How to Survive 2
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lolozaur




Posts: 26310

PostPosted: Fri, 28th Aug 2015 14:10    Post subject: How to Survive 2
The sequel follows on from the events of How to Survive but is set in and around New Orleans, following the spread of the virus in a global pandemic.

Eko Software has polished up its graphics tech and expanded the crafting system to hundreds of items. Co-op for four players is available, but you can recruit 16 players to your home base camp.

How to Survive 2 launches via Steam Early Access in October.



So Much Win
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sabin1981
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Posts: 87805

PostPosted: Fri, 28th Aug 2015 14:12    Post subject:
Oh god yes. I'm still pissed off about the "How to Survive: Third Person" standalone bullshit costing money, but honestly, the original game was fantastic and I'm definitely digging a full blown sequel Very Happy
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Mr.Tinkles




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PostPosted: Fri, 28th Aug 2015 14:15    Post subject:
Glad to hear they're making a sequel, really liked the first one. Very Happy


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prudislav
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PostPosted: Fri, 28th Aug 2015 14:30    Post subject:
nice , wonder how long they plan to stay in EA


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Bob Barnsen




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Location: Germoney
PostPosted: Fri, 28th Aug 2015 14:42    Post subject:
Very nice.

But of course it will be in EA and features coop gameplay.
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Arukardo




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PostPosted: Fri, 28th Aug 2015 14:57    Post subject:
Great news! I enjoyed the first one. With all these survival and crafting bullshit games, this one at least tried to have a story and actual objectives.

Also will it come with 3rd person mod? Cool Face
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sabin1981
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PostPosted: Fri, 28th Aug 2015 14:57    Post subject:
Arukardo wrote:
Great news! I enjoyed the first one. With all these survival and crafting bullshit games, this one at least tried to have a story and actual objectives.

Also will it come with 3rd person mod? Cool Face


Yep! A year after release. For €3.99. Standalone. Troll Dad
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r3dshift




Posts: 2818

PostPosted: Fri, 28th Aug 2015 16:22    Post subject:
Bah, those animations, especially the ice skating, suck ass.


Frant wrote:
Shitass games are ruining piracy.
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Areius




Posts: 14854

PostPosted: Fri, 28th Aug 2015 16:31    Post subject:
Quote:
Eko Software has made it clear that this time there will be no confusion anymore regarding content patches. Each patch will cost 3$, but you can continue to just use the regular, unpatched, game. These patches are not cumulative so if we were to release four patches you have to pay for each of them, according to Eko Software' Bice Poncet.


PC: Yes. Console: No.
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sabin1981
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PostPosted: Fri, 28th Aug 2015 16:40    Post subject:
Areius wrote:
Quote:
Eko Software has made it clear that this time there will be no confusion anymore regarding content patches. Each patch will cost 3$, but you can continue to just use the regular, unpatched, game. These patches are not cumulative so if we were to release four patches you have to pay for each of them, according to Eko Software' Bice Poncet.


lolwut? Very Happy
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Drowning_witch




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PostPosted: Fri, 28th Aug 2015 17:26    Post subject:
I think that's one of those "in this day and age, even that could be possible" jokes Laughing


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sabin1981
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PostPosted: Fri, 28th Aug 2015 17:28    Post subject:
inorite? I'm not ashamed to admit that I actually tried Googling that to find out if it was real Laughing
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Bob Barnsen




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Location: Germoney
PostPosted: Fri, 28th Aug 2015 18:02    Post subject:
Same here.

Aww Yeah


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Areius




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PostPosted: Fri, 28th Aug 2015 19:15    Post subject:
Finally managed to create a good one of those Laughing


PC: Yes. Console: No.
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sabin1981
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PostPosted: Fri, 28th Aug 2015 19:16    Post subject:
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JBeckman
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PostPosted: Thu, 29th Oct 2015 16:25    Post subject:
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Bob Barnsen




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PostPosted: Thu, 29th Oct 2015 16:33    Post subject:

Regarding the launch of the real game, the devs sadly don't have any plans though:

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sabin1981
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PostPosted: Thu, 29th Oct 2015 22:26    Post subject:
Wow.. this is basic. Very, very basic. The UI is incredibly bad even for an alpha/beta and there's no character personalisation yet either ... you get Generic Man #1 and that's it. Also it has no in-game configuration options, you have to run "Detect.exe" to even set your resolution/screen mode and select a graphical preset, and the controls are clunky -- if you're playing on a controller then you get a mouse cursor to interact with everything, and if you're playing on a mouse/keyboard you have terrible combat. Performance is absolutely perfect though, no issues there at 1080 with "Ultra" preset.

This has potential but it really did need a few more months in the oven before it was ready for even Early Access Very Happy

~edit~

Also, it's VERY much MMO-style now. Skills and levels are staggered with enormous ranges (you'll be grinding for exp a lot), there's a strong focus on multiplayer teaming with revivals and other MP-focused abilities ... and it's an MMO/"Co-Op" game, so there's no pausing. At all. Ever. You also get an experience point penalty of minus 10% for each death in a mission - so if you die 10 times then you won't earn anything for the mission, no matter how long or lucrative.

~edit~

CRAFT A BOW AS SOON AS HUMANLY POSSIBLE. No, seriously Very Happy
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prudislav
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PostPosted: Tue, 6th Sep 2016 23:54    Post subject:
http://steamcommunity.com/games/360170/announcements/detail/815536611976611116
Quote:
Dear Survivors,

When we began Early Access back in 2015 we stated that we wanted to have a final game by summer 2016. And we can now announce that we will be launching How to Survive 2 on September 8th 2016.

For the past few months, we have been working with you to enhance, widen and shape How to Survive 2 by taking in account requests and suggestions from the forums. We would like to thank everyone for their feedback by making sure that you get a nice pack of Early Access items. So anyone who purchased the game before official launch will receive the Pet Crow, the Winter Hat and the Dual Knives. Those who purchase at launch and after will need to purchase them via DLC. We will be keeping the Primal Fear Armor for those who already own another How to Survive franchise game. The Voodoo Guitar will remain exclusive to players who purchased the game early (thank you, guys!).

We knew from our research that the community wanted a space where they could play with friends and freely create their own camps, so we focused in developing a system where you could invite other players and cooperate with them to survive.

The scenarios are now bigger than ever in the How to Survive franchise, introducing a variety of environments from swamps to suburban streets, sewers, farms, the French Quarter, etc. And we have populated it with infected hordes that include classic zombies, fast zombies, SWAT, exploding or mutilated zombies, farmers and more. You can also find a large catalogue of animals, infected or not, roaming the scenarios: alligators, turtles, pelicans, bears, deer, pigs, bunnies, etc.

You can come across over a dozen NPCs that will trigger dozens of quests with different mechanics: scavenge, timed challenges, escort and stealth missions. And, first among the locals, there is Kovac who will guide your steps to craft your gear, build your camp and fortify it. Following his recipes, you and your friends will be able to equip your survivors with amazing weapons and armors. And you can choose among dozens of skills to level up and create unique characters.

There has been exhaustive work tweaking and adjusting animations, controls, difficulty, leveling, etc. And, by the time that you read these lines, our plan is to have the game available into, at least, 11 languages! In our latest update today we have added language support for Korean, Thai and Turkish.

There will be one last content update at launch to bring new challenges and quests, camp modifications, new enemies, building, weapon and armor novelties and… a special surprise Kovac finale! We wanted to do something completely crazy and unexpected, just like Kovac. So don’t tell us… "Oh, I saw that coming…" because you didn’t. Wink

Upon game launch we will need to reset the servers which will mean all camps and characters will be reset back to the beginning. We have implemented a new save structure that is a bit more simplified than what we had during Early Access which we hope will clear up a number of issues that users have reported to us. Along with the save update we are also releasing all the game Achievements for the game which will require you to start from a fresh launch. The quest structure has been updated and finalized so we hope everyone will have a nice story quest flow that will lead up to our new ultra-exciting story ending.

After the game launch we will be monitoring the forums and game performance to decide our next steps. So stay tuned!

EKO Software & 505 Games
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lolozaur




Posts: 26310

PostPosted: Wed, 7th Sep 2016 00:00    Post subject:
nice Very Happy
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Bob Barnsen




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Location: Germoney
PostPosted: Wed, 7th Sep 2016 07:01    Post subject:
@prudislav
Nice. Let's see how they improved upon the EA version.


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Arukardo




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PostPosted: Wed, 7th Sep 2016 12:52    Post subject:
Good news! Never tried early access and really enjoyed first How To Survive. Let's see how much it improved Smile
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lolozaur




Posts: 26310

PostPosted: Thu, 8th Sep 2016 09:21    Post subject:
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lolozaur




Posts: 26310

PostPosted: Thu, 8th Sep 2016 15:31    Post subject:
released and has 40% off

and CODEX is out Very Happy
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 8th Sep 2016 19:18    Post subject:
And out:

How.to.Survive.2-CODEX
2566 MB


According to the latest Steam reviews, the game is very good now.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 3rd Oct 2016 14:59    Post subject:
Played it for a bit now.
Gameplay is rather fun so far.

But ZERO graphical options? What the fuck is that?!
Had to add Reshade for some AA, and force 60fps lock with Rivatuner.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 9th Oct 2016 00:05    Post subject:
Most of those infected animals are more dangerous than the zombies.

Especially those pigs and rabbits. Laughing


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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sun, 9th Oct 2016 00:28    Post subject:
Those piggies were a pain in the ass to get into the barn, fucking hell I had to redo it 4 levels under mine just to pass the fucking stage. >.<


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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sun, 9th Oct 2016 00:29    Post subject:
Bob Barnsen wrote:
Most of those infected animals are more dangerous than the zombies.

Especially those pigs and rabbits. Laughing


I tried to kill an infected deer with a fork and i was instaraped. Laughing Wait till you see the turtles.. only have a good chance to kill those with the piercing arrows, almost all other stuff just bounces off the shell.


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Sun, 9th Oct 2016 04:25    Post subject:
man,why isn´t the cracled release working in lan Sad


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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