Necropolis: Roguelike from Shadowrun Returns developers
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h0rnyfavn
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PostPosted: Fri, 7th Nov 2014 12:13    Post subject: Necropolis: Roguelike from Shadowrun Returns developers


Quote:


Necropolis is a third-person action-roguelike set in an ever-shifting realm that, Tardis-like, is "much, much bigger on the inside than the outside", you assume the role of an adventurer stuck in a domain ruled by a mad archmage and his even madder AI that lures pour souls into its realm to feed off them.

Necropolis' focus is on real-time combat. "At its core, Necropolis is an action game," the developer stated. "Unlike other popular Roguelikes, Necropolis features a combat system based on timing and animation. It's fast and deadly - learn to anticipate enemy attack patterns, time your actions for maximum effect, and use smart combinations of heavy and light attacks to defeat your enemies. You can't just button-mash and win."

Necropolis' procedurally-generated dungeon layouts will change with every playthrough, but even more interestingly, they'll morph mid-playthrough.

Necropolis will feature its own ecology and enemies will fight each other




http://www.eurogamer.net/articles/2014-11-06-shadowrun-returns-dev-announces-action-roguelike-necropolis

http://necropolisgame.com/
http://necropolisgame.tumblr.com/


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Last edited by h0rnyfavn on Tue, 12th Jul 2016 21:17; edited 9 times in total
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sabin1981
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PostPosted: Fri, 7th Nov 2014 12:17    Post subject:
Nooooooooo!! *sigh* Oh man... there goes my hope for any new SR content/cities then. This and their new physical+digital combination game (Golem Arcana) doesn't seem like it leaves much, if any, room for Shadowrun Crying or Very sad
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wawrzul




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PostPosted: Fri, 7th Nov 2014 12:24    Post subject:
Sounds like a nice game, i'm not sold to the whole roguelike games that appear lately but still - sounds good.
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LooZ




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Location: Poland
PostPosted: Fri, 7th Nov 2014 12:27    Post subject:
This definitely seems interesting, will keep an eye on it. The combat system concept seems a litlle similar to that used in the Witcher 1 (or was it TW2?).
Rougelike games, if made properly, can really be good Smile


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Vryder




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PostPosted: Mon, 10th Nov 2014 04:59    Post subject:
sabin1981 wrote:
Nooooooooo!! *sigh* Oh man... there goes my hope for any new SR content/cities then. This and their new physical+digital combination game (Golem Arcana) doesn't seem like it leaves much, if any, room for Shadowrun Crying or Very sad

Their job openings indicate that there will be a new Shadowrun campaign. Wink
http://harebrained-schemes.com/about/job-openings/
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sabin1981
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PostPosted: Mon, 10th Nov 2014 10:22    Post subject:
Suits me! So Much Win
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h0rnyfavn
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PostPosted: Mon, 12th Jan 2015 11:30    Post subject:
Quote:
Grine (Monster)
Grines are living reflections; duplicates of Adventurers made of shadow that emerge from Mage Doors — Grine appear as a copy of whatever class the player is. They fight to kill the Adventurer they’re duplicating. If they kill the target, they collapse to a mote of light and rush back into the mirror.

Steven (our VFX artist) sent out this .gif showing the Grine’s cool new dissolve effect earlier this morning, so I figured we’d better share it with you guys as well! The usual work-in-progress caveats apply.




Quote:
Here’s a peek at another ROUGH prototype screenshot showing the first of many possible armor sets we’ve implemented for the Blackguard character (in this case, the female version).




PS



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sabin1981
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PostPosted: Mon, 12th Jan 2015 12:38    Post subject:
Haha, what the hell? That's like the Crimson Dervish from TMNT Laughing The concept of this sound good at least and the art-style is unique as all hell.. so let's see what happens Very Happy
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pillermann




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PostPosted: Mon, 12th Jan 2015 12:44    Post subject:
Very interested in this. The art throws me back to the likes of Another World and Flashback. Hope they don't make it too casual.
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h0rnyfavn
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PostPosted: Mon, 19th Jan 2015 09:39    Post subject:
Don’t let the Gemeater catch you!


Laughing

Gemeater (Monster)

Quote:
A huge, ape-like creature with a toad-like face and bulging eyes. It leaps on Adventurers and smashes them, stunning them. And once they’re down, it rips free whatever gems they have on them, then eats the gems. While it has gems to eat, it’s uninterested in eating the Adventurer.

Rig: Large

Environmental Cues: Gemeater dung is a particular, crystalline mess. Glass-like shards of crystal in a green-gray, glowing paste. They also mark areas in long, drawn out claw marks on the floors and walls.

Variations: Gemeaters that spawn from above, Gemeaters in the midst of eating that become berserkers if disturbed, and Gemeaters that have a ranged element (spitting Gems).


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h0rnyfavn
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PostPosted: Sat, 28th Feb 2015 21:22    Post subject:
Play a Pre-Alpha sneak peek of Necropolis at PAX East March 6-8! Booth 10187 on the show floor.
Quote:
We’re excited to announce that we’ll be showing a playable sneak-peek of Necropolis at PAX East next weekend! If you’re in town for the show, head to Booth #10187 to be one of the first brave adventurers to test your skill in an early, pre-alpha demo of the game.





 Spoiler:
 


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tet666




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PostPosted: Sun, 1st Mar 2015 11:57    Post subject:
Art style really looks fantastic!
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Bob Barnsen




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PostPosted: Sun, 1st Mar 2015 12:12    Post subject:
Me Gusta
Looks very nice!


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Areius




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PostPosted: Sun, 1st Mar 2015 12:14    Post subject:
Looks a bit too empty to me.


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red_avatar




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PostPosted: Sun, 1st Mar 2015 12:49    Post subject:
Areius wrote:
Looks a bit too empty to me.

Yeah the art style doesn't really invite a lot of detail. I like it for the characters but the world ... meh.
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prudislav
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PostPosted: Thu, 5th Mar 2015 15:44    Post subject:
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h0rnyfavn
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PostPosted: Thu, 5th Mar 2015 16:14    Post subject:
Areius wrote:
Looks a bit too empty to me.



Yeah, I hope they'll change this.

I could forgive this emptiness if the world was procedurally generated and some parts changing in real time or something Laughing


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h0rnyfavn
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PostPosted: Sun, 8th Mar 2015 17:53    Post subject:



PS Well, I have mixed feelings about this video. I really like the setting but the world seems kinda empty as was mentioned before.

Combat.. it looks kinda primitive rbh.. are there any abilities\stats? I saw a few different combat moves (light\ charged attacks + some more I guess) and that's all. What about dodging and stuff like that?

A heavy sword and a light sword have similar attacks.

I get it, it's pre-alpha and all, but still..

It would be really cool if the word was procedurally generated especially with this kind of graphics\design.


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prudislav
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PostPosted: Fri, 13th Mar 2015 22:22    Post subject:
Quote:
Lots of video games trap you in places where everything is trying to kill you. But many of those environments at least have the decency to stay the same so you could figure things out. Not Necropolis. You're going to be starting a whole new death march every time you bite the dust.

Necropolis won't be giving you any comfortable save points or easy-to-memorize layouts. That's because it takes place in an evil, shape-shifting city-sized magical construct designed to trap adventurers and feed off their life force as they try to escape. All the eldritch loot scattered about by its malevolent architect? None of it will give you more than one life. Good thing it's got a kickin' soundtrack, because it seems like you're going to be hearing it a lot thanks to all the permadeath.

I took a look at a pre-alpha build of Necropolis at PAX East last weekend and The smaller enemies you'll see in the video above are called Grines. They're shadow versions of the player-controlled character, which means you'll be fighting yourself a whole lot, along with bigger randomly generated bad guys, too. I really dug the angular art style and shifting environments in Necropolis and will definitely be looking for it when it comes out later this year.

http://kotaku.com/a-gameworld-that-changes-every-time-you-die-1691275413


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prudislav
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PostPosted: Fri, 20th Mar 2015 09:09    Post subject:
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prudislav
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PostPosted: Sat, 29th Aug 2015 00:09    Post subject:
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DarkRohirrim




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PostPosted: Sat, 29th Aug 2015 00:16    Post subject:
The fuck is up with that music?! It's so unfitting...
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h0rnyfavn
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PostPosted: Sat, 29th Aug 2015 01:19    Post subject:
Wtf Reaction


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prudislav
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PostPosted: Thu, 21st Jan 2016 19:42    Post subject:
http://www.eurogamer.net/articles/2016-01-21-harebrained-schemes-roguelike-necropolis-sets-march-release-date
Quote:
Harebrained Schemes' (Shadowrun Returns) action-roguelike Necropolis is now set for a 17th March release date on Steam.

Pre-orders will go live 2nd February.

Excitingly, the developer also announced that Necropolis will feature four-player co-op.
"Everyone thought the game was a blast when we played it single-player, but we were blown away by how fun it is to attack the Necropolis with our friends," said Harebrained Schemes studio manager Mitch Gitelman. "If you think hanging out with your friends and whacking on monsters sounds like fun, then this is the game for you."
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h0rnyfavn
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PostPosted: Thu, 21st Jan 2016 19:45    Post subject:
Awesome Very Happy Although I hope they'll make more complex RPG system.


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prudislav
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PostPosted: Tue, 2nd Feb 2016 17:29    Post subject:
Steampage ligve and available for prehurrdurr

http://store.steampowered.com/app/384490
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tet666




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PostPosted: Tue, 2nd Feb 2016 18:09    Post subject:
Great Trailer, Music fits perfectly with the style of the trailer actually, it's just not something you expect from this kind of game.
I will probably preorder this simply cause none of the games they released so far have disappointed me and the game looks very unique.
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Big_Gun




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PostPosted: Tue, 2nd Feb 2016 18:19    Post subject:
I guess there will be loot in the game?


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h0rnyfavn
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PostPosted: Sat, 20th Feb 2016 12:44    Post subject:
http://www.vgblogger.com/vgb-feature-necropolis-interview/36628/

The more I read about this game the more it feels that we'll get a really limited arcadish dungeon crawler with minimum stats if any and minimum customization.. The game has just one class available ffs.... They said they would release more classes later on though....

Quote:
What if Spelunky and Dark Souls had a child


..more like a bastard child created keeping mobiles in mind .. Laughing


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Vryder




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PostPosted: Thu, 25th Feb 2016 17:44    Post subject:
Delayed to summer: http://steamcommunity.com/app/384490/discussions/0/412448158146199094/
Quote:
We sent out a press release about this today but I wanted you to hear the news directly from me. Our studio, Harebrained Schemes, is working with BANDAI NAMCO Entertainment America Inc. to bring Necropolis to consoles.

Our plan is to self-publish the game on Steam and for BANDAI NAMCO to release NECROPOLIS on Xbox One and PS4. That’s a pretty big deal for us! First, getting that kind of recognition from the publisher of Dark Souls is kind of amazing and we hope it will raise the profile of the game. But more important than that, BANDAI NAMCO knows how to bring games to consoles. They know the technical certification requirements, they know how to work with the PSN and Xbox stores, and they know how to market games to reach the right audience. I’ve seen a lot of posts on this forum talking about how people have never heard of NECROPOLIS and how we have to step up our game to get the word out. Message received. We hope today’s update to the NECROPOLIS Steam page is a step in the right direction.

Now here’s the big change. All three versions of the game will release at the same time this summer. We’ll announce the new date as soon as everything’s solidified. And before it comes up, this wasn’t BANDAI NAMCO’s idea - it was ours. While I hate to slip our release date, I know from experience that doing a console release right adds a significant amount of dev work. It’s work that had to start right away (because consoles require a lot more lead-time for certification) but we didn’t want the console work to shift our focus away from launching on PC. So we believe this is absolutely the right decision, and that the additional time will make for an even better NECROPOLIS for consoles AND for PC.
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