Release date: Undisclosed, playable ALPHA is available at official site.
Story/Description: In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, conquer the land.
The gameplay will be in 3rd and 1st person perspectives. Players will be able to customize their character, combine and create weapons, vehicles, and buildings. At the same time, players will have to defeat multitudes of enemies of varying intelligence and defend the remnants of the colonists. There will also be a mission system that features NPCs giving the player goals to achieve to advance the storyline. At the moment, Planet Explorers is a single player only experience. However, Pathea Games plans to include coop and multiplayer maps before final release.
Multiplayer: In future release, yes. Currently SP.
Trailer:
[*] Looking to be an excellent game. As an alpha V0.1 its quite broken, but this might be the next level of Minecraft. Controls play decent.
Let's see how the final game will be. But so far the recent Steam reviews don't boil too well.
And like with most games leaving EA, i doubt this game will suddenly be much better when leaving EA.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
They just spent too much time in EA. At first the mechanics were novel, and the visuals were actually quite nice. Now, not so much. I guess I'll give it a try at 1.0 since I already have it, but I don't have high hopes.
Yeah it's been in development for a number of years now, also moved to Unity 5.x with various custom additions though visually it is a bit behind now and the game can be a bit clunky from what I last played but that was a earlier 0.9x alpha build.
Subnautica and 7-Days to Die are other examples and Hardland has also slowed down a bit (It's on a custom engine.) and then there's the games that just entered early-access, wonder how many of those will be released in a timely manner or how it's called.
ouch So next year for me then
But its still interesting too see some of these games volving from first early access build to actuall game
i am kinda interested in this one as i didint tried it at all and it sounds kinda cool aka the idea of sandbox creation game with storymode. , but yes these sandbox games can stay in EA forever
Ok, just started it up, and I have to comment. The main menu music is...interesting. It's quite beautiful, but it has lyrics, and...well...the way they cram "Planet Explorers" into them feels forced. Thankfully they only do it at the end, and until that point it's quite a nice listen. Not on level with Baba Yetu or anything but still nice.
yeah and it can end up being messy unfinished v1.0 .. like it happened just recently with Clockwork Empires .... but on other hands there are devs who managed to turn around this messy v1.0 situation (WftO, Skyshine's Bedlam, Carma Reinc or Slain to name a few )
@prudislav
But it still took them several months to fix the full release afterwards.
I'm pretty sure they angered more customers and lost more sales by leaving EA too early.
Personally i would not buy/touch a game again after a very bad release after EA.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
@bobita:
well i rarely do full playthroughs on launch anyway (more often than not its the matter of months even for stuff i am hyped about ) so not much big of a deal for me
And here we are, after two and half years in Early Access, we’re finally ready to release the game on Steam. This does not mark the end of development for this title, we will continue to bug fix, tweak, and update this game for at least another half a year, after that it will depend on sales. We plan to continue to add more side stories to both adventure and story mode. We’re also looking into putting in features that were left out of the final build, such as animal riding.
In this build, we’ve opened up the language spreadsheet so that players can do translations into their own languages if they want (and then load that spreadsheet ingame), we’ll talk more about this in a couple of days.
We have found that there have been players who change numbers with a third party software in multiplayer games, giving them the ability to one hit kill other players. So, we added an anti-cheating mechanism. When we detect cheaters, he or she will be kicked from the game. If this persists for 3 times, he or she will be banned from multiplayer and reported to Steam. This is a new feature that we hastily put together, so we do need a lot of community input on if this is the right way to go and if it’s fair for everyone involved.
We’re also in the process of pushing out a demo for new players and the OST for tomorrow (or whenever Steam approves). The OST’s a DLC and will cost $3.99 on Steam. The 32 bit version of the game will be later this week or next.
Finally, we want to thank everyone who’s been with us throughout Early Access, without you, we wouldn’t have been able to be where we are today. There were a lot of rough spots throughout development, but we tried our hardest to make the game as well as we can make it. We hope you’ll enjoy it.
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