nowadays. Fuck, moders and amateurs are doing it in their free time at a smallllllllish precentage of even a kickstarter game's budget. The real deal is making something look beautiful and run that way too. And that's certainly not Unity's forte - so far.

As for Wasteland 3... I don't know. The previous game was nice enough but had some glaring faults that prevented me from completing it in the end. I'm not sure this one'll be any better.


A lot of devs started using Unity 4 last gen so it's a bit of the combination of unexperienced devs and unity 4s limitations which gave this impression both of which shouldn't be a problem anymore
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h0rnyfavn
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PostPosted: Thu, 29th Sep 2016 09:57    Post subject:
Satellite Reign is on unity5 and it still runs pretty bad all things considered. Laughing

You say cryengine is a total cluster fuck , well, a competent studio makes wonders with this clusterfuck at least graphics'\performance-wise. Show me one unity 5 game that looks as beautiful and runs as good as some cryengine games. Are there any?

PS No Ori, please. I'm not talking about "2d" games.


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Last edited by h0rnyfavn on Thu, 29th Sep 2016 10:02; edited 1 time in total
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